(can't find any other decent videos, post some if you have and I'll add them)
The game is available now; Early Access on Steam.
About the Game
Classic action role-playing from the lead gameplay designer of Titan Quest! Grim Dawn features satisfying combat, strategic character development, frenzied loot collection and quests with choice and consequence.
Grim Dawn is developed by a small indie team of experienced developers, led by the lead gameplay designer of Titan Quest, using an enhanced version of the Titan Quest engine and tools. Please note that this game is still in development.
- Combine any of five distinct skill classes each with multiple skill trees in which to specialize. Advance your class mastery to unlock over 25 of powerful skills and synergistic modifiers per class. Soldier, Demolitionist, Occultist and Nightblade are currently playable with the Arcanist on the way.
- Fast-paced tactical combat with enemy blood spatters, ragdoll physics and satisfyin enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
- Collect hundreds of items in common, magical, rare, epic and legendary classes of loot. Both randomized rare affix items and custom crafted unique items can provide amazing bonuses and special item-granted skills to support numerous different class builds.
- Dynamic Weather brings the world to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rainshowers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
- Gameplay systems designed to expand for 200 levels of character progression, equipment, and enemies to fight makes for ridiculous amounts of replay value.
- Connect with old friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge. (multiplayer is not yet available but is expected in early 2014)
- Collect item recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of unprecedented badassness. (still in development but almost ready to roll out)
- Camera rotation enhances the three-dimensionality of the world and gameplay while levels are still designed so that players are not forced to rotate the camera.
- New quest and conversation system will allow players to interact with NPCs in more interesting ways and choose different paths to complete quests. (Some quests offer choices in Act1 but much more of this is coming in Act2)
- An NPC faction system lets the player improve their relations with different NPC groups to earn rewards as their favor increases such as merchant discounts, new items, and additional quest lines. However, aiding one faction could turn a rival faction into your enemy. Choose which side you will support!
- The ability to spend money to reclaim skill points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently nerf a character.
You can currently play about the first 1/3 of Grim Dawn and up to character level 25, with some additional higher level secret areas to be found beyond the main story content. While content is still in development, the core gameplay is already fairly robust and a lot of fun. There is quite a lot of replay value between trying different classes / builds and collecting items. We're still refining gameplay based on player feedback, adding requested features and working to deliver the remaining content and additional slated features. Most players report that the current build is fairly stable with mostly mild bugs and we're always working to fix bugs as they come up. Here is some of the stuff we plan to role out in the coming months:
- Act II content will be released in the next few months
- More quests with choice and consequence in Act II
- Continued optimization and bug fixing
- Item crafting will roll out, probably before the end of the year
- Additional difficulty modes and multiplayer should become available early to middle of 2014
- More questing and NPC interaction involving factions
- 5th player class, the Arcanist, should be ready early to middle of 2014
- Additional big content releases in mid to late 2014
We expect the final game will provide about 20-40 hours for a first-time play-through on normal difficulty, depending on level of exploration / clearing. This is our first game as a studio and we intend for Grim Dawn to be a continuing franchise, not just a one-off game. So it is important that we put in the time and effort to create something we're proud of, that will help us to earn a loyal fanbase for the future. We hope you'll come be part of this experience and help us to forge a strong new addition to the ARPG genre.