1. #3021
    The Unstoppable Force I change my name a lot's Avatar
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    Kay I got to 91

    ~cries in a corner only took like 50 years

  2. #3022
    I am really intrigued by this 2h mace for melee summoners. I feel like it would be a pretty nice for a Lighting Strike shock stacker Templar. Though I feel Queen's Decree could be buffed for more minions. That 40% life is massive on the Chober Chaber. Which is also fun to say aloud. XD

  3. #3023
    Immortal Dezerte's Avatar
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    I've really been thinking of making a melee summoner lately, not sure where I should start, I mean; Witch is probably best, but I'm tired of playing my Witch (her VO is lackluster imo).
    To declare that a personal, inner experience gives certainty about the workings of the universe is to assign far too much value to one’s subjective sense of conviction.
    I’m not that arrogant.

    The brain, marvelous instrument though it is, isn’t infallible. It can misfire, seize or hallucinate, and it can do so in a way that’s utterly indistinguishable from reality to the person experiencing it.

  4. #3024
    Old God Grizzly Willy's Avatar
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    Quote Originally Posted by Fencers View Post
    I am really intrigued by this 2h mace for melee summoners. I feel like it would be a pretty nice for a Lighting Strike shock stacker Templar. Though I feel Queen's Decree could be buffed for more minions. That 40% life is massive on the Chober Chaber. Which is also fun to say aloud. XD
    Looks like it would be good for a Dominating Blow focused character.

  5. #3025
    Quote Originally Posted by Grizzly Willy View Post
    Looks like it would be good for a Dominating Blow focused character.
    Yea, but I am not sure if the skill duration on the weapon alone is enough. Think you'd end up taking some duration+ talents to make the most of the dominated minions. The only duration nodes are way over in the Duelist/Ranger section. Not easy to reach.

  6. #3026
    Immortal Dezerte's Avatar
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    Quote Originally Posted by Grizzly Willy View Post
    Looks like it would be good for a Dominating Blow focused character.
    Oh, nice. Totally had forgotten about that skill, that gives me some ideas.

    ---------- Post added 2013-03-20 at 09:12 PM ----------

    How about this?

    http://www.pathofexile.com/passive-s...jsindiEdvz3Q==

    Quote Originally Posted by Attributes
    +210 to Strength
    +44 to Dexterity
    +214 to Intelligence
    +383 to maximum Mana
    +539 to maximum Life
    Evasion Rating: 230
    +3 Maximum Endurance Charge
    +3 Maximum Frenzy Charge
    +3 Maximum Power Charge
    5% Additional Elemental Resistance per Endurance Charge
    5% Physical Damage Reduction per Endurance Charge
    5% Attack Speed Increase per Frenzy Charge
    5% Cast Speed Increase per Frenzy Charge
    50% Critical Strike Chance Increase per Power Charge
    175% increased maximum Life
    1.9% of Life Regenerated per Second
    You take 30% reduced Extra Damage from Critical Strikes
    +27% to all Elemental Resistances
    +30% to Cold Resistance
    +30% to Lightning Resistance
    +30% to Fire Resistance
    Your hits can't be Evaded
    Never deal Critical Strikes
    Minions deal 135% increased Damage
    +5 to Maximum number of Zombies
    +6 to Maximum number of Skeletons
    Minions have 90% increased maximum Life
    45% increased Skill Effect Duration
    +8% to Chaos Resistance
    Minions explode when reduced to low life, dealing 33% of their maximum life as fire damage to surrounding enemies
    6% increased Cast Speed
    +1 to Maximum number of Spectres
    +5% to maximum Fire Resistance
    +5% to maximum Cold Resistance
    +5% to maximum Lightning Resistance
    +42.8% Energy Shield
    +42% increased Melee Physical Damage
    +88 Accuracy Rating
    8.8% increased Evasion Rating
    I picked all minion nodes, because I love minions. But I don't know if I'll have enough health, then again, my minions should be ample enough distraction. And then use Dominating Blow, Molten Shell, Raise Zombie, Raise Spectre, Summon Skeletons & Conversation Trap. Maybe throw in some aura if there's room for it.
    Last edited by Dezerte; 2013-03-20 at 08:13 PM.
    To declare that a personal, inner experience gives certainty about the workings of the universe is to assign far too much value to one’s subjective sense of conviction.
    I’m not that arrogant.

