Last edited by Lazay; 2012-08-30 at 09:57 PM.
Meta: 216 Strength 1% increased critical effect http://mop.wowhead.com/item=76886
Bracer - 170 Strength http://mop.wowhead.com/spell=104390
Chest - 80 all stats http://mop.wowhead.com/spell=104395
Shoulder - 200 Strength and 100 crit http://mop.wowhead.com/item=83006
Gloves - 170 Strength http://mop.wowhead.com/spell=104419
Legs - 285 Strength and 165 Crit http://mop.wowhead.com/item=83765
Boots - 175 Haste http://mop.wowhead.com/spell=104407
Belt Buckle - Living Steel Belt Buckle +1 socket http://mop.wowhead.com/spell=122632
Weapon - 1650 Strength proc http://mop.wowhead.com/spell=104434
Cloak - 180 Crit http://mop.wowhead.com/spell=104404 or 180 Hit http://mop.wowhead.com/spell=104398
Meta gem + enchants (and other type of item enhancements) that looks to be our best options
Also snooped around professions for quite a bit.
every single profession gives 320 main stat bonus, JC and BS can as usual choose secondary stats. (JC 2x 480 secondary stat gems and BS 2x 320 secondary stat gems) If unchanged Alchemists still gets double duration on their flasks and there doesn't appear to be a guild cauldron anywhere!
As usual tailors will have Embroidery on their cloaks, guess the internal CD is the same to previous versions 1minute.
One gives 4000 attackpower for 15 seconds http://mop.wowhead.com/spell=125483
One gives 2000 Intellect for 15 seconds http://mop.wowhead.com/spell=125481
One gives 3000 Spirit for 15 seconds http://mop.wowhead.com/spell=125482
Engineers will get a 1522 stamina + 855 prime stat craftable head (goggles for every class/spec) with a meta socket and 2 cogwheel sockets and a socket bonus yielding 180 prime stat. The Cogwheels give 600 secondary stat (of choice) but they're unique-equipped so you can't have 1200 haste sadly.
Engineers can also make http://mop.wowhead.com/item=87757 which is currently usable by non engineers (itemlevel 450, req lvl 87) 3 cogwheel sockets (same 600 secondary stat system) and attacks have a chance to summon a Dragonling for 20 seconds.
With the exception of Herbalism, Mining and Skinning all the professions seem to open up or directly give 320+ main stat (slightly more for stamina), Engineering as always is full of shit and might be good or might be bad. One thing is for sure, that 3x 600 cogwheel gems in that trinket looks decent for a starting trinket!
Herbalism will also have Lifeblood rank 9 which gives them 2880 haste for 20seconds every 2 minutes (I believe it locks out tinkers/trinkets for 15seconds) http://mop.wowhead.com/spell=121279
Miners will get 480 Stamina from Toughness http://mop.wowhead.com/spell=102163
Skinners will get 480 crit from Master of Anatomy http://mop.wowhead.com/spell=102219
Herbalism looks decent but weak when u consider the 2min cd for a low 2800 haste if it was 5k it would be a clear winner
With Hammer spam and wings Engi is a clear winner with the UMPH in strength gained during SW.
Tailoring bonus got quadrupled while prime profession only got doubled? wow.
Blacksmithing has big perks if haste truely is worth socketing fully while ignoring strength same for JC. I'm very cautious of JC however since it got screwed hard in cata and i bet it'll happen again when epic gems lauch in T16
DO NOT GO JC/ JC IS A TRAP.
Normal gems only give 160 prime 320 secondary. JC can give 480 secondary 320Base + 160 perk. The secondary stats on JC gems have half the budget it should be 640 haste you can only have 2 JC gems.
JC loses and is the worst profession. Blacksmith as always wins at everything and life.
How does JC lose?
Normal gem: 160 Prime stat, 80 prime stat + 160 secondary stat, 320 secondary stat (not sure)
JC gem: 320 prime stat or 640 secondary stat? Seems to me like it's going to be just as good/bad as the rest of them.
I would agree that JC is going to be a bitch whenever epic gems come out, but for the time JC is the definite master of profit aswell as cheap really strong early gems when the market is expensive is going to be a bonus.
I'm going to stay with JC/BS atleast for the first tier, if epic gems screws JC as badly as we fear then I'll change when it's time. Most likely to Tailoring or Engineering depending on tier bonuses and so on (T16 that is)
Last edited by Reith; 2012-08-31 at 10:22 PM.
Pretty sure secondary stat JC gems will give 640 per gem.
JC secondary gems give 480 + secondary stat, you can have 2 JC gems. you'll get 320 more secondary stats from JC (if you want) which is half of what BS will get? Still no other profession that gives secondary stats of this magnitude tho.
