So far in MoP ret has been 100% garbage or sub par on every fight except 3 or 4? By sub par I mean our single target can be matched or outdone by other class/specs which also brings "more" to the raid through cleave, grips, multidots and so on. Does that mean rets should be benched if you're outside the top 10 race? No, top 3~5 are usually hours or a day after eachother on kills. From there on you generally see couple days between them, the thing about isn't that they're so bad that you can't or shouldn't have one (or more) in your raid. It's just that so far in MoP what ret has been "strong" in is single target which basically every other spec in the game could match us on. Now thanks to the 15% buff to SoL that shouldn't be happening anymore and our overal "viability" as far as progress goes has gone up a lot, now looking into top 3~5 25man ranks... do I think there's room for a ret there as of the current PTR build? Yes. Do I think ret will be so strong guilds will use a couple rets? No. But that hasn't got anything to do with how "strong" ret is in dps or anything. Other melee are still better "built" for the fights as far as I've seen in SoO, DKs with disease spreading, rogues with smokebomb and warriors with RC since a lot of the raid wide hits next tier looks to be physical. Warriors are also generally really strong every endtier in expansions because stats get out of controll for them, bring a ret isn't going to drag down top 5 progress guilds next tier I think. I do however think that the 1 prot paladin and 2 holy paladins that those guilds usually have access to will cover whatever devo auras they need and thus (regardless of the cd reducing trinket or not) making ret paladins devos (or devos in general) less "needed" so you can't really bring a ret for the devo.
And it's not about talking as we got 1% experience or not, it's about looking into what kind of mechanics that the future raid brings and what sort of fights are coming. Doesn't take a fucking brain surgeon to see that rets are going to be horrible for an encounter and strong for another. Besides the thing that seperates the top 1% and the say top 100 guilds isn't skill (at least not the biggest difference) but time, dedication and how persistant + consistant you can play. For me I'd love to progress raid for 16hrs a day for 3-4 weeks, that sounds like something I could get on with if I had the time and freedom to take that long every day to play without being disturbed by pets, work, family and so on.
And no I don't consider myself one of the best rets in the world, or in eu for that matter. I've been in the game a fucking long time and followed the progression race for 5-6 years (didn't care the first 2 years as I was a "kid") that doesn't mean I or others for that matter can't understand the things that matters in a race to world first guild.