    The brain, marvelous instrument though it is, isn’t infallible. It can misfire, seize or hallucinate, and it can do so in a way that’s utterly indistinguishable from reality to the person experiencing it.

  7. #3027
    Welp. Arctic Armor is quite difficult to use effectively in my opinion. The mana cost is simply too high while moving; while standing still the damage reduction is totally trivial at endgame.

    Thing is I don't understand why I would use AA. The slow is nice, IF I could maintain the mana cost. But as it does no damage why wouldn't I just apply the slow/freeze via an actual damage skill able to cover almost the entire screen; frost nova, ice spear, freezing pulse or arctic breath?

    Quite disappointing. The skill needs a major re-balance to mana costs or it'll remain an extremely niche skill.

    My opinion of course.
    Last edited by Fencers; 2013-03-20 at 10:01 PM.

  8. #3028
    Was a little bummed yesterday. Logged in to run the race last night, which I thought was going to be a Blood Magic race, but it ended up just being a regular race. I still got a few points, but I would have taken a different build had I known prior. Ah well, at least we have some Turbo Ancestral races this weekend (though I think these will be much easier than the regular ones, since you can kite and group enemies much faster).

    I noticed that Sun morning is a Lethal race, which I haven't run, but 6am is a little early for me.

  9. #3029
    I'll never do the Multi Projectiles races again. Screw it.

    The highest level character I got in that race was like 14. And took like 5 tries. Unless you get lucky with drops that thing is a nightmare. Worse than turbo, imo. Because a huge pack of skeleton archers @ l4 on Ledge is like impossible to deal with.

  10. #3030
    Aww...0.10.5 is delayed by a week because of the new support gems. their post about it here

    the new support gems look sweet though

    Strength Support Gem - Melee Splash: Adds an area of effect splash radius to a single target melee attack.

    Strength/Dexterity Support Gem - Multistrike: Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.

    Intelligence Support Gem - Power Charge on Critical: Critical strikes with the supported skill have a chance of granting you a Power Charge.

    want power charge on crit for my witch

    and multistrike with heavy strike with some nice added damage nodes and a good weapon will be nice...makes a shield look more appealing if you can get more damage from a 1 hand wep with it then, than a 2 hand wep now
    Last edited by Lagwin; 2013-03-23 at 07:44 AM.

  11. #3031
    Actually quite nice that they delayed it a week as their addition won't affect the week race in any way then.
    Active PoE: @MajorAsshole EvE: Redblade (Reikoku)
    Inactive D3: Armory Rift: Alyssaa @ Icewatch SWTOR: Redblade @ ToFN WoW: My graveyard of characters.
    People just do the strangest things when they believe they're entitled. But they do even stranger things when they just plain believe. - Kevin Smith

  12. #3032
    There will still be a mini patch that adds more unique & tweaks this week though. So it's not exactly dry till the new supports.

    And Multistrike + Frenzy is gonna be boss.

  13. #3033
    That multistrike seems crazy. Is it only for auto attacks or does it work with melee gems? As Lagwin said above, Multistrike and Heavy Strike just seems way too wild

  14. #3034
    Quote Originally Posted by Dude From Denmark View Post
    That multistrike seems crazy. Is it only for auto attacks or does it work with melee gems? As Lagwin said above, Multistrike and Heavy Strike just seems way too wild
    there is no support gem that supports auto attack...they all have to be linked to an ability, makes me curious to see what they will do to try tone it down

  15. #3035
    Immortal Dezerte's Avatar
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    Quote Originally Posted by Lagwin View Post
    there is no support gem that supports auto attack...they all have to be linked to an ability, makes me curious to see what they will do to try tone it down
    Perhaps something along the lines of "Causes you to attack quickly three times with a melee attack, each attack does 40% of normal damage for a total of 120% damage"

    ---------- Post added 2013-03-23 at 04:23 PM ----------

    That melee splash support gem will be useful for my melee summoner build. Dominating blow is rather boring when it's single-target only.
    To declare that a personal, inner experience gives certainty about the workings of the universe is to assign far too much value to one’s subjective sense of conviction.
    I’m not that arrogant.

