This is a really great panel where people from a lot of upcoming games discuss the future of the genre. I've been playing MMO's since EQ1 and for me the genre has grown incredibly stale. The biggest things they are trying to bring to the table are more meaningful player interactions, persistent change to the game environment, and dynamic AIs. Those are my 3 biggest beefs with the WoW model so this panel gave me a lot of hope for the "3rd Generation" of MMO games that are going to come to market in the next few years.
They touch on a lot of subjects like raids, economy, botting, F2P vs subs, etc. The short version is that everyone is now trying to make persistent, sand-box worlds with varying amounts of theme park vs player generated content. I thought, generally, Dave Georgeson (Everquest Next) and Ryan Dancey (Pathfinder: Online) had the best insight to the genre - they really understand what its going to take to push these games beyond World of Warcraft into the persistent, social experience a lot (most?) of us want. And, while I'm sure Wildstar is going to be a pretty good game, Stephan Frost (Wildstar) got blown out of the water by the other developers' vision for the future. One of them even said "Wildstar will be the last AAA Theme Park MMO".
Anyway, here's the panel, its sort of long but worth watching all the way through. The audience actually asked good questions for once -