Due to the immense number of changes between .4 and .7 and the coming changes in stage 2 we felt it would be a good idea to reboot the thread with up to date info.
Firefall is a FPSMMO with an open world, sandbox design. There is no true leveling system or gear progression system like a traditional MMO. The frame system is most similar to the job system in Final Fantasy 14 where you have one character but can swap between all the jobs with ease. As of right now, there is no hard “holy trinity”, tanks healers and dps, for PVE balance and design but you are able to build those roles in game. The payment model is F2P with a cosmetic and exp/cy gain boost cash shop and an optional, flexible subscription. Firefall is a true beta in that many systems have been tested, scrapped, and reinvented. Phase 1 of the Firefall beta is nearing it's completion as basic systems such as crafting, frames, character progression, and instancing have been completed. Phase 2 will be focused on the expansion of the world, PVE content, and hopefully the reimplementation of PVP.
The year is 2234.
The past 50 years have been exceptionally unkind to the human race. Humanity was at it's peak, it's golden age, when an asteroid that was projected to pass close but harmlessly by the earth had it's course altered by the moons gravity well. The asteroid shattered, its parts entering a decaying orbit around the earth, and began to rain hell onto the earth. Nations united while others collapsed. Then, there was a decade long winter, as the sun was blocked out by ash and soot. It wasn't until seven years after the Firefall that Shigeru Ichizoku, the founder of the Kisuton corporation, discovered that the asteroid that crushed Tokyo had incredible potential as a power source. It didn't take long for others to capitalize on Shigeru's discovery. Hadrian Ashworth, founder and CEO of Omnidyne-M, not only used crystite to further his corporation, but to establish a global peace. However, the crystite reserves were finite, so there was a limit to how long peace could last. This prompted scientists to find the source of the crystite, Alpha Prime. Colonization efforts were funded by Ashworth and powered by crystite spacecraft. The population of Alpha Prime is about 3500, with enough genetic diversity to populate the planet successfully. The scientific endeavors of Doctor Mitra Batsheba opened up the possibility of instant travel between the two planets by folding space or arcfolding. The Arclight was to be the first ship to capitalize on Batshebas work... But something went wrong.
You are an ARES operator, a mercenary serving the Accord. You go where they tell you and do what they tell you. In most cases, this means fighting the chosen, protecting the civilian population, and fighting the mysterious Tanken organization.
The Accord is the de facto military force of the earth. The core of the Accord is made up of the Arclight garrions, the Centauri Accord. Their stated goal is to protect the remaining humans, push back the melding if possible, and survive long enough for help from Alpha Prime to arrive in seven years.
Orestes Nostromo was a Greek-born veteran of the EU. Described by Aris Holden as a national hero of the European Union, Nostromo was eventually promoted to the rank of Admiral, and appointed to the position of military overseer on the CMS Arclight by the Centauri Accord. Admiral Nostromo survived the crash of the Arclight, however his family (wife Emilia and son Filipe) did not. He now leads the Accord against the Chosen in order to save humanity and avenge his family.
Aero is your operator. She finds you jobs and displays them on the right hand corner of your SIN display.
Oilspill is an Accord Dropship pilot for the player's ARES team. Despite the fact that he's supposed to be piloting one almost constantly, he can be found in Thump Dump in a small office. His real name is William, although he prefers Bill. He goes by Oilspill since that's what everyone calls him anymore. You get to know that he crushes on Aero in one of the audio files that are scattered around New Eden. He appears to have a laid-back personality and attitude
She is the messenger from the end of the tutorial.
The ARES operator from the tutorial who attempts to take back Copa.
Here, Typhon and Morningstar make their first in-game appearance.
Will always be disappointed in you.
It is unclear who, where, or what the chosen are. However, if Batshebas early study of crystite exhaust is any indicator, the humanoid chosen are humans who have been “melded”, their carbon molecules altered in some way. The chosen have destroyed several human settlements and the melding has overtaken them, most notably Dredge and Serto. As with their origins, the true intent of the chosen is a mystery.
The Gifted / The Ascended
Nothing is known about them. The most we know is that there are people smuggling “the gifted” south, past Shanty Town, into the melding.
The Tanken are regarded by the accord to be mere bandits. However, they are able to move about the melding unharmed, are often seen fighting the chosen, and several of their leaders have tried to convince you that they are not the true enemy. Who the Tanken are and what they stand for is a mystery.
