Jaina Proudmoore for High Queen.
Let's look fabulous~. A Paladin transmogrifier item list.
if you do the math, adding 1/3 of a TV to CS, J, Exo and HoW (to simulate the holy power you get), each of those is weaker than a single DS in DPS. which in turn means that it's not worth pressing DS, even if it's free, on single target, unless you have nothing available. and this is intended to be a single target bonus, since NONE of the other tier bonuses are a multitarget bonus.
Because I want to say this every single day but don't want it to get a drag:
1) The ingame store will only sell timesaver items. It won't affect balance.
2) No, getting to 100 in half the time isn't pay2win. raids don't start until the second week, everyone has time to get there.
4) getting charms faster is also not pay2win. getting those is easy, but not everyone has the time or want for dailies.
I really don't like the idea of using AoE spells for single target no matter what the math adds up to. It just feels wrong (evil t10).
Resetting the cd on execution sentence/prism/light's hammer would be nice =)
Can people stop wishing for random tier bonuses just in case some blizzard dev pops by the forums?
Flat increases or changes to abilities are FAR FAR more useful than having say 25% to get a divine storm on using TV/DS
1holy power on TV / DS would be nice.
Censure now scales 100% more would be insane.
Divine Storm now applies 1 stack of Censure.
things like that..
Hopefully they will see the error of their ways and change it to a solid single target boost. Couple of ideas: -
1) ES, LH and HP now benefit from Sanctity of Battle. In addition, these abilities deal 15% more damage and healing.
2) Your auto attacks have a chance to grant a charge of Swift Retribution lasting 20 seconds, making your next Templar's Verdict or Divine Storm deal 50% additional damage (3 charges max). [3 RPPM, scales with haste]
3) Guardian of Ancient Kings cooldown is reduced by 1 minute [to 2 minutes] and now stacks to 20. Additionally, when Guardian of Ancient Kings is active, Hand of Light can benefit from critical strike rating.
Just a couple of ideas that came to me. Let's just hope Blizz changes their minds and picks something better than the current.
I have yet to be able to rationalize why our sub class is treated the way that it is during these modifications. There were whole expansion patches where Ret Paladins were collectively sat out until another patch or quick fix was released because we could not put out effective numbers as compared to Warriors and Death Knights.
If a Blizzard Dev does come in here then let him or her read this:
If you guys are just that damn pissy about Retribution Paladins, then just eliminate the sub class or revamp it altogether from whole cloth. But stop playing games with the class as it is. Either make us comparable to the other plate wearing dps classes or just scrap it.
Okay. Rant over. Condone, condemn, or ignore at your pleasure, folks.
---------- Post added 2013-06-13 at 02:56 PM ----------
I concur. I won't delete my post though because it does speak my heart and mind on the subject.
I'm not going to rage-quit the game or anything so illogical. But at the same time; I am a consumer and I do reserve the right to complain about a product (or in this case a service) that I feel is not providing me due value for my dollar.
Do you guys delay your 2nd GoAK by a minute to line up with 3rd AW? Or do you just use it right away when it comes out CD?
i think its a little sad how people think that this new t16 4 set is just "the worst ever" and comparing it to t15's 4 set is down right laughable considering its pretty much one of THE strongest tier sets they have put in the game. you have to remember, these patch notes JUST came out, they already KNOW that DS by itself is somewhat weak and we have no idea if they are changing DS or not. Lets also not forget how silly it looks when all during cata and early in this expansion people were crying "give us back old DS for single target!!" so before we get ahead of ourselves, its not the end of the world.
As far as the rest of the changes go, they look pretty nice, i tested some of the stuff on the ptr, like the fear and its down right diabolical how we can fear those pesky locks and Spriests that have tormented us with their fears for years.
TLDR: PTR is not final, for all we know everything introduced can be scraped. just have a lil fun with it and contribute without screaming the sky is falling!
EDIT: yes, fears for years is a rhyme, one that if the fear stays will be our new motto for RBGs and arena
I'm usually one to complain if people take patch note numbers like they are final tuning, but Reghame that post is simply unrealistic.
This isn't a numbers complaint. This is a mechanics complaint. If DS doesn't generate holy power, or if it's not off the GCD, it will be our last priority.There is no magical change that will fix that. They could buff it to 75%, 80%, higher of the strength of TV (totally unrealistic) and it would be true. I'd like to know the fix you think might happen to Divine Storm that would change our predictions for the bonus.
I know it's easy to read this thread and think "Oh I'm going to make fun of all the rets who are crying the sky is falling," and be that guy who's not on the bandwagon, and make some super cute comparisons to Wrath. But if your content is wrong, then sorry, you are still wrong. This bonus is not exciting. It doesn't look good, and no magic change to DS will fix that.
Not unless they change how the bonus works-- for example making it grant holy power, or simply supercharging a single DS, or taking it off the GCD.
its true that it will be last in priority, but you also forget about one talent that most seem to just scoff at, which is divine purpose. having this new 4 set also means more TVs as well and if im not mistaken DP already starts to push its little self ahead of SW once we obtain a certain threshold of wpn damage.
Also, considering some of the resent posts have been oh QQ it does less damage that CS in damage ill never even press DS ever is what im reffering to, its not as bad as people think and under the right circumstances is even a dps increase to what we have now. not only that but if it was an issue with being fun or not why would so many have paladins been crying to use it in single targets for quite a while up until now.
all im saying is, as before, the PTR JUST landed, complaining about it is not what you do, you put in feedback about it. for example, i find it a little counter productive to use AOE in single target. instead, we have that ability sucks, its a trash tier set blizzard sucks etc etc.
Also, i have tested a lil bit on the ptr some more, i did 30 some dummy tests and found our current t15 and the t16 to be equal or favoring the t16 one in damage, although this is chuck full of errors such as gems being 100% inactive on gear and it is a small sample pool, i dont think the tier set is THAT bad, i can be fun though for AOE ill tell you that much, the tier set is SUPER good on aoe, DP + 4 set = spam DS still everything is dead. (note it would seem if you have DP + the 4 set active and you DS, it will consume BOTH procs. not sure if its a bug but that sort of diminishes its value.)