Long-time lurker, rarely post.
I've ran into a bit of a situation. I got tossed a Gaze of the Twins as it was going to be de'd. Fortunately, it didn't count as received loot due to it being basically forced on me.
Anyhow, I've done a few comparative simulations versus my previous trinkets (Lei Shen 497, Xuen 484) and Xuen plus Gaze of the Twins seem to be the way to go by about 800 dps.
I've not had a chance to test it in a raid environment, unfortunately. However, from dummy tests it seems to have at least one stack up "most" of the time (most being about 50% of the time, which coincides with what SimC estimates its uptime at). Each stack gives approximately 4.8% crit chance, so with crit buff and inq I was sitting at about 33%~ crit chance when all three where up (which did happen, but one and two were much more common). In tandem with the 4pc bonus it can certainly help get extra crits under wings/goak.Armory: us.battle.net/wow/en/character/malganis/Aeoniel/advanced (sorry, like I said, I don't post very often!)
50k Iterations, All raid buffs, etc
133143 dps - Lei Shen (497) + Xuen (484)
133168 dps - Gaze of the Twins + Lei Shen (497)
133955 dps - Gaze of the Twins + Xuen (484)
While it certainly lacks the raw power of the other 522+ trinkets for us, it may be slightly better than a few of the t14 trinkets by a small margin. Overall, though, certainly not something to aim for over the other trinkets available in t15 (Not that we didn't know that already having seen Feather in action!)
Anywho, just thought I would share my observations!
yeah its right! best scenario is when you ES in the last 2sec of feather procc and wings,potion,guardian are still up
EU-Frostwolf Reckless T14: 16/16Hc T15: 13/13Hc T16: 14/14Hc
ES indeed snapshots your attack power, making it more powerful when you're under the influence of as many strength procs as possible; however, regarding Wings, I was under the impression that damage buffs present on your character are not snapshotted and rather work on a hit-by-hit basis, similar to the effect of damage debuffs on targets. If this is true - please, correct me if I'm wrong as I'm not 100% certain on this at this time - then it would mean you want Wings active for as much duration of ES as possible, but at the very least for the last few ticks. Trying to also stack your 2-set bonus debuff on the boss at this time adds a lil' extra kick but isn't always possible, given the RNG proc nature (but enough haste to get Exo to around 10s will allow full uptime during ES's duration regardless of AoW procs).
Anyway, if given a choice between popping ES under Wings or under a max Feather stack, I believe Feather wins here. Of course, it's nice when things align, but it's nice to know what's better when that scenario doesn't occur (which is usually). Since I currently lack a Feather trinket, I've usually just been popping ES immediately before I blow my CDs, that way I don't waste any globals during it (been rolling HA for all ToT fights, I prefer it atm but will test SW now that I have 4-set bonus). With a Feather, however, I believe it is worth delaying it a short while and using that global during CDs if you can get it to proc. The damage difference will be massive (a ret friend of mine observed up to a 300% difference on the ES damage, although you have to bear crit RNG in mind here).
Armory: Torchbringer-The Horsemen
Generally I try to avoid delaying ES unless there is a damage increase buff/debuff coming and holding off on it until then will produce more overall DPS. With RPPM trinkets there is RNG built right into them, more so than the previous ICD-based trinkets. Blizzard did implement a bad luck failsafe into them recently, which helps alleviate streaks of bad luck (no procs for ages) and released the formula to calculate chance to proc since last proc. This information can be used to help determine whether or not holding of on a usage of ES is likely to produce a DPS increase. There will always be a risk in doing so, mind you - it is RNG after all.
For example, let's say ES is just coming off CD with our Wings (and Avenger if using that talent). If your trinket just finished a proc then it's not likely to proc again for you now when you're about to blow all your CDs. However, if it hasn't procced for like 30 seconds after finishing a proc, then it is much more likely to proc again now. I don't have the data on hand for the RPPM of the Feather (I think it was originally something like 0.616 but it got buffed 10% later with most of the trinkets) but I did find the topic with the failsafe formula:
(can't post direct hyperlink yet - how many posts is "a few times"? /sigh)
If someone has the link to the blue post with all the original RPPM data and class coefficients, that would be fantastic
------------------------Damage done---------------#-----------Ticks-----------#---------Tick Crits
Execution Sentence----1003136---9.9 %------------6-----36537.8----219227----4-----195977.2--783909
Looking at logs after our Lei Shen hc progress tonight and I managed to scrap out this as an example. Bear in mind that my gear is extremely shitty still(516ilvl) and this is only with the feather(normal) trinket proc(at last second) and wings/guardian/prepot, would be higher with the spark in aswell but this is almost impossible to get on the pull, obviously. Think I saw the end crit beeing something around 550k. I probably got some higher ones but not really gonna look for em!
Can't wait to get 4pc, a HC wep and the ilvl(still like 10ilvls behind majority) to get on par with most other dpsers in my guild to see viability of rets this tier.