SIN is the Shared Information Network, to which all ARES operators are connected. SIN shows you active events all over the map, nearby enemies, and so on. To unlock SIN access all over the map, you’ll need to use all the various SIN towers — until you do that, you won’t be able to see map events around you. Linking to SIN must be done manually as Dredge was destroyed due in large part to the Chosens ability to hack into SIN.
The firefall manga begins on the morning of the Arclight accident and follows the story of Pilgrims fight for survival as the melding strikes.
Pilgrim is an Affinite and daughter of Graves. She is exceptionally gifted at combat with a battle frame,
has psychic abilities, and the main character of the firefall manga. It has been hinted that we may encounter her in game at some point.
Graves is Pilgims father (also an Affinite). As the Arclight accident happens, the melding, or what controls the melding, reaches out to him and selects him to become it's avatar. Despite becoming a chosen, part of Graves is still within. Players encounter Graves at the end of the instance Black Water Anomaly.
At some point between the manga and now the live action trailer takes place. Showing Pilgrim hunting for her father, Graves.
On top of the regular ASWD and mouse aim of shooters, you can tap space bar to jump and hold space bar to activate your jetpack. Hold shift to sprint, shift + space bar to “air sprint”.
You can step on a glider pad which will throw you into the air, don't press anything! Just aim yourself with your mouse. Don't dip down too much or you will skull plant.
You can get an LGV (motorcycle) too. You drive with ASWD, space bar is hand brake, and you can look around in all directions by holding right click and looking around with your mouse while driving.
There are also shuttles that you can take to different points of interest in Copa.
If you are coming from a WoW background, it is best to think of frames as classes but they are most similar to jobs in FF14. You can swap frames at garages and battle frame terminals. You can unlock advanced frames with pilot tokens OR red beans. Advanced frames are not “more powerful” then accord frames but they are more customizable. An advanced frame has a unique primary weapon, passive, and set of abilities but it can also use all the abilities, weapon, and passive of an Accord frame of the same type. Abilities ect can not be swapped between advanced frames of any type. In addition to the abilities you start out with, the accord frames, and their advanced versions, can learn several other abilities through crafting.
Accord Assault battleframe is the standard-issue combat battleframe that all recruits within the Accord are trained to use, and has become synonymous with the Accord’s presence in New Eden. More maneuverable than a heavier Dreadnaught frame, the Assault utilizes plasma-based weaponry and use of its jets to dominate the battlefield.
Birthed from necessity, the Omnidyne OD-M7 “Tigerclaw” was designed with speed and maneuverability in mind in order to compensate for the ever-evolving battlefield. To give the operator more maneuverability, the Tigerclaw is built with lightweight components which can’t take the same punishment as some other Assault alternatives.
The Astrek Association “Firecat” Assault Battleframe certainly lives up to its name. Designed for closed-quarters combat, the Firecat uses a combination of super-heated plasma and focused flames to incinerate the enemy and insulate the pilot from harm. The trade-off for such firepower is a drop in maneuverability and speed.
The *heavy machinery of the Accord military, the Dreadnaught battleframe is slow, bulky, and practically invulnerable. What it lacks in maneuverability it makes up for in raw firepower, and its heavy defensive plating ensures that the pilots are shielded from most enemy small arms fire.
Initially developed in hopes of replacing the aging Accord Dreadnaught, the Omnidyne Mammoth provides unrivaled protection against everything short of anti-aircraft fire. In addition to its heavy plating, the Mammoth is also built with several state-of-the-art defensive systems which not only benefit its operator, but allies on the battlefield as well.
Marketed by Astrek Association as “the ultimate battlefield deterrent”, the AA-D01 “Rhino” possesses firepower that is unparalleled in New Eden. Armed with powerful weaponry and ordinance, the Rhino turns its operator into a one-man army. This firepower comes at a cost, however, as the frame is less armored than its counterparts.
The Omnidyne-M Arsenal could be best described as a toy box... of doom! The Arsenal has a tool for every job, a solution to every problem. The Arsenal’s ability suite focuses on weapon swaps, replacing the primary weapon with a temporary gun to serve a unique purpose. This armory on jump jets is for the discerning Battleframe pilot that understands that you can never have too many choices when it comes to crushing your foes.
Light, agile, and very fast, the Accord Recon battleframe is the preferred chassis for medium-range snipers and reconnaissance officers within the Accord. While the battleframe lacks proper defensive plating, the Accord Recon more than makes up for it with a wide range of contingencies.
