I was gonna low ball you with 3 chaos offer for the Zombie gem. But now I see you wised up. >.>Damn, if you're right, then I was getting low-balled by 3 people all offering 1 chaos. Some dude offered me 1 chaos and a rare 2hander for +19 Temporal Chains. I know I'm new to the trading scene, but shit, I'm not that stupid lol
Act 2 and 3 vendors.Haven't seen em yet.
Check settings. But the middle skill is the middle mouse button by default. Might be your mouse software.As mentioned above, it's not working.
Answer is the same.Right. But I'm not talking about str, int, and dex on gear. Although, given how those stats work in this game, it seems they can all be useful to all classes. I just wonder out of "armor", "energy shield" or "evasion", which is the best stat to go for, since as of right now I'm not seeing any gear with more than one of these on it.
You strive for the armor that is useful to your build. Any class can use any armor provided they meet the reqs.
Evasion, Energy Shield and Armor are functions of Str, Int and Dex. Just as gear with Armor/Evasion, Evasion/Energy Shield and so on are directly tied to Str/Int, Dex/Int, etc.
There is no best stat to go for without knowing your build and skill choice.
Last edited by Fencers; 2013-02-07 at 01:06 AM.
Now, if you get a rare skill gem, like Elemental Hit or Grater Multiple Projectiles, and then get a quality on top of that, then you should be making some bank. The base value of these two seem to be between 2 and 3 GCPs.
Last edited by Cyclone Jack; 2013-02-07 at 01:05 AM.
Last edited by tangosmango; 2013-02-07 at 01:15 AM.
Oh apologises, I didn't see you're quality mentioned in the zombie gem. That's why I had thought it was a good deal, just a regular gem!
Could anyone tell me how reserved mana interacts with the Blood Magic passive? Will your health be reserved or do you get the aura 'free'?
What do you guys do with gems that are given in quests (with 0% quality)?
Sometimes people are looking for a level 1 gem of no particular quality. Usually for the utility of it: Clarity, Purity, Determination, Leap Slam, etc. And will give an alch or a few minor orbs for it rather than rummage through their backpacks or alts.
Heck, I bought a level 1 Leap Slam for an alch last night just because I wanted/needed it for the last area of Act 3. Was just quicker than finding an alt with a Leap Slam or rolling an alt to level 10 for one. Quality didn't matter, I just needed a level 1 Leap Slam for jumping up/down areas in a flash.
Having the 50/50 split effect both the melee and projectile portions, meaning you get 1/2 lifeleech from both the initial and projectiles makes sense... Now I REALLY need to get a GMP support gem for this badboy 5 projectiles of life leeching goodness? YES PLEASE!
Reading A Song of Ice and Fire is like playing with an adorable puppy, then someone comes up out of nowhere, shoots the puppy and punches you in the face.
Stands in front of 100 enemies with 10% health left "Myeh, I'll save my potions for when I REALLY need them." - every rpg player ever.
After playing a little bit more, I found that this game is really sad and has no soul. Maybe it's is because of this crude and poor artistic side, I don't know, but I have to take a break from it for a while. It is just depressing, act2 is the saddest experience in my life.
It is just depressing, act2 is the saddest experience in my life.
do you mean that the art and environment is sad feeling wise or sad as in pathetic? lol, kinda confused
In other news, Dual Strike +18 vs Temporal Chains +19...which one would be worth more? Seems like temp chains bonus is much better than Dual strikes (more slow vs more crit chance)
Last edited by tangosmango; 2013-02-07 at 07:42 AM.
Act III is Path of Exile at it's most Diablo 2-ness. Especially the final area, Lunaris Temple, where you fight Piety. Which looks like the Durance of Hate.
Diablo 2, Durance of Hate:
Path of Exile, Lunaris Temple:
Love the sound design in Lunaris Temple too. The creepy music, the ominous groans, the screaming / wailing of tortured souls in the background. The drip and slosh of blood.
Intense stuff. That's how it felt going in to Hell or leaving Pandemonium in Diablo.
I really enjoy the darkness and claustrophobia of Act 2 in Path of Exile. It has elements of Diablo 2's third, fourth and fifth acts; dank jungles, ruined catacombs and underground passages beneath the earth.
This game is spectacular in the same atmosphere of the original Diablo games! *
* Honestly, if I could still see Diablo 2 clearly I would play it all day long every day till I die. Probably my favorite game ever.
That's a lot of bodies Fencers. I think that's the same area Chris Kluwe showed an image of (he wanted cake)
I just got to Act 2. The Siren was needlessly hard. As a ranger, I found myself face-tanking her for a few seconds, then run away while my (gear-obtained) health regenerated, then back to face-tanking. repeat 50+ times because I could barely break her shield each time. Then, I think I'm out of the clear. Nope. Can't see anything in the jungle. Hope all the zones aren't like this.
Well I hit 60 tonight on my Templar Summoner and god damn it's so damn strong! Also on Act 2 Merciless.
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There is a lot of jungle in POE's Act II. It's primarily based on Act III of Diablo 2.
Not sure why one can't see anything though. Do you mean the trees that block the camera, Pendulous?
I think that is intentional to create "blindness" and so forth.
they have an interesting fade option they added to roofs in Act III. I wonder if they can implement that for the trees in A2...
Also before GGG bumped up the random factor on Act II areas in POE there were zones with far less trees/foliage. So maybe that was intentional too-- to make places like Dark Forest feel more cramped than in CBT.
Then there are places like the Thicket that can spawn relatively clear of trees or so many trees they are all-up-in-your-face. So to speak.
Just speculation on my part. GGG hasn't said anything about it that I know of. Only that they made some maps more "random". Obviously the engine can fade objects if so desired.
I can't seem to find concrete info on combining iron reflexes with leather and steel. They do not cause a double dip in armor value correct? What I mean is I don't get + armor for the evasion turned to armor and then again for the base armor right? It just get's calculated once seems to be the majority opinion I've found. Some confirmation would be nice.
I noticed talk earlier about combining Iron reflexes with the grace skill gem. Fencers how did you get an insane number like 6.5k extra armor for 100mana reserved? I would really like to know since the normal quality gem provides 1,344 evasion rating at lvl 20 which would get turned into armor. Is it because you are taking into account all the passive armor pickups on the skill tree? Like the + armor ones and leather and steel? So that 1,344 extra armor could potentially be 6k in combo with them. If that's the case then i guess I should ditch my determination gem for a grace ASAP.
---------- Post added 2013-02-07 at 05:19 AM ----------
Also Pendulous, to the not being able to buy stuff from vendors right away. The games supposed to give you that I'm dirt poor on my own kind of feeling off the start. Nothing like going up to the vendors and realizing how poor you are off the bat. Having to ration your portal scrolls because you can't afford to buy new ones, it's all part of the game. I also think it's partially because your on your first character so resources are slim right now. After a few acts you'll look at the stuff the vendor has and think how much of a steal that 5 socket item is for 3 scrolls or a single alteration orb or something. That's another thing, the vendor values, at least for me so far never go to high. A base studded leather hood in Act 3 goes for what a base wool cap or whatever would in act 1.
I love the currency system in this game personally. Once I wrapped my head around it. Essentially nothing is waste, everything has value.
Last edited by Duncanîdaho; 2013-02-07 at 10:24 AM.
The generalist looks outward; he looks for living principles, knowing full well that such principles change, that they develop. It is to the characteristics of change itself that the mentat-generalist must look. There can be no permanent catalogue of such change, no handbook or manual. You must look at it with as few preconceptions as possible, asking yourself, "Now what is this thing doing?" -Children of Dune