
Originally Posted by
Lidralyn
Question to all of the elite GW1 players and people who have played GW2 a lot. One of my big issues with GW1 that made me dislike a lot of the PvE was aggro. Without a trinity system, and no one to really "tank" then how is aggro determined in GW2? In GW1 it seemed that a lot of the time it was pretty random and made the game very annoying at certain points. The battles seemed pretty scattered and chaotic, instead of methodic. GW2 wants to have "difficult" content, and the 5man dungeons are supposed to be super hard as exportable, but how do you make content harder when the combat ends up a chaotic mess? Does GW2 have more a defined aggro formula?
I did beat GW1 and all 3 expansions, it was fun to an extent, but I rarely partied as it was too complicated with the general chaos going on. GW2 big events like the Shatterer and such, look like it will be the same way.