I think giving rets SPECIFICALLY a raid-utility spell would maybe increase our utility as a SPEC. But nonetheless, if we are at the bottom of the charts, raid utilities won't change that.
All of our utility spells are share with prots/hpals, which gives us as a spec no unique raid-bonus utility. We don't even bring our own buff (The 4% physical damage hardly counts).
I think they should bring back Retribution Aura and make it some sort of Raid-benefit CD like Stormlash Totem. Maybe make it return like 50% of the damage taken by all players in the raid to the caster, something that would be extremely useful on a fight such as Heroic Will with the permanent AoE on the ground. If not that, at least make it benefit our dps a slight bit more by some random mechanic.
While I like the idea of bringing back retribution aura the way you described it... uh would be way to OP in pvp.
Much of the ret damage issues are from pvp balance already...
They just need to improve the RAW damage. They keep playing around with burst like it will help anyone when all it's doing is just taking a shit and cleaning it up (Figuratively, that is).
10% CS damage, 20% TV damage, a bit of everything. Then it's all good.
The main thing that i think is keeping Blizzard away from the idea of ever putting rets near the top is the fact that we are a Hybrid Class. It seems like they always want to keep the solid dps classes (Hunters, mages, warlocks and rogues) on top, while randomly just tossing around the Hybrid classes. And usually, we get the short end of the stick. Rarely does a Hybrid class end up on top; and when they do, they get mega nerfed afterwards as "punishment".
The issue with ret "buffing" is that we scale insanely high.
Increase base damage slightly then damage will be higher (duh), haste will be better, mastery will be better and str will be better.
IMO would make more sense to rework our mastery (too late now..) since that's what makes or breaks all of our abilities, or you could mastery only work off finishers and buff the fuck out of mastery scaling so we have a decent finisher and not a wet noodle finisher.
At the moment if they buff anything it seems like it's going to scale out of proportion too quickly, maybe that's what they fear will happen... still doesn't justify that ret is so far behind on single target dps when that's what we're supposed to be "good" at...
If you'd consider it as, let's say, blizzard works around with a spec every tier but buffs it every three. Then rets will only be buff every three tiers, while warriors every 1 or 2, while pure-dps classes EVERY tier.
This is all statistical and based on no real or past patterns. Again, like I said, if you don't agree with me, then so be it.
I completely agree with your idea of our mastery only working on finishers. That would really improve things consistently. I mean TV's don't really hit as hard as the work spent to charge HP up to use it, but this is because blizzard threw mastery onto several spells.
Last edited by Saferis; 2013-02-01 at 11:37 PM.
Rets don't scale well nor ever did. Stuff like warriors is what always did tho (current arms aside). So using that as an excuse, to fail and aknowledge the dire straits like early tier11, FL progress, maybe? next tier, is pretty poor understanding of the class mechanics tbh.
What I'm saying is that if they increase the power of one of our abilities now mastery + haste is going to have too much of an effect because everything works of mastery now. I didn't mean that rets scale good on gear like warriors do but our abilities as they are now scale well with stats which makes them hard to balance.
You do know that the 15% hastebuff stays after you wipe right? My guild runs 4 tanks untill we hit P2 so we have extra time to do the platforms before we get 15% haste, after that we run 3 tanks.
Sha rekill night:
-4 tanks + nuke as hard as possible on sha to get to P2 asap.
-Gain 15% haste buff.
-Go 3 tanks + leaving 1 person behind on each platform after the first platform.
Just got back from a break, what should our priority be on gear upgrades? (after weapon of course)
Armory: Torchbringer-Bleeding Hollow
"Remembrance of things past is not necessarily the remembrance of things as they were."
T11 WR: 115, T12 WR: 45, T14 WR:44, T15 WR:37, T16: WR:28