IF YOU ARE NOT PLAYING, DO NOT POST HERE. THANK YOU!
The town of a Vanilla was recently destroyed in a nuclear explosion and is currently being rebuilt. This time the town of Strawberry is under fire from the mafia and everyone must find out what it is that's going on! There's reports of werewolves in the area possibly, but no actual sightings have been made!
General
Once you are dead, you may only post in the thread for dead players, so do not continue to post in your faction's thread if you were in one. Also, please keep communication with alive players to a minimum so you do not give anybody an unfair advantage. If you post as a dead player in this thread, your post(s) will be deleted.
Editing of posts after 10 minutes is forbidden.
Deleting posts is forbidden.
Quoting/Screenshotting/using anything provided by me in a PM as evidence is forbidden.
You are free to discuss whatever you want, claim whatever you want, and draw whatever conclusions you want. Just remember that anything can be faked.
Night phase
Mafia/wolves will each select one of their own to carry out their night kill.
Town Vigilantes will attempt to murder a mafia member.
Town investigators investigates one player per night, and will receive results in the form of Town/Mafia if they chose cop or town/wolf if they chose seer. If roleblocked by a jack or mind controlled, they will receive 'No Result'
The Doctors will choose one person to protect at night. A protected person cannot be killed unless the strongman serial killer targets them.
The Serial Killers will choose one person to carry out a kill.
Traitors will search for the Godfather/Alphawolf to be converted. If they find an investigator, they will be killed instead.
The Jacks of all Trades will choose either Cop/Seer/Doctor/Jail Keeper and carry out the role they chose.
The order of night actions is as follows: Mind control>Protections>conversions>sk kills>other scum team kills>investigations.
No other players are allowed to discuss anything in the thread at this time (it's night, you're asleep!). Any posts made during this time will be deleted!
Day phase
Everybody has one vote per day to use to decide who to lynch. You can always change your vote, or even have no current vote. Once a player has gotten more than half the votes, they are immediately lynched and may no longer post in the thread - if you have information you need to make public, make sure you say it before you get that last vote.
Please put your decision in Bold Letters (ex: UNVOTE VOTE XXXXXXX)
To vote for someone, use "VOTE: [Player]
To remove your vote, use "UNVOTE" on a line by itself.
To change your vote, use "UNVOTE VOTE: [OtherPlayer] to cancel your previous vote and change the vote to lynch [OtherPlayer]
To vote for a no-lynch, use VOTE: NO-LYNCH
To peg someone as a suspicious candidate that you would potentially vote for, without actually voting, use the Finger of Suspicion; FoS: Kumduh
Once the final vote is cast, it is unofficially night and no more discussion is allowed to take place.
Roles
Role: Serial Killer
Sub Types: You must pick what type of killer you will be. This choice is permanent, so choose wisely. You have a bp vest and will be told if it's destroyed.
Strongman - You are an unstoppable killing machine! Equipped an automatic rifle, you may kill players even when they are protected by a jail keeper, doctor, or firearm. You laugh in the face of danger and will go through with any kill plans you have regardless of warnings from your lookout, as such you might come into conflict with any
mafia foes headed your way.
Ninja - You are trained in the art of camouflage! You cannot be jailed or observed. You are agile and can take out your target and prepare an escape route before any foes arrive.
Vampire - You are evil incarnate and can control one person every other night to do your kill for you. You can still mind control through roleblocks, but if the person you mind control is roleblocked, then they can't do your kill for you.
Win Condition: You win when all Townies and Goons have been eliminated.
Role: Werewolves
Abilities: Factional communication - You may talk with your partners here.
Factional kill - Each night phase, you and your partners may perform the factional kill.
Role:
Mafia Goon
Abilities: Factional communication - You may talk with your partners here.
Factional kill - Each night phase, you and your partners may perform the factional kill.
Role: Doctor
Ability: First Aid - At night you may choose a player to protect from 1 killer. You cannot choose the same target to protect twice in a row.
Win condition: You win when all threats to the town have been eliminated.
Role: Cop
Ability: Investigate(cop) - Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Mafia/Townie.
Win condition: You win when all threats to the town have been eliminated.
Role: Seer
Ability: Investigate(seer) - Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Werewolf/Townie.
Win condition: You win when all threats to the town have been eliminated.
Role: Jack of All Trades
Each night you may take on a different role. You cannot perform an investigative role (cop/seer) two nights in a row.
Roles: Cop, Seer, Jail Keeper, Doctor. (if you are unsure how Jail Keeper/Doctor work, see a previous game for a description)
Record Keeping: You record all your records in a diary. Should you be killed your diary will be passed on to the killer, or given to the town in the case that you are lynched.
Role: Town Vigilante
Ability: Justify - Each night phase, you may select a player in the game to kill. You may choose to not kill anybody, but after 2 total nights of not killing anyone you will grow restless and MUST kill a player each night. If you do not select a player then one will be selected for you.
Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive.
Role: Paranoid Gun Owner
Ability: You lie awake at night prepared to shoot first when somebody breaks into your home. Unfortunately you forgot to stock up on ammo so you can only do this once.
Win condition: You win when all threats to the town have been eliminated.
Role: Jail Keeper
Ability: Jail - Each night, you may jail a player in the game by PM'ing the mod. You will simultaneously roleblock and protect that player from all nightkills. You can lock up yourself, but it will have no result.
Win condition: You win when all threats to the town have been eliminated.
Composition
Scum
7 mafia team
7 wolf team
1 sk
Town
1 cop
1 doc
1 jack
1 jk
1 PGO
1 vigi
1 seer
Alive Players
Anakso
Army of Darkness
Bayhas
Boomchikn
Dyra
Everything Nice
Firebert
Genganger
Hokiefan
Holz
Joyful
Keleb
Krayzy
Lellybaby
Lysah
Nalnik
Nightfury Treann
Purifier
Silkku
Sneakblade
The Dwarf Lover
Zerioc
(Arlee, I don't remember how to do the list thing >_<)
Dead Players
Firebert - Mafia - Killed Night 1
Lysah - Mafia - Killed Night 1
Keleb - Mafia - Killed Night 1
Nalnik - Mafia - Lynched Day 2
Army of Darkness - Mafia - Killed Night 2
Lellybaby - Mafia - Killed Night 2
BoomChikn - Mafia - Killed Night 2
Anakso - Mafia - Killed Night 3
Krayzy - Mafia - Killed Night 3
Bayhas - Mafia - Lynched Day 4
Dyra - Mafia - Killed Night 4
Silkku - Mafia - Killed Night 4
Nightfury Treann - Serial Killer - Killed Night 4
Zerioc - Mafia - Lynched Day 5
Genganger - Mafia - Killed Night 5
Sneakblade - Mafia - Killed Night 5
Holz - Mafia - Killed Night 5
Voting Record
Day 1
Day 2
Day 3
Day 4
(Props to Dyra for getting all the infos for me!)
There you have it! I'll send out pm's shortly for what your roles are. If you have any questions pertaining to your role, pm me back, don't ask in the thread.