If you go for ALL haste then what would be the replacement for JC? the only two that seems plausible would be Engineering which is awefull for making gold and Herbalism which is worthless unless you plan to compete with bots 2-4 hrs a day.
Ill leave these right here
Haste is 105 icd or... 1:45 sec <wings cd>
Str is 45 ICD
To break it down we now have 1200 more haste -950 passive str from DMC but gain extra 600 str on proc with 5 second longer duration
On the haste trinket well... we just gained a free 2700 haste, high five anyone?
These stats changes while for every class should bump us alot of DPS since they will be primarily up during our cooldowns which is pretty much the only thing ret has going for it.
LOL DMC? NO THANKS! so we just gained 1200 passive haste too change those Simcrafts balhale.\
EDIT: just checked normal version of the str proc trinket which is 3236 str 20 sec same CD as DMC. DMC will be obsolete once u get Normal version of both trinkets. Normal vortex has 6,900 haste on proc aswell.
DMC worth it for a resonable price tho since that or Iron Wok use trinket is your only option for the first month of mop until terrance opens + obtaining the terrance trinket itself.
Jade chariot doesnt appear to be in the game or anyones jade trinkets.
7.8k haste... when are blizzard going to take two steps back and think "we may have a problem in T16". Honestly, we're all going to end up with 25k haste....
25% haste means about a 3.3s Crusader Strike? I'm good with that.
Considering we start T14 with a TON MORE secondary %s in every spot compared to heroic DS.
Every single agi maybe even caster class in the game being close to crit cap is a reality. It will happen
---------- Post added 2012-08-31 at 11:06 PM ----------
---------- Post added 2012-08-31 at 11:08 PM ----------
Friend on beta confirmed HoL is still gaining same % of mastery point for point as normal so our simcraft needs to be buffed back to 116k PLUS we should gain a shit ton more dps and move up the list simply because the trinkets upgrades + our cooldown links outweight other players options. and with 1:45 icd should be more frequent. We should easily be 120k on simcraft.
---------- Post added 2012-08-31 at 11:23 PM ----------
Oh hooray, now we have to find some sort of breakpoint for Ret when mastery becomes more valuable to a point and then find a new haste point and then the wheels just keep going... Sometimes I wonder if GC and the others in the class balance team do things for joke...
Looking at simcraft with a rough guesstimate adding back our HoL damage. The fact ret always performs better then Simc <cata as an example> because of the classes cooldown and trinket power together. Plus the trinket buffs being stronger for ret then most classes. We prolly are going to be well above dks and equal to the best rogue spec. Also mages will be nowhere near that high. TONS almost every single mop fight is either very high movement or swaps on heroic.
Maybe the devs weren't blowing smoke at us we are balanced in T14N/H gear. Just have to get any version N/H of the intended tier/ trinket / big fkin wpn.
Plus one of the bosses in HoF is the RET fight. 30 second burst phases for 600% increase damage taken. lol?
---------- Post added 2012-09-01 at 12:09 AM ----------
Correction HoL was stealth nerfed. They put the stealth nerf on live in 5.0.4 with the "bugged" tooltip.
it's confusing but I'll be simple you will still get the same MASTERY % per rating but the HoL damage will see the 12% decrease. The nerf still stands my bad.
No, current Simcraft is correct. It was using the 2.1% per mastery value at 116k with a wrong ICD on Darkmist. Post those changes it is at 111k. I'll run the different trinkets (which do have correct procs in SimC) and update the profile if necessary.
I would be very surprised if switching that one trinket knocks haste down from 3/4 of strength to below 1/2 of strength (at 90), which is the necessary change for non haste gemming to be optimal.
Just logged onto beta and confirmed that mastery is indeed at 1.85% per mastery.
Approximately a 1k dps gain to switch to Lei Shin instead of Xuen.
Last edited by Balhale; 2012-09-01 at 12:47 AM.
1k DPS to go from 950 str passive to 1200passive haste and gain extra 600 strength + 5 additonal seconds on same ICD. 1k? Your Simcraft is terrible or you aren't syncing cooldowns with procs something is off.
Using common sense every aspect of gear in the entire zone and tier set is in massive swing favor towards ret and you are just pissing on it.
Nevermind if you "HAD THE REAL PROCS" why the hell would u use relic of Xuen when it a 3k 15sec str proc is quite easily inferior to a 3600 20 sec proc with same icd.
Serious question do you even play the class you are doing simcraft for? You join the forums literally this month. Come in and start whining about senior ret opnions, rets who rank 1 regularly might I add. Call them wrong and your proof. Your proof the simcraft YOU developed.
Well my friend your simcraft has about as much weight to me as it does to the Blizzard Developers. Zero. Enjoy Theorycrafting dps with Exemplar in EJ you both have alot in common. Consistently wrong about the class while uninformed players take the words posted there and sadly simcraft as gospel.