The passive tree is not really that complicated
This program takes about half of the work out of your hands
Just click any node and it will take you there with the shortest possible path.
Generally speaking your build will revolve around a few keystone passives. Take those and then grab life/damage as necessary along the way
Then test your build an make miniscule adjustments to get that last % of damage/survivability out of it
Thats also why you shouldnt need full respecs. If you cant fix your build with like 10 respec points its beyond fucked (like if its your first character and you put points all over the place not knowing what you were doing)
The passive grid didnt scare me at first, i've seen something like it before, in Final Fantasy X . Any1 remember the Sphere grid? =p good times
I don't think the intent is to make PoE to appeal the huge wide player base and I don't mean that in condescending manner to you. The game is meant to get progressively more difficult and require a lot of planned out choices not willy nilly decision making. At best you'll get "orb's of regret' to fix a talent point goof up here and there and that's it.
It's meant to go back to the roots of a complex ARPG not a "Walmart" ARPG if that makes any sense. Call it more of niche ARPG for players who want more depth. You may in fact bungle up your first character too and be forced to re-roll another one based on the mistakes you made on the first. With that being said they may offer a cash shop respec and I hope it's somewhat pricey ($10 or more) to encourage decisive well thought out character building.
OT: Re-living my days as a Trapsin in D2.
Ethereal Knives, Whirling Blades, Fire Trap, Bear Trap and Freeze Mine.
Having a blast with the build.
Last edited by Fencers; 2013-01-24 at 11:07 PM.
Can respec the whole tree with enough orbs of regret. A full respec for a high level and serious player is not impossible. Just costly.
The final day of CBT I respec'd in full a level 77 Witch twice.
However, Chris Wilson did say GGG were thinking of adding a full spec option for high level characters. The caveat being it would only be available late game and would require a high amount of rare currency. Which is essentially what it costs now but would be less painful than clicking one orb at a time.
Other than that, the respec issue is exactly as Azuri has laid out; GGG want players to live with their choices or plan appropriately. With the game being aimed at a primarily hardcore, stat crunching player base.
In fact the latest design discussion by the devs stated the following:
In Act 3, you can now trade currency all the way up to Orbs of Chance, Orbs of Alchemy and Glassblower's Baubles. This will allow players to pursue heavily economic styles of play without the need for stash tabs, or just allow more casual players to trade up to these orbs when it suits them. Orbs of Alchemy can be traded up to all the way from more common currency items. They also cost an Orb of Regret, so players who plan their builds well can capitalise on not needing these orbs by trading them in.
It is intended that you think about the game.
Last edited by Fencers; 2013-01-24 at 11:23 PM.
Been thinking of a heavy physical damage build for shadow using Poison Arrow.
Can I factor in crit with that? Does the extra Dot dmg crit?