Designed to have its presence felt without ever being seen on the battlefield, the Omnidyne OD-R02 “Nighthawk” specializes in staying far behind the front lines to pick off enemies with its powerful rifle and evasive systems.
The Astrek Association’s AA-R4 “Raptor” is the support frame to complement Astrek’s other, offense-heavy battleframes. Several evasion systems have been integrated into this battleframe, making it difficult to track in the chaos of a firefight.
Equal parts healer, chemist, and warrior, those who dawn the Accord Biotech battleframe serve as the chief combat support soldiers in the Accord. Constructed using lightweight polyfiber mesh to provide easy maneuverability on the battlefield, they lack defensive protection – but are outfitted with numerous systems to counteract this vulnerability.
Designed by Omnidyne-M to be the ultimate in combat support, the OD-B9 “Dragonfly” Biotech battleframe is without equal in regards to combatant health. While it lacks truly devastating offensive firepower, it more than makes up for it with several systems designed by Omnidyne-M’s top scientists to ensure that battlefield health is never compromised.
The Astrek Association’s “Recluse” Biotech battleframe takes the concept of combat medic and twists it into a biological weapon. Live-giving medical gasses are replaced with dangerous toxins, turning this lightly-armored battleframe into a potent and powerful combatant.
The Engineer is the unsung hero of the Accord, controlling the battlefield through the implementation of both offensive and defensive technologies to support its allies, attack its enemies, and protect Accord territory.
The Omnidyne OD-E12 “Bastion” is Omnidyne-M’s answer to the Accord Engineer, with an added emphasis on being a defensive specialist. To aid in its efforts, the Bastion is stocked with several deployable electronics which can protect its allies and turn the tide of any fight.
One of Astrek Association’s most advanced chassis; the AA-E01 “Electron” is designed for combat support in the most volatile environments. Using long-range weaponry and experimental shields, the Electron is the offensive answer to the more defensive-minded Engineer frames.
New Eden has about one third of it's space playable right now. The other two thirds are Serto and Dredge. As you might notice, sometimes Aero talks about preperations for "S-Day" which we are being led to believe will be a world event where we expand Copacabanas map. That said, I don't know when we will see Serto or Dredge become part of the Copacabana map. There has been some grumbling that it may not be possible to have to much going on in a single shard but we will just have to see. In addition to the 12 cities / outposts of new eden, there are also warfronts in antarctica, sargossa sea, and diamondhead that can be reached through the arcporters. There is currently an attunement process to reach these new zones but that will be phased out soon for phase 2.
New Eden (Copacabana)
This is the primary zone of Firefall, for now. Recently, Copa has become more of a beginner zone as the Diamondhead expansion will have higher level content for veteran players. There are twelve points of interest, which act as hubs in Copa. For each one controlled, player receive a buff. The twelve hubs are:
Biosphere Research Facility
Probably the best resource for crafting is RAWR. I will go over in almost no detail crafting so if you want to become good at it you really need to read their guides.
This is the crafting UI. There are three tabs that you really need to understand in the upper right.
The resources you find while traveling about in Firefall are "raw" and require refinement before they can be used for crafting. If you come from a traditional MMO background think of this as "smelting" copper ore to use it for blacksmithing. You can research improved refining up to rank 4 which allows you to refine up to six stacks of resource at once. Refining produces purified resources as well as crystite.
You can also create crystite by refining pure resources further at a rate of 2 resource to 1 crystite. This can be helpful when trying to make use of a lot of low quality resources.
You can also blend resources of the same type. This is helpful for when you are short of the amount of high resource you want to use to make a powerful item. You can take a few units of a say, blue quality iron and mix it with the stack of epic iron. This will reduce the quality of the high quality iron proportionate to the amount and quality of the blue iron. However, sometimes it is worth it. This is also vital to creating this like progression tokens which require a stack of 4000 resources. You can blend together small stacks of low quality resources to reach that 4000.
In order to learn recipes, you have to research them first. The tiers of research go from tier 1 to 4. High level recipes take a long time to learn and cost a fair amount of crystite, plan accordingly. The "starter research" for a frame gives you all their T1 recipes but after that you have to do each ability or weapon separately for that frame. You can research anything from larger health packs, to bigger thumpers, to sniper rifles.
