sup with threads name
Krekko are you trolling with thread name or did anaxie go emo on you and told you to take it over?
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Even on different fights I'm seeing the same results, excluding Galakras, where we have a long-term AoE fight and I feel pretty strong (even here with gear increase and short breaks between waves I feel like I'm doing worse the better raid DPS gets). Single target fights pretty much match SimC results for me. Fights with short burst AoE phases are not better than single target fights for me. DP / 4Set seem to almost never procc when you need them, they are just not reliable enough to compete with "real good" DPS classes. Just watch your next malkorok kill and watch rogue single target and AoE DPS. Even with insane procc luck at the right time, we will never match their blade flurry numbers. Galakras is the only exception for me because fight length evens out most of the class spikes.
Now I know that all logs depend on how the raid plays together (and can be heavily modified towards a certain player). But our raid, for example, is lead by an elemental shaman and heavily modified towards that , so melee are pretty much all the same. And so I'm seeing pretty close results to what SimC says.
Side note:
What I meant by "same procedure, different addon" is that I'm seeing the same tendency from the start to the end of an addon as I saw it in WotLK / Cata. Agi / int classes seem to go up with increasing gear, and str classes seem to go down (relatively ofc). I'm pretty sure this is what was happening the last expansion in the same way. I thought about this for a while and maybe this is because Str is the only main stat that doesnt passively increase a useful secondary stat, that some classes even get ressources from (agi / int increasing crit), thus making "having more strength" not equal to "having the same ammount of more agility / intellect". This might be stepping over the line a bit, and I can't back up anything with math or calculations. It was just to make you think about it.
Last edited by mmoc030419f5fd; 2014-01-13 at 05:35 PM. Reason: typo
Pretty solid explanation.
The graphs a few pages back show this too - pure mastery build had higher low dps, and pure crit build had a lower range. The balanced build (getting your stat weights equal) had the same range as the pure crit build and a higher low dps, avg dps, and top end dps than the pure mastery build.
Changing subjects - who else is in a 10m and gets to whore adds on immerseus? Fun stuff.
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One of my guildies has 4PT15 from LFR, or 1 piece T16 from LFR as well.
He looted both shoulders and helmet from Ordos today and wonders if the 57 itemlevel increase on 2 items and perfect itemization would counteract the loss of the 4P.
My raids DPS ret uses CLCRet and has his 4pc. Anyone have the string to use for that addon? I don't use CLCRet and have no idea what do put in there.
Need more hunter and feral druid buffs for sure, seriously wtf...
Everyone knows simc aren't worth much in terms of estimating how good a spec is on a raid boss but 90k dps difference from a Feral druid to a Shadowpriest and the feral druid is the one that got buffed recently? Hunters as well... what the hell is going through the heads in the blizzard class balance team...
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I fear GC may only have been the tip of the iceberg, and all other designers are even worse at balancing...