1. #1

    Unhappy 2014 - The last big theme-park mmo launch hype, those days won't return

    2011
    Star Wars The Old Republic

    2012
    Guild Wars 2

    In 2014 we had 2 big MMO releases:
    The Elder Scrolls Online
    Wildstar

    I bet many of you remember this specific nice feeling of hype mixed with "something big is being launched", a new online adventure shared with hundreads of thousands other players was about to begin. I honestly miss that. Such days won't come back, as there are no big theme-park mmo's in development.
    Feels like the end of an era.

    WoW's expansion launch doesn't give this feeling.
    Launch of the upcoming niche mmo's like:
    - Albion Online
    - Crowfall
    - Camelot Unchained
    - Pantheon: Rise of the Fallen
    - Revival
    - Chronicles of Elyria
    also won't give this feeling, at last for me, I don't feel hype for those.

    Some are hyped for the Star Citizen, well...let's be serious, development of it will take another 2 to 4 years, if not 6.
    No Man's Sky? Hype for it died a little because of another release date change. We should be playing it right now...but we are not.

    Damn.
    Last edited by Slaughty8; Yesterday at 08:50 PM.

  2. #2
    Quote Originally Posted by Slaughty8 View Post
    2011
    Star Wars The Old Republic

    2012
    Guild Wars 2

    In 2014 we had 2 big MMO launches:
    The Elder Scrolls Online
    Wildstar

    I bet many of you remember this specific nice feeling of hype mixed with "something big is being launched", a new online adventure shared with hundreads of thousands other players was about to begin. I honestly miss that. Such days won't come back, as there are no big theme-park mmo's in development.
    Feels like the end of an era.

    WoW's expansion launch doesn't give this feeling.
    Launch of the upcoming niche mmo's like:
    - Albion Online
    - Crowfall
    - Camelot Unchained
    - Pantheon: Rise of the Fallen
    - Revival
    - Chronicles of Elyria
    also won't give this feeling, at last for me, I don't feel hype for those.

    Damn.
    As much as I love them, MMO genre either needs a HUGE overhaul or it's just going to die off.

  3. #3
    Scarab Lord Eleccybubb's Avatar
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    2015 also had FF14 Heavensward if you wanna count expansions. Was pretty hyped for that personally just didn't have the time to play it alongside WoW. Also FF14 2.0 relaunched to a positive reception in 2013.
    Last edited by Eleccybubb; Yesterday at 08:55 PM.
    "A life with no changes can’t be called life. You can only call it experience." Lelouch Vi Britannia.
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  4. #4
    Quote Originally Posted by Raidosounds View Post
    As much as I love them, MMO genre either needs a HUGE overhaul or it's just going to die off.
    Yeah, I agree. It will probably take at least 4 years. And we know that those listed niche mmo's are not overhauling anything, these are just focusing on specific areas of the theme-park ones and expand the possibilities of the said areas, nothing else.
    Last edited by Slaughty8; Yesterday at 08:56 PM.

  5. #5
    VR could mix things up for MMOs (even if it just becomes a niche thing) but those first VR MMOs are probably going to suck.

  6. #6
    Scarab Lord Eleccybubb's Avatar
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    Quote Originally Posted by Calfredd View Post
    VR could mix things up for MMOs (even if it just becomes a niche thing) but those first VR MMOs are probably going to suck.
    I really don't think VR is as big as people are making it out to be personally. Had a go with the Oculus and the HTC Vive and honestly it isn't really anything groundbreaking or special.
    "A life with no changes can’t be called life. You can only call it experience." Lelouch Vi Britannia.
    “Being human totally sucks most of the time. Videogames are the only thing that make life bearable.” Ernest Cline.

  7. #7
    Quote Originally Posted by Calfredd View Post
    VR could mix things up for MMOs (even if it just becomes a niche thing) but those first VR MMOs are probably going to suck.
    I agree. In 4 to 10 years VR can become much more mainstream, so making someting like "WoW 2.0 VR adventure" could be possible. But again, development of a huge mmo takes 6 to 10 years. I remember Blizzard said "we’re interested, and we’re watching", srouces: http://www.vrfocus.com/2016/02/blizz...were-watching/ http://www.androidauthority.com/bliz...-no-vr-673223/ - links updated.

