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  1. #41
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    Quote Originally Posted by Saent View Post
    You know how you make armor a non factor, by giving the few classes that it is still a factor for passive armor penetration.
    Except armor penetration increases damage against cloth more than plate due to how armor damage reduction is calculated! We've told you this like four times now. If you're gonna troll, please do it elsewhere.

    And that crap about Shield Wall and CR. Trying to defend shield wall as being anything other then a joke makes you a joke. Because the facts make it a joke, 40% damage reduction, 50% damage penalty, 5min CD, 12s duration. If you played any Arena in Cata you know that Shield Wall does not do its job, that you can by killed through it, and it helps the other team by effectively making your offensive pressure 0.
    You can kill anyone through any defensive cooldown. I'm not sure what your point is here.

    DBTS is filling the role of standard damage reduction cooldown - 100% parry means melee/hunter immunity and the 20% DR is equivalent to things like Barkskin, IBF, etc. The difference is that the Warrior also has Shield Wall, and they don't share a cooldown. Warriors are going to be harder to kill than most other melee.

    CR is not just against swords, its everything, it costs nothing, and it will hit 50% damage reduction if the rogue is continued to be hit, and if the rogue isn't getting hit then THE ROGUE IS NOT GETTING HIT!!! AND IT DID ITS JOB BY KEEPING HIS ASS ALIVE; while at the same time letting the rogue be 100% offensive.
    If the Rogue pops CR, just CC his ass because he can't do a damn thing about it: when he popped CR, he gave up the ability to avoid CCs and magic damage via Cloak.

    If you're trying to say CR is overpowered... heh.

    God forbid Warriors aren't completely useless with a shield on.
    They aren't.
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  2. #42
    If you don't think warriors are useless in pvp when we have to Shield up (outside of being the flag holder) then you are obviously ignorant of the class and pvp as a whole and there is really is no point in discussion with you. That and trying to defend Shield Wall being so incredibly weak, and making that nonsensical rant about Armor Penetration.

    DBTS = EVASION, SHIELD WALL = CR...
    Last edited by Saent; 2012-07-04 at 09:26 PM.

  3. #43
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    Quote Originally Posted by Saent View Post
    CR is not just against swords, its everything, it costs nothing, and it will hit 50% damage reduction if the rogue is continued to be hit, and if the rogue isn't getting hit then THE ROGUE IS NOT GETTING HIT!!! AND IT DID ITS JOB BY KEEPING HIS ASS ALIVE; while at the same time letting the rogue be 100% offensive.
    It seems like you want warriors to simply be overpowered.

  4. #44
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    Quote Originally Posted by Saent View Post
    If you don't think warriors are useless in pvp when we have to Shield up (outside of being the flag holder) then you are obviously ignorant of the class and pvp as a whole and there is really is no point in discussion with you. That and trying to defend Shield Wall being so incredibly weak, and making that nonsensical rant about Armor Penetration.

    DBTS = EVASION, SHIELD WALL = CR...
    DBTS is Evasion without the suck. 100% Parry means virtually nothing lands, they can't apply anything that requires a melee attack, and it includes 20% global DR just for kicks... and it doesn't reduce your pressure output. Shield Wall is just a cherry on top, something no other melee gets.

    Sure, Combat Readiness is stronger against idiots, but it's much more costly than Shield Wall ever is - you're sacrificing Cloak of Shadows, which means you're going to get CC'd into the dirt once they see that CR buff pop up.

    While you're turtling in dstance with a shield, you can still:

    Pummel. Spell Reflection. Disarm. If you take them, you can still Shockwave or Storm Bolt. You can still apply MS debuff, you can still apply weakened armor debuff, you can still apply weakened blows debuff.

    Yeah, your damage takes a nosedive, but it's a fair trade considering a turtling Warrior is probably going to be the hardest melee in the game to kill (haven't looked at Monks, they'll probably be OP just like DKs were in S5.)
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    It is impossible for a tear of sadness to land on a Warrior Beard. As soon as the tear lands on the Warrior Beard, it is now a happy tear.
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  5. #45
    Quote Originally Posted by PizzaSHARK View Post
    Yeah, your damage takes a nosedive, but it's a fair trade considering a turtling Warrior is probably going to be the hardest melee in the game to kill (haven't looked at Monks, they'll probably be OP just like DKs were in S5.)
    Just thought i would mention, WW monks are OVERPOWERED, epic heals, unsuspecting bursts (makes 2nd wind very worthless and seriously does not need nerfs), so hopefully monks are nerfed and warriors are tweaked around or so.

  6. #46
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    Quote Originally Posted by Beefkow View Post
    Just thought i would mention, WW monks are OVERPOWERED, epic heals, unsuspecting bursts (makes 2nd wind very worthless and seriously does not need nerfs), so hopefully monks are nerfed and warriors are tweaked around or so.
    Doesn't surprise me. It'll take the entirety of MoP before they find a comfortable place for Monks.

    It's why I've been against adding new classes in the first place... just makes things worse without actually adding anything new to the game.
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    It is impossible for a tear of sadness to land on a Warrior Beard. As soon as the tear lands on the Warrior Beard, it is now a happy tear.
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  7. #47
    I'm hoping this will be like WotLK again. We'll be gutted for the first season or so. Then, they'll wake up and smell the ashes and give us our much needed changes and it'll be 3.1 juggernaut ridiculousness all over again.

    Also Pizza, I don't know where the hell you're getting that a turtling warrior is hard to kill. A turtling warrior is usually an indication that the other team's won the match.
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  8. #48
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    Quote Originally Posted by Flaks View Post
    Also Pizza, I don't know where the hell you're getting that a turtling warrior is hard to kill. A turtling warrior is usually an indication that the other team's won the match.
    I'm assuming he means "will be hard to kill". Warriors on live are junk in PvP, there's no point getting involved in anything beyond random BG's.

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