Thread: Aggro

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  1. #21
    Warchief nocturnus's Avatar
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    Quote Originally Posted by Lidralyn View Post
    Question to all of the elite GW1 players and people who have played GW2 a lot. One of my big issues with GW1 that made me dislike a lot of the PvE was aggro. Without a trinity system, and no one to really "tank" then how is aggro determined in GW2? In GW1 it seemed that a lot of the time it was pretty random and made the game very annoying at certain points. The battles seemed pretty scattered and chaotic, instead of methodic. GW2 wants to have "difficult" content, and the 5man dungeons are supposed to be super hard as exportable, but how do you make content harder when the combat ends up a chaotic mess? Does GW2 have more a defined aggro formula?

    I did beat GW1 and all 3 expansions, it was fun to an extent, but I rarely partied as it was too complicated with the general chaos going on. GW2 big events like the Shatterer and such, look like it will be the same way.
    Most things you don't understand feel chaotic. There's an aggro table, there's just no magical way of controlling it. This means everyone has to think fast, stay sharp and focus hard. No laying back spamming 1,1,2-1,1,2-etc... while you're reading mmoc on a second screen.

  2. #22
    I actually love their AI system. In GW2 while being in low lvl zones you couldn't appreciate it much, but in that new 25-35 zone mobs were awesome. I mean, melee mobs knocked me down when I was trying to heal, ranged kited me, they could also work together like one centaur cast AoE on me and the other one immobilized me in place, or how melee mobs protect the ranged ones - it's great.

    As for Aggro, every boss can has different formula. One is going for the weakest link (player with low on HP), the other one can react to CC, there's also a case where boss absolutely hates ranged players etc etc. Thanks to that, it's quite easy to create encounter harder than those you could see in mmos where you had strict HL/TNK/DPS roles.

  3. #23
    Quote Originally Posted by Creepjack View Post
    I actually love their AI system. In GW2 while being in low lvl zones you couldn't appreciate it much, but in that new 25-35 zone mobs were awesome. I mean, melee mobs knocked me down when I was trying to heal, ranged kited me, they could also work together like one centaur cast AoE on me and the other one immobilized me in place, or how melee mobs protect the ranged ones - it's great.
    I think it was mentionend in another thread, but exactly this is what makes PvP and PvE still feel like they belong to the same game. Reminds me a little bit of playing Unreal Tournament with some really pimped bots!
    "Jormag, Kralkatoric and Primordus have disliked this video."

  4. #24
    Warchief nocturnus's Avatar
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    Quote Originally Posted by Rhywolver View Post
    I think it was mentionend in another thread, but exactly this is what makes PvP and PvE still feel like they belong to the same game. Reminds me a little bit of playing Unreal Tournament with some really pimped bots!
    It's about time they tried to copy human behaviour artificially. No offence intended, but we all know PvP is where skill matters most. No realistically balanced, scripted event can be as challenging as a human adversary.

    I loved this too. It was amazing how mobs protected eachother and used smart-cc!

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