And finally, building. In the building tab you have the recipes you've researched, basic call downs, and progression tokens. You build using resources and rare drops. The process of building requires that you pay attention to the quality of the parts that go into making your item. For example, weapons. Different parts of the weapon determine the weapons damage, clip size, accuracy, ect. Figuring out which parts effect what and which ones matter the most to you is pretty important. In firefall, you have contraints of the maximum mass, power and CPU you can use so finding places to "save". A way to think about this is "reforaging" in WoW, you can give up a bit of one stat to save room for another. This can make quality of an item a bit confusing because a weapon can have epic damage and green accuracy and a blue quality.
These are the items you need to build in order to craft your item. This is a bit like making having to make a copper hilt and blade in order to make a copper sword, like in GW2. Then, there are optional components you can add to make said copper sword have extra effects, like in GW2. Optional components can reduce the mass, and power costs (by up to 40%) and cost more CPU. Due to the reduction being by a % it is best to use it on your heaviest and most power consuming items to get the greatest effect.
Building a Component
To build a component, select it by clicking on the slot it belongs in. This will bring up this little window. You can choose from existing parts or you can build a new one. If you select to build a new part you will be brought to the same UI as building an item but it is for a component.
This is where, continuing with the GW2 comparison, you take your copper bars and make your hilt and blade. Select the resources, knowing that they will lead to quality and effects of the finished product, and hit craft. Then you go back to the main item and select that component in the way that I mentioned above.
Resources are the most common form of crafting material you will need in Firefall. Just about any activity will reward you with raw resources like Copper, Radine and Xenographs however the main way to collect large quantities of a specific resource is to mine it from the ground using Thumpers. Resources will vary in quality, stats and rarity in a dynamic way called resource shifts however they can typically be found appearing in specific locations. These shifts occur depending upon a timer and player activity. The way it works is a seperate server at Red 5 Studios contains a database with all of the current resources that can be found throughout the game, these are consistant across shards however the resource veins themselves will be unique for each shard. This can lead to shortages of a specific overmined resource in one shard but a plentiful supply in another. All resources have a key value called Quality (QUAL). This value is the highest stat on the resource, because every resource has a single stat that they are uniquely potent in you can easily compare two types of the same resource and see which is better between the two. Typically the higher the quality the higher the stats will be in items you craft with it. The resource server creates a pool of each resource and distributes it across instances within veins, when that vein is exhauted it attempt to create another vein from the resource pool it has available. If the pool is emptied then a totally new resource will be created along with a new pool. This is why sometimes you may find Copper 500 and Copper 700 within the same instance, this is because one of these Copper resources is new and the other has now been exhausted from a previous pool.
In addition to players draining a resource pool there is also a periodic timer that will automatically remove all resources within a pool roughly every 7 days from the last time a new resource was created. Any deposits which have already will be cleared and replaced with something different. These resource shifts help to maintain a healthy player economy by ensuring that nobody will be able to monopolize the market with any specific item since the resources required are not unlimited in their supply.
In addition to the veins and pools there is a third factor which has to be considered. By design there are two resource lists which are used in different parts of the game. These are commonly referred to as the New Eden and Melding resource pools. New Eden's list of active resources are typically favouring a range of resources around Quality 500 with especially low and especially high quality resources appearing less frequently. The Melding pool however is designed to give a greater chance of high quality resources. This list is used for Tornado bubbles, veins near to the Melding wall and the resource veins within Melding pockets like Antarctica and Diamondhead.
FIREFALL RESOURCES IN DETAIL
When you first start stage 1 crafting the nanoprints will not require anything especially hard to find or need specific resources. Instead they will only require resources from certain resource groups. In Firefall these groups are Gas, Mineral and Organic. Within these 3 groups are Families of resources which are classified as Metal and Composite for the Mineral group, Reactive and Inert for the Gas group and Biomaterial or Enzyme for the Organic group. Have a look at the following chart to understand the classifications and groupings more easily:
*Numbers show the maximum quality of a resource per attribute
As you can see here each of the resource Groups also have specific properties. Minerals have Density, Conductivity and Thermal Resistance for example. Most of these properties are unique to each Group but some transend multiple groups such as Thermal Resistance. All resources will also specialize in one specific property which will often make them the 'best' for making items that require that property. In the Metals family Copper is the best Conductivity but Iron has the highest potential for Toughness. If an item you are making requires both Toughness and Conductivity then you will not be able to simply make a decision based upon the maximum possible value for each property, you will need to check to see what resources are available and which have the highest total for both of these properties. It is entirely possible for Iron to appear on the server with a value of 0 for Toughness and Copper to appear with a value of 200. This would therefore mean the 'best' resource for making that specific item at the time is actually Copper.