    But again, not many people are into VR because of many reasons. VR could be a "wii fit" situation.

    I think VR has more potential usage in education (showing kids Europe or Mars, Reef), business, theme parks etc. VR Rollercoaster, scary houses or shooting/explorer rooms, fun.
    Last edited by Slaughty8; Yesterday at 09:07 PM.

  8. #8
    Quote Originally Posted by Eleccybubb View Post
    I really don't think VR is as big as people are making it out to be personally. Had a go with the Oculus and the HTC Vive and honestly it isn't really anything groundbreaking or special.
    A lot of MMOs out right now aren't exact WoW, and by extension, EQ, clones and they are doing fine but also not groundbreaking otherwise more people would emulate those types of MMOs, the same will probably happen with VR. You will get a few VRMMOs but it won't create 50 different clones.

  9. #9
    Quote Originally Posted by Calfredd View Post
    VR could mix things up for MMOs (even if it just becomes a niche thing) but those first VR MMOs are probably going to suck.
    I don't think you can afford a 4+ hrs gaming session on the rift without going insane, ppl are enjoying rift for racing games and other fast paced genres (overwatch?), honestly i don't see a 3rd person mmorpg working well with VR (and i just hate 1st person mmorpgs), also many mmo players use crappy old machines and VR hw requirements are quite high for now
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  10. #10
    Hehe people want the Sword Art Online experience, I agree with an above comment saying that I really doubt VR is going to really become the go-to experience for video games.

  11. #11
    Quote Originally Posted by D3athsting View Post
    I don't think you can afford a 4+ hrs gaming session on the rift without going insane, ppl are enjoying rift for racing games and other fast paced genres (overwatch?), honestly i don't see a 3rd person mmorpg working well with VR (and i just hate 1st person mmorpgs), also many mmo players use crappy old machines and VR hw requirements are quite high for now
    This is true but not even computers had a consumer-friendly cost at first but computers can hardly be called a niche. I can also agree that more fast-paced games will be more popular on a VR platform.

  12. #12
    Blade and soul launch this january definitely gave me that feeling of a new mmo, although it did unfortunately quite quickly pass, and while i still think the game has potential, it was completely wasted by an incompetent publisher.

    I am quite looking forward to legion launch. It was satisfy that hunger for exploring a new mmo world but at least it will be fun to tryhard for the first few weeks, and hopefully it can live up to the promises of future content.

  13. #13
    Quote Originally Posted by Slaughty8 View Post
    Some are hyped for the Star Citizen, well...let's be serious, development of it will take another 2 to 4 years, if not 6.
    It's actually on track for launch within the next two and a half years, but unlike the other MMOs it's not going to have a launch anywhere near the size of previous themepark MMOs (and to think it would is an unrealistic expectation).

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  14. #14
    I was never one of those people who got hyped for the new shiny MMO, they all looked too samey for me. I'll get hyped when something really different happens.
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  15. #15
    Herald of the Titans Zephyr Storm's Avatar
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    I think the era of large scale MMO's is over. At least for now. Smaller scale MMO-type and MMO-lite games seem to be taking their place. Things like Destiny, The Division, etc, etc. And honestly I don't think that's a bad thing (even though some are basically failures like The Division, the idea and concept is still good).
    "Reign over the Frosted Heavens, Hyorinmaru!"

  16. #16
    The main problem being it's a massive investment to make a competitive mmo with wow. Blizz has said before they don't worry because it would be a $100M+ for a competitor. When wow was rolling in the $15/mo. subs so there were other companies willing to take that investment risk. EA did it with SWOTR and poured bucketloads of money into it, and it's sales were pretty disappointing and went to f2p before long. And that was closer to the big mmo days. Now, with mmos declining for a few years now, wow numbers way down, and after the bath EA took on swotr, there just aren't companies out there willing to risk it. About the closest have been the large fps-rpg AAA titles like The Division. The Division was about $50M to dev, but that was for 3 platforms, and the biggest game Ubi has ever done. Still a long way from a $100M+ new wow-competitor mmo.

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