Let me expand a little why I really do think it’s important to know all of these techniques about “beating” meters:
The question that I get more often than any other question out there … by a mile … is about why the player isn’t doing well on meters.
And, most times, isn’t a question motivated by selfishness or ego, but rather one asked by players who aren’t confident in their performance or who simply want to improve. These are players who are advised, on forum after forum, blog after blog, that “if the boss dies, then you did your job”. But the problem with this sentiment, and what they’re realizing as they send me an email or post in the healing forums or reach out to friends, is that … THIS ADVICE IS ABSOLUTE SHIT. It’s shit because it does nothing to empower the person who receives it; it does nothing to quantify the conditions of success, nothing to distinguish the myriad of greys between the pass/fail ends of the spectrum. What happens if the boss lives? Well you know that you didn’t do your job, but nothing beyond that. Or, even worse what happens if the boss dies and you still feel unsuccessful? According to the simple definition of success, you’ve nothing to improve upon.
Healing isn’t RNG, it isn’t mystical, and it isn’t uncontrollable. And it’s no where near as subjective as players like to believe. Although the end result of your efforts is binary, the process which produces that result is incredibly intricate and interconnected. Every modicum of success that your healing team has in an encounter can be credited to the choices of its members. A warm fuzzy feeling isn’t going to keep your team alive (no matter the cheerleader approach that some healers tout), it isn’t going to press your buttons or use your cooldowns, and it’s not going to manage your mana—all of that is up to you and the decisions that you, as a healer, make. This is why trite summations of “successful” healing piss me the hell off.