Remove only tabs last forever or until you take everything out.
Remove only tabs last forever or until you take everything out.
Finally into merciless, was expecting piety to be harder in cruel though, gear has been sitting the same since almost the start of cruel, don't even have lightning resist maxed so i was expecting to be flattened...but nope.
Even then, I'd have to say Vaal is the hardest boss right now in my opinion. Just finished merciless piety HC and it was a breeze compared to what a nerve wrecking pain Vaal was.
OK, that was embarassing.
3 hour race...
Died in mudflats due to 7 rhoas charging me ^^
Last time went better ^^
I actually got rid of Righteous Fire in my build. Justing using Flammability, MC, Anger, Infernal Strike, Purity, enduring cry build. Picked up the Ambuu's charge, so he is kind of a support tank, that does heavy ignite/burn damage. The only problems Ive run into with this build, is not being tanky enough. With templars you really need to pick up tanky skills first.
---------- Post added 2013-02-24 at 10:13 PM ----------
I wash my hands until the water burns
He's talking about Piety in the Lunaris temple, not in the crematorium.Well piety does lightning damage
Witch is level 53, i need new gear but no luck with drops either gear or currency. highest i have is the chest at level 48(not i level) everything else from there is 10 to 30 levels below me...weapon is level 28.
Last edited by Lagwin; 2013-02-25 at 02:39 PM.
Trying to get a spell damage roll on a dagger is fairly dificult particularly a high one but the crit damage more than makes up for it(crit multiplier sitting about 400%)
Not struggling yet to kill stuff though
Greatly enjoying my revised Ethereal Knives based Marauder this week. Only put a few into the build, and it is softcore, but already I think this would have been a lot more viable for real endgame than my earlier HC Shadow based on Ethereal Knives.
Pretty much cruising through content solo right now. Not in Merc yet though. Act 3 Cruel is where I think the build will have to really prove itself in practice.
Currently I am here: link
Plan on working toward Iron Grip and more life for about 20 more levels. Though I plan to reallocate a few points in Act 3 to get some easy armor nodes by Barracks.
Play wise the build feels very solid in practice and overpowered on paper. Projected armor rating is stupidly high. It might even be that I ht the the point where armor that high isn't any real benefit.
On paper I am looking at something like ~337% maximum life, ~219% increased armor, 6.2% of total life regen a sec, combined 70% all elemental resistance [94% all resist by level 59], and 44% increased energy shield and about 470 strength before equipment.
The damage EK does is massive when combined with high strength, Point Blank and Iron Grip. Also I figured out the secret to EK is projectile speed and individual projectile damage. Projectile speed makes it so the knives travel further and cover a huge area.
Planning on using dagger/shield combo. ES/AR shield for the +resistances and dagger for the crit and attack speed.
I know what you are thinking, "But Fencers! Why is attack speed important if EK is based off cast speed?"
For one awesome reason, imaginary audience... Leap Slam.
Leap Slam is one the best [u]tools[/i] for this build. Though as an EK Mara I am not necessarily a melee, I am in "close range" of mobs quite a lot! This is partly where the Shadow variant failed for me; Shadow version just could not take the mid range punishment at the later stages of the game.
Leap Slam can work as an engage, escape, traversing aid and control skill. Yea, control. Leap Slam + Added Crit Damage + Added Cold is a massive crowd control skill. If you engage with Leap, your crits are so massive with the daggers it is often enough to freeze the entire pack or at least chill rares/champs. Faster attack speeds help greatly in how quickly you can get off a life saving Leap Slam.
Also I am using Lighting Strike at melee and range to apply shock stacks or leech up life. Careful repositioning via Leap Slam or Whirling Blades lets you back out of a pack, apply shock and either Leap Slam back in or EK volley. Faster attack speeds, Iron Grip, Point Blank and projectile modifiers all synergize with Lightning Strike too.
