Has anyone figured out if that 6% holy damage you put up on enemies is only effecting your spells/abilities.
Say if you have couple holy paladins and a few priests dealing holy damage will our 2 set buff them?
And in the same way, will 2 (or more) ret paladins with the 2 set then double the uptime (or chance of it being up) thus 2 or even 3 rets being the "best" setup for us (not that it's ever going to be good... because rets are shit bottom dps anyways)
Just wondering, the 2 set is gonna be hard / impossible to keep up alone, but if you can use the debuff applied by another ret? that's gonna be a big differance!
I don't know if this has been stated already but, Mastery seems to be outweighing Haste especially with 2 pc/4 pc Holy bonuses, So gemming mastery and mastery/str as of now looks like the go to Option.
I'm not making list yet because alot of items aren't slotted in dungeon journal yet. Most noteable is our 2 best weapons the polearm and the haste sword.....
I have a feeling ret is going to be boned on pve tuning, itemization, and weapon drops this tier. Prepare your anus. And if your horde and your guild is going mostly trolls GG ride that bench.
upside between horde representation and LOLcrit for warriors to destroy everyone maybe we will get pity band aid buffed this tier.
It doesn't help though that horde rets are gimped with no dps benefits at all... In fact i think we're the only dps class-spec who has no racial dps benefits as horde.
It's an intended or not money grab racial. They could change it. But why would they when they can change it midtier and force 2 seperate race changes on most top horde players.
It's my opinion THAT ALL pve Racials should follow the expertise , hit ,1% crit, 1% haste formula which allaince mostly does. Orcs and trolls are so broken at this point lets look at majority of a horde raid benefits from going troll while most healers are elves for torrent.
Hunters get 1% ranged expertise <could this affect spells?>
Berserking 10% spell cast speed 3min 10sec dur
5% beast damage <if this is applied after mods it could be slightly more then 5% even>
Voodoo shuffle: reduces duration of movement impairing effects by 15% This could be a small benefit on gimmic slow fights
and lastly and often overlooked is Regeneration 10% HP regen continues in combat.
It could be more noticeable now with 500k hp it's free so who cares
wowhead seems to have loot tables. i dunno if they are right (particularly the ra-den loot table which is too massive to be believable) but heres a link
and thanks for your hard work ^.^