Choose Two of the Lines Below:
1. Cunning of the Cruel / Vial of Shadows / Bone-Link Fetish
2. PvP CC Break Trinket
3. PvP On-Use Damage Buff Trinket (20s duration, 2m Cooldown)
4. PvP Random Proc Damage Buff Trinket
Pretty much everyone who has access to heroic 1, takes 1 - however my human warlock has heroic cunning, but uses 3 and 4 instead. Humans never take 2, which means they always either have 1+3 or 3+4. My night elf spriest uses 1+2. If I main changed my night elf to human, I would be able to use 1+3. Gaining the 20s spellpower buff every 2 minutes for being human - but even that benefit doesn't exist in a vacuum - it comes at the cost of Shadowmeld and 2% dodge.
Alternately, if we go up against teams who consistently try to maul me, I swap to 2+3 sometimes (I bought it for contingency) for the additional 484 resilience and on-use buff, at the cost of 517 Int and Heroic Cunning's proc. If I race changed my priest to human (from night elf), and this were the case - I would then need to use 3+4 for the extra resilience. I would gain a very difficult to predict and weak random proc effect (Trinket 4) since I wouldn't need Trinket 2 - that's not a good trade for Shadowmeld + 2% dodge.
If I were Undead in either of the above cases, I would use either Trinkets 1 + 2, or Trinkets 2 + 3 (same as Night Elf) - "But wait! There's more!" In either case you get an additional Trinket 2 effect against 70%+ of the teams you face at high rating, which are also the most CC intensive teams (RMP, RLS, Shadowplay - compared to the other 30% which are largely melee cleaves).
So which number is higher? 2, or 1? Undead have two trinkets when they need them, humans have 1 trinket and either of the proc/on-use effects of the pvp trinkets - but NOT the added resilience from it (because everyone else is wearing the pvp CC break trinket and it cancels out).
EMfHS is not bad - spellpower on use every 2 minutes is a very powerful racial (if they need the extra resilience however, their racial becomes the random proc effect which is significantly weaker), but WotF is significantly stronger on paper - and statistically - looking at which races excel the farthest up the pvp ranks - undead are the clear winners.
Here think of it this way:
If you are a triple undead RMP, and you get queued against a triple human RLS - congratulations you win!
If you are a double undead RLS, and you get queued against a triple human RLS - congratulations you win!
If you are a triple undead RMP, and you get queued against a Shadowplay - congratulations you win!
If you are a triple or double undead team, and you get queued against an RMP - congratulations, you probably win! (works on fear and mind control remember)
There is never an instance, which at the start of the match - you can look at a comp and go "we have 2-3 humans, therefore we auto-win against this team" - where as Undead, at high rating when the above are the only comps that most teams fret about fighting - you can look at the team composition and races and decide the outcome of the match before the opener.
Will of the Forsaken gives you an enormous advantage against the toughest and most common comps in the game at high rating. EMfHS (or rather, the additional trinket effect you gain in place of the PvP CC trinket) might help your burst - but then again so will a good crit. Since you will coordinate your trinket effect to your other burst abilities, it also makes you predictable - good teams save peels or defensive cooldowns for your burst cooldowns - the additional trinket effect you choose by having EMfHS is also the most likely effect to get wasted in a CC or punching a dispersion: you can never waste WotF (because its reactive).
They *can* make the difference in both, if everyone in the raid is progression minded. Take Blood Legion for example, if they weren't all the best PvE racials for their class and role, could they have got that Ultraxion kill, where they went past the enrage but just managed to kill the boss? What if all the casters had rolled Undead/Tauren? What if all the melee (that could be) Orc, weren't Orc?
Sure, I agree this is a very rare example, but to these guilds racials do actually matter, a lot, they can and do make a significant difference if everyone in the raid is forced to roll the best race for their role.
Getting rank 1 over rank 2, this expansion at least, is more down to DW:TR procs//optional buffs (PI, etc), but correct use of Berserking again will only amplify this and give you a better chance. It's just about how you use the racial and whether you use it to the fullest.
Fair enough, you've made your point. But, if I'm right (and I could easily be wrong, I don't play undead) but doesn't WotF lockout trinkets for 30s once used? Likewise if a trinket is used, you can't use WotF for 30s? At the highest level, even 30s without anything to break some hard cc can mean death. Idk. WotF is strong, sure, but I think that EMFH opens up more options which is just as strong, if not stronger. The damage/healing racial in MoP will make Undead stronger though, for sure.
The WotF/Trinket lockout time is - in practice - almost irrelevant - because when you trinket to save someone - presumably they are saved by your action - or you did it wrong in which case you should not have used trinket/cooldowns in the fashion you did (either the threat is removed, or you did something wrong). Now imagine that within the next 30 seconds the enemy team manages to put you back in that exact same spot - if you cannot trinket right now - your teammate will die. Your thought here was "oh no! the WotF lockout timer has killed my teammate!" - but in fact, any other race would have needed to use their PvP trinket on the first threat - and would sit in the full CC while their teammate died right now - the same as the undead. But if it happens 31 seconds after the first threat? The undead saves the day again and prevents a death - while No Other Race could do anything remotely similar.
Looked at in isolation, this seems like a strong racial benefit - but in practice it is also rarely a single individual on the team who is undead. At the high end double and triple undead teams are overwhelming (all RMPs and RLSs). Their racial gives their team 24 seconds of additional GCDs they would otherwise not have just from each trinketing an 8 second fear or mind control, but in addition - because of the way DRs work - subsequent fears and mind controls are only 5 seconds. So they also start effectively halfway through the DR chain at the start of every match (and the more important half as well, since the first half costs 1 cast while the second costs 2 casts of Fear/MC to maintain 8 seconds of CC).
Alternately, fighting a comp like triple undead RMP (the top three comps in the world right now) - all three members have the tools to prevent a kill on any of their teammates at any time. This means that the top example where-in an undead healer can prevent a kill twice within 31 seconds, every 2 minutes just with pvp trinkets / WotF - while every other healer can only do it once every 2 minutes with the pvp trinket. Against a comp like triple undead RMP - you are dealing with 6 opportunities per 2 minutes for someone on the enemy team to break the CC you put them in and stop your kill (the same is mostly true for double RLS as well).
Now, I'm not trying to argue that dps racials suck. They own and I personally love them and think they're a great addition to classes/race. But the small amount of dps that you gain from them is easily negated from other variables.
How often does it proc though?
And you are talking about PvE I assume?
What about PvP? All-round? Off spec? Compared to goblin the worgen racial also give mobility. With reforging the 1% crit versus haste is relevant for caps but beyond that not much.
Small question from Ultrax fight: when using Berserking, does cooldown start from when ability starts or or when ability ends? Can you get two or three uses in Ultrax before enrage?
CD starts from when you use the ability, so you'd get to use it twice during an Ultraxion encounter.
the troll racial is powerful because you can stack it with other cds, and it can help with generating max dps during a cd or burn phase.
In and of itself its not op, however used correctly its benefit for some specs can be somewhat disproportionate. But I dont care, even if there were no racials then Troll are still > everyone else!
Damn, some years ago priests were not that played and they were mostly healers.
Now everyone seems to play a priest and they don't even heal