All resources have roughly the same total points distributed across their properties with a slight variation so they are largely equal in terms of best possible performance.
One of the most common questions players have is: Where do I find resources in Firefall? If you are ever struggling to find a resource it may be that you are looking somewhere it does not commonly appear. This is not to say it will never appear in certain places, but the chances are much lower. You can also check what resources are in certain areas by opening your map and pressing TAB. This will display resources detected around each Watchtower the Accord controls.
RESOURCES AND BATTLEFRAME PROGRESSION
As a footnote here. Each resource group is used for unlocking certain parts of your battleframe constraints. Mineral is used for Mass which is used for defensive and movement gear, Gas is used for Power which governs the strength of abilities and weaponry and Organic is used for CPU that boosts your energy pool and allows for more powerful Abilities to be used. This can typically mean that since many players initially focus on Power and CPU constraints you will often find these resources are in higher demand. Furthermore there is also progression items that you need to craft in order to unlock the Stage 3 and Stage 4 constraint slots.
QUALITY COLOR CODING
For RPG-style game veterans, Firefall uses the classical rarity colour scheme you are most likely familar with already. If you are not familar however you will find that the table below is a useful guideline to tell the quality of a resource or item of gear at a glance.
Gear in firefall, with the exception of accord stock gear, breaks. It's best to think of gear as a long lasting buff that lasts longer if you don't die. Gear can be crafted, which tends to have very large repair pools, or obtained through world drops and daily chests. The world drop and chest loot does not have a repair pool, only 1000 durability. Sometimes it is best to use those for when you are questing because those will break easily anyways. Crafted gear is best saved for when you are in group content where you feel you will either, not die or need to wear superior gear to do the content. Most content can be done in stock gear. Accord gear tends to have low cooldowns, low damage, high rate of fire, and their plating has low health and high regen. The chosen gear tends to have the complete opposite.
Equipping Gear (source)
This is a cheatsheet to show you the new prerequisites for equipping crafted gear in Firefall. There are different prerequisites for Stage I crafted and looted gear; Stage II-IV gear requires the same prerequisites no matter where you get the gear from.
Note that at present there are a few known inconsistencies that break the rules of this cheatsheet, but they may be bugs. You can find a list of these exceptions here. (This applies to Heavy Armor I, Bulwark I, Accord Siphoning Plating II, Inferno Dash IV and possibly Imminent Threat II and Personal Shield II.) There may also be similar inconsistencies in other Stage III and IV gear which we haven’t yet identified; we’ll keep this updated if we find any new issues.
There are several forms of PVE ranging from solo, to group, to raid. Events are catogoized into solo and group, shown by the number of stick figures above the mission on the map, and color to signify difficulty, yellow > orange > purple > red = easy to hard.
In Firefall, daily missions are assigned to you as a set of 3 random quests which can be viewed by pressing Y. Competing each quest grants you at least 1 accord merit point (AMP), EXP, and sometimes crystite (CY). They are adding new missions every patch or so. I am not sure if it is a bug, but I’ve found that credit for the daily is not applied if you are in the warfronts.
-ARES Vault: There are several potential spawning points for an ARES vault. However, they always spawn in an ARES area. Some examples of ARES vaults I have found are the bunker south of Cerado plains and the Tanken Fortress in the south east corner of the map. Completing this daily will grant you CY in addition to the normal rewards.
-Accord Chem lab: There are several potential spawning points for the Accord Chem lab. Some examples are the bunker south of Cerado plains and the reactor below Shanty Town. In order to complete this daily, you must first go to the chem lab and then collect the sample which is located nearby.
- Kill 5 flying creatures: Cultex and Birds count toward this. A good way to complete it is to go to the cultex nests in coral forest and step near them to provoke their spawning.
- Kill 10 sea creatures: Nautiluses and skivers count toward this. A good way to complete it is to place a stock personal thumper near the ocean to spawn sea creatures.
-Kill 50 geia creatures: The best way to complete this is to go to cerado plains of east of shanty town and find hisser nests. Destroy the nest and AOE down the hissers that spawn.
-Kill 15 Tanken: If you can’t find an ARES mission that has Tanken in it, you can go south of Copa and find a small, tanken base that stretches to eastern Transhub.