At 517 ilvl
[00:16:26.849] Dakeshi Execution Sentence Iron Qon 19933
[00:16:27.874] Dakeshi Execution Sentence Iron Qon *45169*
[00:16:28.843] Dakeshi Execution Sentence Iron Qon 22754
[00:16:30.022] Dakeshi Execution Sentence Iron Qon 25029
[00:16:30.892] Dakeshi Execution Sentence Iron Qon 27532
[00:16:32.093] Dakeshi Execution Sentence Iron Qon 30286
[00:16:32.952] Dakeshi Execution Sentence Iron Qon 33315
[00:16:33.846] Dakeshi Execution Sentence Iron Qon *75490*
[00:16:34.984] Dakeshi Execution Sentence Iron Qon 42729
[00:16:35.850] Dakeshi Execution Sentence Iron Qon 213644
[00:16:35.850] Dakeshi's Execution Sentence fades from Iron Qon
[00:17:35.609] Iron Qon afflicted by Execution Sentence from Dakeshi
[00:17:36.621] Dakeshi Execution Sentence Iron Qon 10732
[00:17:37.668] Dakeshi Execution Sentence Iron Qon 11805
[00:17:38.564] Dakeshi Execution Sentence Iron Qon *26749*
[00:17:39.687] Dakeshi Execution Sentence Iron Qon 13475
[00:17:40.563] Dakeshi Execution Sentence Iron Qon 14822
[00:17:41.686] Dakeshi Execution Sentence Iron Qon 16305
[00:17:42.580] Dakeshi Execution Sentence Iron Qon 17935
[00:17:43.718] Dakeshi Execution Sentence Iron Qon 20913
[00:17:44.596] Dakeshi Execution Sentence Iron Qon 23004
[00:17:45.733] Dakeshi Execution Sentence Iron Qon 115020
Both are with synapse springs. Have not checked Dancing Steel procs etc, but you see the impact of feather alone x]
Just go to the expression editor in worldoflogs and type this:
Spell = "Execution Sentence"
It will give you every single Execution Sentence by any player in that log. Can be done on a attempt per attempt basis.
whether or not to hold ES is pretty simple math
If you cast 1/3 less ES in a fight, they have to do 50% more damage each to make up that difference. Its actually slightly less due to the ~one GCD you'd save but whatever.
Personally the way I do it is with a weakaura showing my current attack power. If I have basically no buffs up, I'll usually hold it, because a good rampage and zandalar proc will double my AP, making it WELL worth waiting.
If a Feather proc alone can pretty much double the ES damage like shown there... then yeah by all means try to hold it for those (or other strong procs like Spark). It's extremely unlikely you'll be holding it for a length of time such that you're getting 50% less ES's in a fight so it's looking to be quite a gain. WTB Feather
Normal Feather gives 16k strength, doubt many actually have much more than 17k strength unless they have base str trinkets and double str professions. So yeah, feather pretty much doubles your strength the last 2 seconds. With normal spark, wep enchant and feather I had 96k attack power, that's without guardian and pot. Unless you're unlucky as hell saving tinker gloves and ES for feather is going to be a huge dps increase.
---------- Post added 2013-04-01 at 05:13 PM ----------
Has anyone tried to find out when it's not a dps loss to use DS over a 4piece proc TV? without the proc it's at 2-ish targets right? should be around 4-5 targets with the proc I'd think so unless we have 4+ targets available to hit with DS it's actually a loss to use if we got a 4piece proc?
Anyone done the math?
So I finally got a piece of T15 today (Shoulders), but it would break my T14 tier set. Should I wait to equip these in'till I get another piece?
Exorcising Undead in the name of the Silver Hand!
so yasterday i got the haste & exp thunderforged legs from durumu and the shoulder from tortos, and i had 496 T14 pieces, is it better to change into those and just ignore my 2 set t14? note that i have 2 set bonus T15.
And are the STR JC gems still the best to put? ;o
tho i have a question for retri's that are raiding in a 10m guild,
atm when we're progressing through hc's, i feel obligated to watch and care about the raid members, flashing low hp people sometimes and LOH'ing, which really screws up my dps since losing a GCD is so unforgiving to us, not only that but to my GM if any1 dies and my LoH is on cd it's my fault :/..
but when we're killing bosses normal mode on the last day to finish up, my dps sky rockets, super different.
Any1 having same issue with GM's/caring too much about raid members?
---------- Post added 2013-04-02 at 02:48 PM ----------
I'm not very good at code and this is just off the top of my head so the syntax is probably wrong somewhere, but even if its wrong maybe it'll help you search for the right answer.. and hopefully I'll remember to check it when I get home:
custom trigger (custom, event, every frame)
local ap = UnitAttackPower("player")
if ap >= 1
then return true
else return false
local ap = UnitAttackPower("player")
if local ap >= 1
then ap = ap / 1000
return = string.format(%.1K,"ap")
remember our feng hc first kill, 3 selfless healer saves and a LoH on low tank. Kinda sad that selfless healer does more than LoH now.