This is a build I picked up from a friend, it is basically a Melee Wizard tank.
Abilities
These are the abilties you will be using in this build. This build requires a minimum level of 60.
RMB: Spectral Blade - Deep Cuts
This is your main ability. You will generally be spamming this. Deep cuts is used rather than Healing Blades as Deep Cuts provides more effective healing due to the tiny healing returns in Inferno difficulty. Deep cuts also does more damage (duh).
LMB: Meteor - Star Pact
You generally want to use Meteor as much as you can without starving yourself of AP for other abilities. This spell has a very good proc rate of Critical Mass and LoH, which is a key part of this build. Some people prefer to use Energy Twister with Wicked Winds as it also has a high return of Critical Mass and LoH
1: Diamond Skin- Crystal Shell
This one is a no brainer for a melee tank build. You will generally be spamming this ability as with good procs the cooldown can range from 3-5 seconds.
2: Frost Nova - Bone Chill
As this Diamond Skin you will generally be spamming this, it will have a very short cooldown due to the nature of the spell. A good idea if you are using Meteors to attempt to have the Meteor land as you Frost Nova the enemies to get the most out of Bone Chill. As Bone Chill is just a damage increase you could consider using Deep Freeze, Shatter or even Cold Snap as your rune for this ability.
3: Energy Armour - Prismatic Armour
Another no brainer for this build. Extra Armour and resists.
4: Explosive Blast - Chain Reaction
This is what I use. I tend to use it on cooldown as it has a nice return of Critical Mass and It works best if you have Arcane Power on Crit gear but other people use different abilities such as;
Magic Weapon - Force Weapon / Familiar - Sparkflint
Hydra - Venom Hydra
Mirror Image - Duplicates
Passive skills
Blur
20% Damage Reduction on melee, mandatory for a tank build.
Critical Mass
The heart and soul of this build. Crits reduce cooldowns on your abilities, namely Diamond Skin, Frost Nova and Explosive Blast.
Prodigy
Arcane Power return from your signature spells, this isn't mandatory and can be swapped out for another passive of your choice. Astral Presence is also a good option and I highly recommend Illustionist if you're using Mirror Image instead of Explosive Blast
Gear
Gearing in this build is fairly straight forward. You want Resist (mainly physical) to reduce damage taken, but you also need high Critical Chance for Critcal Mass procs, this then makes Critical Damage your best damage stat.
There are a few rules to follow when looking for gear.
- Look for a weapon with high damage, critical damage, life on hit and a socket.
- Look for a shiled with high armour, block chance, critical chance and intellect (Intellect shields are usually fairly cheap)
- Look for rings with critical chance, critical damage and life on hit
- Look for a neck piece with high critical chance, critical damage and intellect
- Look for gloves, helm and bracers with high critical chance, intellect and critical damage
- Chest armour, pants, shoulders, belt and boots can only have intellect for a damage stat, therefore it is best to look for as much resists as possible on these pieces of gear. 12% Movement speed to boots can also come in very useful.
Follower
The most popular for this build is an Enchantress, she gives a nice 3% Attack Speed boost, Buffs your armour, can disorient enemies and can Charm or Push enemies. You can also use a Templar if you wish for Arcane Power regen and a Heal cooldown, however these are fairly small buffs and the Enchantress will outperform the Templar on most occasions.
What can it do?
I originally started using this build about 30 minutes after I hit level 60. I was originally using the same build I used all through Hell (Blizzard, Venom Hydra) and I got slaughtered at my first champion pack. I went to the AH, spent 400k on a shield and about $15 in the RMAH on other assorted gear (including a weapon) and started using this build. It was AMAZING. I was literally able to tank most champion packs and world bosses with ease. The only time I have died so far was from a Fast - Arcane Enchanted - Molten - Plagued spider pack that I encounted in a small area. I was able to stand face-to-face with the Skeleton King and just stand there attacking, the lowest I dropped was about 30% life during his charging cleave ability.
My stats were (and still are);
(with Energy Armour and Enchantress)
Damage: 14659.47
Health: 20891
Physical Resist: 718
Other Reists: 482-522
Armour: 8139
Block Chance: 18%
Dode Chance: 14.5%
Critical Chance: 22%
Critical Damage: 50%
Block Ammount: 3706-4704
Life per Hit: 1042
Max Arcane Power: 94
Movement speed: 12%
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Feel free to ask any questions. If you've tried this build tell me what you think of it. I myself have only used it in Act 1 as I only got level 60 yesterday but I have a feeling I will continue using it through all of Inferno.