-Kill 15 chosen: Chosen strike teams, taken bases, ARES, and death squads are all good ways to find and kill chosen.
- Kill 60 enemies: The best way to complete this is to go to cerado plains of east of shanty town and find hisser nests. Destroy the nest and AOE down the hissers that spawn.
- Crashed thumper: Find a crashed thumper on the world map and complete it.
- Crashed LGV: Find a crashed LGV on the world map and complete it. It’s worth noting that the timed defense LGV and the instant loot LGV both grant completion.
- Return a thumper at 100%: This means 100% full of resources (or dirt), not health. You can do this with any difficulty level thumper.
ARES missions are the primary form of PVE “questing” in firefall. These events spawn randomly throughout the world, usually in caves or bunkers. There is an ever growing variety of objectives and spawn points for ARES missions as well as an increasing number of difficulties. ARES missions range from solo to small group scaling. They are marked on the map by a Trojan helmet. Difficulty ranges from yellow to orange in New Eden and orange to red in Diamond Head. Group ARES are marked on the map with a three player symbol above the Trojan symbol.
-Retrieve the Datapad: Enemies in these missions can be anything from aranahs to chosen to tanken. The goal is to find the Datapad, pick it up, interact with the terminals, and then take the pad to the arcporter outside the mission area. For now, the terminals are an optional step but this may change in the near future. The player holding the datapad is the only one able to interact with the terminals which offer a small amount of bonus resource and exp. While carrying the datapad, you can use your secondary weapon and abilities but not your primary weapon. If you attempt to fire your primary weapon, you will drop the datapad.
-Retrieve the Payload: Enemies in these missions can be anything from aranahs to chosen to tanken (but usually not aranahs). The goal in this is to collect the payload which can be chosen tech, accord goods, drill bits ect from the payload terminal in the mission area and deposit them into the arcporter outside. Unlike the datapad mission, you will need several payloads to complete the mission. Solo missions require two payloads whereas group missions require four. Accessing the payload terminal the first time will spawn more enemies. While carrying the payload, you can use your secondary weapon and abilities but not your primary weapon. If you attempt to fire your primary weapon, you will drop the payload.
-Destroy the chosen Strifebringers / Aranaha nests: In these missions, the goal is to destroying the objective by interacting with it (press E). Once you have planted the explosive or sabotaged the chosen arcporter they will explode after five seconds. You can use this to your advantage, if you run into a densely packed area (of enemies) and use the nest or arcport for LOS, you can activate it and run away… leaving a giant 1100 damage explosion behind you to clear out the room. The explosion has an impressive radius which can sometimes, inadvertently, kill your allies. There is no tanken equivalent yet.
-Chosen Energy Bomb: This is probably the most difficult mission to do if your teammates don’t know how to do it. In this mission, chosen have set up a time bomb that must be defused before the core destabilizes. You can see the cores % on the map if you zoom in as well as the locations of the resonators. In order to stabilize the core, you must collect the three resonators, but you can only carry one at a time, and bring them to the core. The core will change colors every second or so. You must match the color of your key to the color of the core. It is best to wait till they core has just turned to the matching color to attempt to place it due to server side communication lag. If you make a mistake, you will take about 400-800 damage and the core will lose 20% stability.
-Tanken Raider Chief: The objective of this ARES mission is to find and defeat the Tanken raider chief. The mission starts out with only one, but when you aggro tanken, they will run to the nearest transceiver and call for backup. This will summon more chiefs and elite tanken. Players can also activate the transceivers, this is sometimes done because chiefs, like data terminals, offer a small amount of bonus exp and resources per kill.
Terramoto race challenge
Drive from Southharbor to copacabana in the time limit to win the race challenge.
Defeat the holmgang raiders before the reach the drop off point, or kill them once they reach the point and switch the arcporter to receive a bonus.
Hidden world bosses
Meganautolous, toxic sandshark, crystaline aranah, giant aranaha, a several other bosses are hidden through out copacabana.
Crashed thumpers / Crashed LGVs
These are very short solo quests that players usually do on their way to ARES missions. Crashed LGVs either pay out resources upon looting or initiate a 'defend the point' for 2 minutes mission. Crashed thumper missions involve gathering parts, one at a time, and bringing them to the downed thumper.
