The Shadow Clone Master
The Shadow Clone Master is a heroic only boss.
Boss has 4 main abilities throughout the fight.
2 Tanks are required.
Clone – Everything that dies during the boss fight (including players and pets) are cloned. The clones cannot be killed. Resets and wipes do not remove the clones(only Darkness Falls removes clones) This means the more you wipe the harder the boss becomes.
- Clone Strike – Clones hit for 4% health every 3 seconds
- Clones are taunt-able
Life Burst – Every minute The Shadow Clone Master will use Life Burst, instantly killing a minion of the enemy, if no minion is found, the Shadow Master will summon one from the darkness.
Shadow Strike – The Shadow Master strikes the main tank very hard every 5 seconds, at the third strike two random debuffs appear on the tank. On the 5th strike, tank instantly dies.
- Weak Opponent – The Shadow Master sees you as a waste of time, your threat is reduced by 25% for 15 seconds
- Fear of Shadows – You go mad in the shadows, hurting yourself for 50% life over 15 seconds
- Shadow Veil – A veil of shadows surrounds you reducing healing by 25% for 15 seconds.
- Terrify – You become terrified of the Shadow Clone Master, reducing Runic Power, Rage, Holy Power and Chi regeneration by 25% for 15 seconds
- Transfer – All debuffs on Shadow Clone Master are instantly transferred to the tank, doing 20% of the normal damage.
- Trembling Shadows – You are unable to move, cast spells and attack at 25% decreased speed. After 5 seconds it jumps to a random party member. Lasts until 3 Party members(10 man), or 7 party members (25 man) are effected
Darkness Falls – The Shadow Clone Master summons the shadows to engulf the room, blacking out everything, and summons Shadow People, that are lured to what ever light is in the room. All current Shadow Clones are wiped from existence, and the boss enrages, increasing damage dealt and speed of attacks. He is un-targetable unless he stands in the light of the torches. At the end of the phase 5 shadow clones spawn instantly. Every 1:30 seconds. Lasts 45 seconds
- The only way to emit light is to use one of the torches from the beginning of the room.
o Once a torch is lit the character holding it will gain the Light of Renewal buff
• Light of Renewal – Healing, Damage and Threat are increased while the torch is lit. Lasts 45 seconds
• Light Faded – Once the torch fades the player gains Light Faded debuff, not allowing them to lit another torch for the entire attempt
o Only 10 torches are allowed to be lit per attempt.
o A dying fire in a corner of the room lights the torches.
o Lit torches, light a small area around the carrier. 15 yards
- Shadow People – Non-taunt-able People that are lured to the light. They hit for very small amount of damage and have very low health, but they spawn extremely fast. If they hit the Torch Bearer 25 times, he drops the torch and the flame goes out.
This fight is all about the execution of your tank swaps. Fight should be intense on healers and tanks.
Summoner Gun-laz
Gun-laz has 4 main abilities, Goolang has 4
The fight is in two rooms. Room one hold Gun’laz, room 2 holds his pet Goolang. There are 2(10) or 6(25) teleports in the rooms. Throughout the fight, they become active for a short amount of time, and party members must use them to switch rooms. Gun-laz and his pet Goolang share a healthpool.
Gun-laz
- Mortal Strike – Strikes the tank, reducing healing by 5%, hits every 5 seconds. Stacks to 20.
- Gun’laz curse – Gun’laz curses a random party member, in 15 seconds Gun’laz will reduce the healing, damage and health by 99%, unless the cursed switches rooms, before the 15 seconds is up. Uses every 25 seconds. Can’t be casted on a person with Teleport Nausea.
- Ring of Water– Gun’las summons a Ring of Water 15 yards around the Teleports, slowing player’s movements, deals 4% damage every 2 seconds.
Uses every 30 seconds.
Teleport Active – Gun’laz enrages, increases damage by 10%, also activates all teleports. Uses every 30 seconds
Teleport Nausea – Once a teleport is used, you can’t use another for 1 minute.
Goolang
- Healing Strike – Uses on the Tank, all over healing done to the tank, 5% is transferred to Goolang. Uses every 5 seconds, stacks to 20.
Goolang’s Bane – Uses on a random party member, when the infected of the bane uses damaging spells, 5% of it is used on all party members in the room. If they used a healing spell, 5% of it is used to heal Goolang. Uses every 15 seconds. Removed when the player uses the teleport to switch rooms.
Can’t be cast on a person with Teleport Nausea.
Vomit- Goolang vomits, spewing acid on the entire raid. Damage is split between all affected. 250% damage. Every 45 seconds.
Trap Animal – Goolang’s keepers set traps 15 yards around the teleports. 4 various trap will surround the Teleport.
Poison(green) Trap – Infects the party member with crippling poison, and deals 150% health in 6o seconds.
Ice(blue) Trap – The area around the trap is covered in frost, slowing enemies down by 70% and slows attack and casting speed by 15% for 30 seconds
Fire(red) Trap - When triggered, the enemy is flung to the other side of the room, and leaves a fire trail behind them, lasts until they use the teleporter
Transfer(yellow) Trap – Goolang’s Bane is transferred to the player furthest away from the trap, the effects of Goolang’s Bane are doubled.
The traps will surround the teleport. You will hit one. The amount of each trap is varied per use of Trap Animal.