    The brain, marvelous instrument though it is, isn’t infallible. It can misfire, seize or hallucinate, and it can do so in a way that’s utterly indistinguishable from reality to the person experiencing it.

  16. #3036
    Multistrike is a support gem, it supports skill gems. There is no "auto attack" in Path of Exile.

    I am pretty sure Multistrike = Diablo 2 Paladin Zeal.

    The new Int support gem has to be the gems GGG said they working on to allow casters a way to generate power charges outside of Power Siphon. Pretty exciting stuff.

  17. #3037
    Bloodsail Admiral Waervyn's Avatar
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    Hmm...getting a bit burned out on PoE atm.
    The game is great, got 2 characters up to level 75 (and some others to 50ish) and did some races.

    Don't really feel the need to play anymore like I did before. Somehow I find this unfortunate as I love the game, but I guess I'm not much of a 'grinder'.

    Played a lot of Diablo2 etc., but also often with intervals of 1 or 2 years or so. Guess I'll wait for the next act to come =)

  18. #3038
    Pretty interesting and candid interview with Brian_GGG,

    On life nodes~

    Q: One of the most defining features of Path of Exile is its immense skill tree. That said, many are currently opting to go full HP, which ultimately destroys the concept of versatility. Do you plan on changing this trend? If so then how are you going to incorporate the new changes in the skill tree?

    Brian Weissman:
    This trend is much more common in Hardcore, where it makes perfect sense. In Hardcore, your #1 priority is survival, which guides not only your choice of passive skills, but your gear choices as well. A player might opt to go spinning around with Cyclone using a big powerful 2-handed weapon in Default, but in Hardcore, that same player would likely prefer a 1-handed weapon and a shield.

    Life nodes are meant to be plentiful, and obviously super attractive to Hardcore players. Believe it or not, the game went through a long period where people eschewed life nodes almost entirely, partly because Energy Shield was too strong, and partly because monsters just weren’t dangerous enough. We adjusted the difficulty and damage of the game because of this, which accomplished the goal of making life nodes very tempting.

    We have no immediate plans to devalue life nodes. We want players to have to make the choice between higher damage and higher survivability. That’s a quandary that has always existed in ARPGs. True, there may be more build diversity in Default, but that’s pretty much intentional. We want players to experiment with wacky, esoteric builds. Hardcore just isn’t the place for that sort of thing, it’s about survival.

    Instead of making life nodes worse or less attractive, what we’d ultimately like is to have a wide enough range of skills in the game that people feel there are other ways to survive hard content. That’s the ultimate goal. We’re also looking into ways that we can improve the Armour and Evasion systems.

    Read more: http://segmentnext.com/2013/03/21/pa...#ixzz2OKXvB5IR

  19. #3039
    Nice read, loved this answer.

    We have no intention of ever implementing a formal auction house, because we feel that it runs counter to the fundamental motivations of a loot-based ARPG with no gold-based currency.
    Active PoE: @MajorAsshole EvE: Redblade (Reikoku)
    Inactive D3: Armory Rift: Alyssaa @ Icewatch SWTOR: Redblade @ ToFN WoW: My graveyard of characters.
    People just do the strangest things when they believe they're entitled. But they do even stranger things when they just plain believe. - Kevin Smith

  20. #3040
    Old God Grizzly Willy's Avatar
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    Frenzy+Multistrike would be amazing for a Frenzy/Flicker Strike build.

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