Baneclaw is, currently, the only open world raid boss in Firefall. His fate is uncertain as, while he is a community favorite, T4 gear has made the encounter trivial. That said, here is how the fight works. Someone needs to build a Melding Anomaly Neutralizer or M.A.N. In order to summon baneclaw. This is expensive (however, there is a hat for doing it). Once you have your MAN and a raid group of rhinos with turret mode and a raptor to give heroism (overdrive) dragonflys can come too. Go to northernshores, find the “melding anomaly” and then activate the repulsor closest to it. The player with the MAN must move into the melding anomaly and activate the MAN. This will summon baneclaw. Baneclaw has a weakness... It's his face. If everyone groups up to the front and activates turret mode and has overdrive dropped on them they should be able to burn BC pretty hard. He will become invulnerable and you will have to kill the adds. Then he will do shockwaves that you have to avoid (theres a purple ground telegraph). Rinse and repeat until he is dead or the hard enrage kicks in at 5 minutes and you die due to the melding wall collapsing.
War front Raid events
There are three raid events in the melding pockets. You can reach them by pushing back the melding all the way back (usually 3 pushes) to get to the event. Diamondhead is the hardest. In that one you have to defend several nodes from waves of chosen and husks while meteors rain down on you (which do a lot of damage). Both Antarctica and Sargossa Sea are a little easier. Those ones you can choke point the chosen rather than being trapped in a crater.
The objective of these is to shoot the unshielded melding shard, and the shield switches every few seconds so you must switch your target. Once the shards are destroyed, the core will be exposed. Then, dps down the core. You must do this while also killing the melding creatures of they will overwhelm the group. Once the core is destroyed, a portal will open at the base of the tornado. You can enter this, it's sort of like a bonus stage. Once inside the unstable melding pocket, you can go to the edges of the melding wall and attack giant crystite hybrid nodes to get resources that are outside the usual shift. However, the melding wall will collapse in waves. You can either go for as many resources as you can before dying or head to the portal exist in the middle of the map. (its above you, you have to climb the junk spiral.)
The chosen move about new Eden in strike teams. They take sin towers and even cities. Your job is to take those back (since you get buffs for having them). You can take them back by activating the computer terminals inside the bases which will start a 3 minute defense mission. You have to protect the terminal for chosen who will attempt to hack it.
Recently, chosen deathsquads have been added. The chosen are able to arcport in to your location and are led by a chosen executioner. These guys will kill you in about one to two seconds. They are marked group quests for a reason. The mechanics of this are still getting the bugs worked out. Sometimes they port in, sometimes they don't... And sometimes they stay invisible.
In addition to this, there are periodic raids on thumpdump and southshore where hundreds of chosen attempt to destroy the city repuslor, causing the melding to flood in. After 3 hours the melding will recede but this will change soon because they are implementing a way for players to take back thumpdump and southharbor from the melding.
The role of the chosen will be expanded with Stage 2 of beta when warfronts get fleshed out into additional zones.
Instances (5 man)
Firefall has three, five man instances with a fourth coming soon. Currently, the difficulties range from yellow to orange difficulty. It is unclear if purple and orange difficulty instances will be hardmodes of existing instances or their own instances. However, but with the story telling focus of firefall, I suspect it will be the former as purple/red level instances might exclude some players from experiencing the story. There are currently some balance issues with players in tier four gear speed running orange (tier two) level dungeons.
Black Water Anomaly (BWA) is the first installment of firefalls instances. The amount of time it takes to complete varies considerably based off goals, group composition, and gear. Players have clear BWA in as short as 5 minutes by breaking into pairs and a person going solo to tackle the objectives all at the same time. This is usually accomplished in T4 gear and by mammoth frames. Most players complete BWA in about twenty to thirty minutes.
-The instance begins with you having to defend the repulsor from chosen for three minutes.
-Once the repulsor is online, you will have to destroy the three siphons north of you. You do this by targeting their underbelly and firing until they break. Then you can fly into the siphons and destroy their three hearts.
-After you have completed all three siphons, you can proceed up the mountain where you will find the anomaly.
-When you have secured the anomaly by accessing the three panels, you must retreat south. You can either place your own glider pads at the edge of the mountain face or wait for oilspill to air drop some for you.
-Glide down to the repulsor and wait for oilspill to land his drop ship and enter by pressing E.
BWA Achievement Items
BWA Blitz (Grants Techskull Mask): Compete BWA in under 25 minutes with 0 deaths. *Note, if someone is in a downed state, they are not dead yet. Only if someone releases or is unrezable are they “dead”.