Warlord's Mark, Granite and Quicksilver flasks are pretty important too. Warlord's grants tons of combat sustain, free endurance charges and refills potions very quickly. With QS flasks, zero armor penalty and Celerity I can run a map very, very quickly and essentially swim through mobs.
I have gotten a lot of toughness, damage and mobility out of the build so far. Should things go according to plan stats only increase exponentially with added movement speed, zero armor penalty, inability to be stunned, shocked or frozen and % damage reduction from endurance charges on top of ES, Life and Armor.
Skills/equipment to use are planned as:
Chest: Ethereal Knives / Added Fire Damage / Faster Casting / Faster Projectiles [4L] / Fork [5L] / Life Leech [6L]
Helm: Leap Slam / Added Cold Damage / Crit Damage [3L] / Concentrated Effect [4L]
Boots: Lightning Strike / Weapon Elemental Damage / Lesser Multiple Projectiles [3L] / Life Leech [4L]
Gloves: Warlord's Mark / Enduring Cry / Increased Duration [3L] / Faster Casting [4L]
Shield: Grace / Reduced Mana / Fire Trap
Weapon: Flame Totem / Knockback / GMP
Flip Weapon: Whirling Blades / Life on Hit / Faster Attacks [3L]
Master plan: link. ;)
You know being top 20 in ladder is actually f'ing terrible because the map system imo needs to be re-worked like the groups are so g'dam limited It's not exactly fun but rather atrocious. That is the only way to level is by maps and It's a ''Path'' a terrible one example
End game starts at 66 via map and they drop the following with 66 being the average drop. Maps aren't a joke to find well maybe the shit ones hence groups are formed and you can't join a group when It's full most of the time despite I have a crew myself I can't exactly force them to kick one another since you know lols
66| 67 68
68| 69 70
And so on getting high level maps in this game is so g-dam horrible It's like well my usual words gouging your eyes with a rusted spoon
Like a 66-68 map? They don't even give me exp well a few bits like 0.2% of a bar which is just what the F. A 70 map gives probably 0.7% of my bar a 74 map gives me probably 2% of my bar
AND THEY ONCE MORE HARD TO FIND NOT NICE
I feel the maps should be more common to enter 66s. From within 66+ maps every boss should guarantee drop 1 map of equal or next tier. However, the chisels should be rarer and have a bigger impact on the quality of the maps.
Perfectly fine with the XP rate. Level 100 is suppose to be a life long goal of the character. I am okay with it taking a long time.
Actually, feel the Xp penalty for softcore is too light. Should be about 20% higher since softies get infinite attempts and can make stupid builds like "all damage", "crit" and "400k flicker strike!!!"
Woo...new cosmetic spark spiders
Finally tuned my build to work properly and got my baller in to end game, at 71 now and my plan seems to hold up perfectly even without perfecting the gear all to much.
Build currently, build at 100.
I ended up deciding to stack both health and ES with lots of ES passives, using the build with the Saffell's Frame unique shield that provides me with an additional 5% max resists for a total of 90 once Purity gets leveled up, now if only I could manage to get my 5/6 link sorted so I can get fire penetration added...
Next up is either one of Kripp's builds or a dual totem summoner I think.
Edit: Here is something for anyone making a fire caster to drool over. :P
Last edited by Redblade; 2013-02-26 at 12:15 PM.
I am scared of cruel vaal as 2h marauder. I think I might use poison arrow for this dude as I am not going anywhere near him lol.
At the Chamber of Sins Cruel on my Marauder Facebreaker. Picked up the Blood Magic support gem for Infernal Blow, and combined with Life on Hit and Additional Melee Damage the ability is pretty powerful. Able to handle areas that are a level or two higher than I am as long as I play somewhat cautiously. Have enough life and life regen that I gain back what spend on IB before I can swing again, so the health cost is almost nonexistent.
Here's where I'm at now. Aiming to pick up the elemental resistance and life/life regen nodes near Vaal Pact.
I can dodge it, but do I really want to take that chance?
---------- Post added 2013-02-26 at 03:49 PM ----------