Argument is only valid when they launch dual spec. Remember the talent trees are clearly marked as Damage, Healing, Defense so its not like there is a grey area there between what your talent choices mean, their design not mine.
How is this relevant? Its their game design, they should know how to work around it. Look at the way Esseles and BT work if you choose to move to the next planet instead of staying on Fleet. Again BW depending on players to tell them how to do things.
True, but with the amount of loading screens and inconsistency of queue times it becomes extremely frustrating to reach my destination and have the queue pop. But yes I admit its my choice so Ill give you this one, but its not like the alternative is that great either.
To put it simply "If you want the position of God then accept the responsibility". I don't know how else to explain it. Its not like everyone woke up on Dec 20th and said "fuck it I dont care about damage meters, UI customizations, threat meters". BW knew, or they should have known, this are tools that are extremely important to the MMO community.
Uhh correction, you could not tank in mod gear because the armor mods were not high enough for hardmodes and above. Maybe if you were hanging in story mode the entire time you were ok, but the rest of us doing HM and NM could not.
While I completely agree with you, I disagree with taking someones money month and month and acting surprised when your players are expecting tools that are a standard in today games. Hell Rift figured out they needed a LFG 3 months after launch, SWTOR wasn't paying attention? Its been said multiple times, BW created a game built very similar to other games of this genre but forgot to include basic fundamentals. Now they are trying to play catch up and its costing them time, money, and innovation because they are under the gun.
EDIT: fixing spelling