"The word "good" has many meanings. For example, if a man were to shoot his grandmother at a range of five hundred yards, I should call him a good shot, but not necessarily a good man." - Gilbert K. Chesterton
to underscore the problem, the class DOES NOT NEED MORE RNG.
I had enough of that in firelands. rank on one fight, dont come close on the next.
and now we have an entire tier set involving rng.
This set with less emphasis on COOLDOWN dependency is exactly what retribution needed.
not to mention on any multi target fight your dps would be gimped, take wind lord for example.
And I'm not sure why you believe GC's comment on wasted procs. You wont be wasting TV procs unless you are a bad player and the choiceto take DP ensures none are wasted when u have to refresh inqu so TV can be fired before more CS's
So basically Ret's for the most part in forums have been crying about us being too bursty and we need more sustain. So blizz offers it to us next tier and people are crying about it because its going to be a little bit harder to play. I'm actually really interested to see how this plays out this could potentially make us incredibly strong single target. And while yes there will be classes that will do much less to achieve more most of us dont play ret because its incredibly over powered, you play it because you enjoy it and if you know your class well enough most rets can stand out as the melee to beat. You also dont know what stat weights will be by that time or for that matter what boss encounters will be like. AOE dmg being potentially down just so single target can be up more....hmmm downside? not much of one if at all. Focus the complaints where they are potentially needed like making that buff go from 6 to 8seconds. Understand that this change could be fantastic and be glad they didnt mess with cooldowns. were still gonna have great burst but now we have the ability to potentially sustain it.
Seriously guys, the sky is not falling. It depends on the encounters and how good Ret single target DPS actually is compared to others. I don't mind being the top (or close to the top) single target DPS if it means being mediocre at AOE/cleaving.
SW's hammer > cs(2pc) > hammer > tv puts out more damage in the long run and has a longer duration to boot, protentially a pair more of godly Holy Verdicts under the influence of 20% damage.
DP allows you to not waste Holy Verdict(tm) procs due to Inq maintenance.
HA is a bunch of filler > TV > filler > TV on a shorter duration.. doesnt seem as useful for this tier..
DP is already worthless trash lvling talent and not to be considered for any serious raiding.
HA already competes with SW (and yes outperforms it when stars allign). The new set bonuses and weapon dmg will further down the potency of hammer.
HA brings out the CS>TV>exo>TV>CS>TV spam that further utilizes 5.2 tier.
Just went through the last 10 pages and didn't find any answer,
so sry for asking this if it has already been answered but:
What's current best trinket Comp for Ret?
2/2 Upped DMC + 2/2 HC Lei Shen's?
2/2 Upped DMC + 2/2 HC Darkmist Vortex?
2/2 HC Darkmist + 2/2 HC Lei Shen's ?
Both are not the case atm.
DP adds RNG b ut may allow series of HolyTVs that would skyrocket our sustained/burst (luck-dependent) to all of it and SW has arguments to (better micro-management of debuf and CS-proc, larger span of HP generator to use fully buffed holyTV, etc..).
Those talents must be tested out before saying one or the other is the only way to go.
Disclaimer: this is only true for raiding where you push DPS to the limit (aka when you try to fit into the way raid swings not the raid swinging your way just cuz you're special).
You do not need perfect world to know which talent is better knowing how your class swings.
Currently its SW(more consistant)=HA(best overall when lucky)>>>DP.
With changes in minds + gear scaling its safe to say with t15 4set it will be HA>SW>DP (garajal kinda mimics that).