My Name is Hendrix Lake (Grants BWA Paint): Retrieve all 5 sin imprints 20 times.
*Speculative* The “Unknown” voice is almost certainly Pilgrims father, Graves. The attunement quest has been removed from the game, so the speech about the goat and the sheep doesn’t make quiet as much sense. The story behind this is that the arcporter that leads to Black Water was constructed using technology dropped off at the edge of the melding by Batsheba (east of Serto). However, Aero was unable to confirm that it was in fact from Batsheba. This tells us two things; someone wanted us to think it was from someone we should trust and that Batsheba isn’t on the flotilla or in new edan or anywhere on SIN or Aero would have been able to reach her. Grave tells us the story of the goat and the sheep as a not too subtle way of revealing that this way all planned, by him, ahead of time, “There is nothing anomalous here.” He, in fact, was the one who gave us the parts necessary to reach Black Water and take the anomaly. As Aero says, the anomaly is most likely related to whatever destroyed Dredge and Serto, which as we know is a Titan. If the anomaly is a beacon, a bomb, or a titan egg… We don’t know. But we do know that it is being taken to Transhub which is right next to Serto and most likely next on the chosens hit list. The model for the titan has probably changed to the large war of the world like thing which destroys Copa in the first 5 minutes of the game (Which is also visible at the end of BWA). There is also something interesting about what Graves says about Nostromo, that he “Sees everything through narrow slits he has hacked in his coffin”. What he is talking about is the fact that Nostromo seems to be sort of a nexus of SIN, able to watch everyone who is connected to SIN.
There is only dueling, both 1v1 and 5v5 now. There are several good instanced PVP modes, especially Jetball, and an open world PVP area but those are being pulled for redevelopment. Participation in firefalls pvp is quiet low and they are hoping to design something that a larger percent of the population will enjoy. As soon as I know what they are planning I will update this.
Firefall has a number of achievements that grant hats, warpaints, and decals to show off to those around you. As there is, for now, few ways to demonstrate your advancement visually, the rewards for achievement are the main way to differentiate oneself. Granted, soon your frames level, 0 to 30, will change it's appearance.
*BWA Sin imprint paint and speed clear with no deaths mask
Engaging in the firefall community is pretty vital to your enjoyment of firefall. If you aren't doing group content, raids, or even fun stuff like the herpaderby racing then you are probably going to get sick of doing solo quests.
Community LGV Destruction Derby
An LGV destruction derby to the death (of the bike)! Ride around the designated area and run into your foes to eliminate them to be the last LGV standing. There are three rounds with the winner of each receiving 20K Crystite and then we will move to the final arena where the three winners battle it out to see who is the most ruthless rider in all of New Eden, with a glorious final prize of 40k Crystite! That's 60k total for the one that takes it all! Every Saturday at 11pm EST (GMT -4), 8pm PST (GMT -7). Sign up here!
In an effort to continue PVP, the community has banded together to form the Raider Town Lethal Holmgang PvP.
Even after the instanced PvP servers have been shut down, open world dueling will still exist. Some people don't realize that, besides 1 on 1 dueling, a 5-man squad can challenge another 5-man squad as well. So, we gather on a specific instance, at a set date and time, create two teams, and duel to the death. No in-game rewards, no prizes (at least initially), just pure carnage for those of us who need an occasional break from quashing bugs and slaughtering lobotomized Chosen.
Fear not, according to Fancy_pants' research, dying in a duel does not incur a durability loss for your precious gear, although falling from great heights due to combat has resulted in accidents before. Some amount of risk is involved, but hey, where's the thrill in 100% safe warfare?
Speaking of gear, players are encouraged to bring the best they have. That includes ammo chambers, health&ammo consumables, gliders, hacked Chosen Drones, Mosquito Wings, Aranha Glands etc. There has been some desire to do this event with Stock Gear, but right now the majority appears to prefer using their pimped up battleframes.
It will probably be advertised on FFANZ as well, as a regular event every Saturday.
For guides on firefall try http://www.rawr4firefall.com/ for resources and crafting and http://astrekassociation.com/ for just about everything else. For community activities you should try FFANZ.
Additionally, you can ask the community managers, and sometimes devs, questions directly and live on their weekly, friday @10, twitchtv cast http://www.twitch.tv/r5studios
What Extra Credits thinks of Firefall: