I want to try this game, but that skill tree scares the crap out of me, just looking at it is invoking nightmares...is there anywhere there's like a guide for optimal builds or something? Since I thought I read somewhere you can't go and redo skill points, and I'm not the guy that likes to reroll just because I screwed up 1 placement, I'm the kind that gives up and quit if I have to do that. So would rather have a set path over trying to make heads and tails of that skill tree...
You can look up other builds to start with, honestly spend a few minutes studying the tree and it isn't that bad. Most things are grouped together logically - intellect/spells are on top, strength/weapon skills are on bottom, projectiles are on the right near the Ranger, minions are all around the Witch, and so on. Nodes that are generally safe for all builds, like life/resists, are scattered around everywhere.
Flameblast is pretty fun, I'm in act 2 cruel so far and it still one shots even champions without any support gems. Nice to have a spell stay relevant for this long without needing so many links.
The passive skill tree is like the least complicated thing about POE. It's just big. Fairly logical in layout. Like if you look at any starting area of the tree for a minute or two it's obvious.
Interaction of active & passive skills and understanding the mechanics of combat are more obtuse.
Well it can be just because of its sheer vastness, although I kind of like that. Then again, I loved FFX's system too.
Ive just started so what was the most intimidating was the sheer number of builds that are advertised when you go look for help, as well as all the new lingo. I figure Act 1-4 on normal is for trial and error, but I enjoy the fact my fuck ups cause me death even on normal. Decided that since I love the spell caster pet playstyle type deal, witch with a zombie build would be best and that helped narrow it down.
its more the sheer amount of freedom of choice that can be kind of "um...what?" feeling, but maybe that came because I tried to do to much research before even playing the game. Darn raider mentality >.>
Originally Posted by GreatOakOriginally Posted by DarkArchon
At least that's how it works with Discharge for example.
Its too bad that you can make a hybrid build using Bow and a one hand weapon so for instance you could build a ranger using bow gems and then use some melee gems when the enemy got close.
Barrage and Split Arrow for ranged, Double Strike and Cleave for melee. Leap Slam, Spectral Throw &/or Decoy totem as needed. Run Anger and Ev->Ar/life.
The trick is to not select weapon specific nodes and supports, but nodes and supports that would scale any physical attack. It would likely be expensive to do. But that's fine.
Last edited by Fencers; 2013-12-29 at 07:59 PM.
It's possible to use barrage, split arrow, double strike and cleave. And you can make a bow and melee build. I just told you how to do it above...
Now that I think more on it- one can use Frenzy perhaps most effectively of all for a dual bow & melee build.
Last edited by Fencers; 2013-12-30 at 12:04 AM.
Think I would do melee/ranger hybrid something like this: link
Keystones: Unwavering Stance, Iron Reflexes
6L chest: Frenzy (primary skill ST for range and melee), Added Fire Damage, Faster Attacks, Weapon Elemental Damage, Blood Magic, Life Leech.
6L bow: Split Arrow (range aoe), Added Fire Damage, Faster Attacks, Weapon Elemental Damage, Blood Magic, Life on Hit.
6L two handed sword: Cleave (melee aoe), Added Fire Damage, Weapon Elemental Damage, Blood Magic, Faster Attacks, Life on Hit.
4L gloves: Cast on Damage Taken, Enduring Cry, Increased Duration, Molten Shell.
4L helm: Anger, Reduced Mana, Grace, Arctic Armor.
4L boots: Clarity, Blood Magic, Reduced Mana, Decoy Totem.
Stat priorities would be in order; Life, Evasion, Attack Speed, Elemental Damage, Resist, Accuracy/Dexterity.
Use Frenzy as either melee or ranged for ST and to keep stacks up as much as possible. Split Arrow for aoe at range, Cleave for aoe at melee.
I would probably do it as a Templar instead of a Ranger to maximize life and "just enough" mana regen to keep Arctic Armor up as much as possible. But a Ranger can do the same basic thing with like 26% less life but more armor.
The build has like 315% life, 32% resist, 12% chaos resist and like 43% evasion. 88% weapon elemental damage (+41% flat elemental damage), 30% attack speed and flat 12% +phys - all unbuffed.
Last edited by Fencers; 2013-12-30 at 01:54 AM.