The Living Machine
The Living Machine is a microorganism. This organism enters and controls random teammates throughout the fight.
Phase 1
Phase 1 begins with the Living Machine controlling various trash mobs.
Microbiologist
Plague: The Microbiologist throws plague at random members of the raid, dealing 60% health over 15 seconds. Used every 30 seconds.
Dirty Strike: The Microbiologist hits the tank with a poisoned weapon, decreasing healing gained by 25% for 60 seconds. Stacks 4 times. Once a person is healed with Dirty Strike, the poison is transferred to the healer.
Dirty Strike Virus – The Transferred version of Dirty Strike, increases cast time of all spells by 10%, stacks 10 times, and lasts 25 seconds.
Robot Helper:
Whirlwind: The Robot helper whirlwinds around the room, deflecting all incoming spells to the caster, Lasts 10 seconds, used every 45 seconds.
Oil Spill: The Robot Helper leaks oil, at every 10% health lost. Oil slows movement speed. Stays throughout the fight.
Self-destruct: Once the robot reaches 5% health, he self-destructs dealing 150% damage to all raid members in 15 yards.
Test Subjects
Acid Slap: The Test Subject slaps the tank with a hand covered in acid. Eats away 10% armor, stacks 10 times, used every 45 seconds, lasts 50 seconds.
Terror : The Test Subject screams with terror, inflicting all raid members with fear for 7 seconds. Used every 30 seconds.
Brute
Throw: The Brute grabs the tank and throws him from the nearest wall. Used every 45 seconds
Smash: The Brute smashes the ground, having all Oil Spills to slowly drain into the smashed area.
Living Machine
Control: The mob the Living Machine controls increases their attack speed, casting speed, health, and damage. Also decreases all their cooldowns by 25 seconds.
Phase 2
Phase 2 begins when 5 Living Machine controlled adds die.
Living Machine
Control: The Living Machine now controls random raid members. Using key abilities of the class, and one key ability of the specialization. Decreases Cooldown times by 30 seconds, increases attack and casting speed, movement, and damage. Once its victim reaches 10% health, the Living Machine switches to a new one. The Living Machine takes 10% damage, per switch.
Death Knight: Death Strike, Death Grip, Frost Fever, Necrotic Strike, Dark Simulacrum.
Blood Specialization: Bone Shield
Frost Specialization: Howling Blast
Unholy Specialization: Summon Gargoyle.
Druid: Cyclone, Cat Form, Rake, Nature’s Grasp, and Frenzied Regeneration.
Balance Specialization: Solar Beam
Feral Specialization: Tiger’s Fury
Guardian Specialization: Survival Instincts
Restoration Specialization: Lifebloom
Hunter: Concussive Shot, Scatter Shot, Ice Trap, Deterrence, Snake Trap.
Beast Mastery Specialization: Bestial Wrath
Survival Specialization: Explosive Shot
Marksmanship Specialization: Chimaera Shot
Mage: Blink, Mirror Image, Polymorph, Ice Block, Spellsteal
Fire Specialization: Pyroblast
Arcane Specialization: Arcane Blast
Frost Specialization: Frozen Orb
Monk: Disable, Grapple Weapon, Jab, Spear Hand Strike
Brewmaster Specialization: Dizzying Haze
Mistweave Specialization: Soothing Mist
Windwalker Specialization: Fists of Fury
Paladin: Divine Shield, Avenging Wrath, Hammer of Wrath, Judgment
Holy Specialization: Holy Shock
Protection Specialization: Guardian of Ancient Kings
Retribution Specialization: Divine Storm
Priest: Psychic Scream, Power Word: Shield, Renew, Shadow Word: Death.
Holy Specialization: Holy Word: Chastise
Discipline Specialization: Penance
Shadow Specialization: Vampiric Touch
Rogue: Evasion, Sap, Recuperate, Sprint, Vanish, Blind
Assassination Specialization: Mutilate
Combat Specialization: Killing Spree
Subtlety Specialization: Hemorrhage
Shaman: Purge, Flame Shock, Grounding Totem, Hex, Fire Elemental Totem
Elemental Specialization: Thunderstorm
Enhancement Specialization: Feral Spirit
Restoration Specialization: Earth Shield
Warlock: Fear, Drain Life, Corruption, Curse of Enfeeblement, Life Tap
Affliction Specialization: Haunt
Demonology Specialization: Carrion Swarm
Destruction Specialization: Immolate
Warrior: Heroic Throw, Hamstring, Spell Reflect, Charge, Rallying Cry
Arm Specialization: Mortal Strike
Fury Specialization: Colossus Strike
Protection Specialization: Shield Block
Phase 3
Once the living machine reaches 20% Phase 3 starts.
The living machine, now takes a physical form.
Choking gas: The room is filled with poisonous gas, dealing 5% damage per second.
Green Pox: A Random raid member is affected by Small Pox, deals 5% damage per second. Reduces the healing to the target by 100%. Once the target is under 20% health, the Pox can be transferred to another member by touching. Only 1 Green Pox debuff can be on a target at a time.
Flesh Eating Line: a line of Flesh Eating Bacteria now links 2 random party members. These 2 stacking will remove the line, everyone that touches the line will gain Green Pox debuff.
Corpse Explosion: The Living Machine instantly destroys all corpses, preventing battle resurrections during this phase. Also dealing 60% damage to all within 15 yards of the exploded corpse.