1. #7901
    Quote Originally Posted by Huntingbear_grimbatol View Post
    I got a few builds already, thing is that we don't have set in stone statweights or balance changes might still throw things around. More importantly though "BiS" is going to be so incredibly rare because of sockets, not to mention that a socketed non BiS item is very possibly better than a non socket BiS item.
    Honestly I'm thinking that it's enough to know what trinkets to use.
    Get 5/5 tier at as high ilvl you got, swap around depending on ilvl and sockets on "offset" pieces, beyond that you want to favor some stats (which I'm getting close on completing) but again- *Beta is Beta* things can/will change.

    *edit*
    We also lost hit and exp, making "BiS" even less of a thing.
    Less of a thing and easier to build, all we would want now is to have as much of our best secondaries as possible, only items in question here would be which trinkets would be best.

    Also are current stat weights showing that multi/crit are still our best stats?

  2. #7902
    some haste plateaus look like they will be applicable as well

  3. #7903
    Legendary! Huntingbear_grimbatol's Avatar
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    At the moment haste is our worst stat, not sure if that's 100% correct.
    Crit=Multistrike > mastery > Versatility > Haste
    Iirc, ofc might change. Like I said months ago there's probably some sort of "rule" to get crit/MS, maybe we want their % equal, maybe 2/1 ratio. Simc will tell.
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  4. #7904
    Quote Originally Posted by Rathimis View Post
    some haste plateaus look like they will be applicable as well
    Agreed, which is hugely problematic in my eyes with reforging being removed. 5 slots of enchants and the rare gem slots don't provide me with the level of comfort that we will be able to choose our stats like we can now.

    PS - Anaxie is a guy, he's posted pics.
    Maegore @Maegoree Maegor#1377

  5. #7905
    I don't think ret will ever see the 50% haste plateaus ever again the amount of sockets out current gear has + all it's stats are nuts. I think much like other haste reliant classes like Combat and WW were subject to having horribly slow rotations come wod.

  6. #7906
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    Quote Originally Posted by MBDTF View Post
    I don't think ret will ever see the 50% haste plateaus ever again the amount of sockets out current gear has + all it's stats are nuts. I think much like other haste reliant classes like Combat and WW were subject to having horribly slow rotations come wod.
    But remember, choice is bad, mmkay? I mean, today you choose stats on your gear, tomorrow you choose to let men marry goats! Madness!

  7. #7907
    Quote Originally Posted by PraisetheSun View Post
    But remember, choice is bad, mmkay? I mean, today you choose stats on your gear, tomorrow you choose to let men marry goats! Madness!
    Goats bite too much. Sheep are where its at.
    Maegore @Maegoree Maegor#1377

  8. #7908
    Legendary! Huntingbear_grimbatol's Avatar
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    My biggest dislike is that haste atm is so bad that we don't want it, meaning we're going to be stuck in the sluggish playstyle forever...
    Also, how fucked up is our spec's stat prio if stats that don't interact with our spec is the best? Like how would fire mages or warriors react if crit is terrible for them?
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  9. #7909
    I'm really more worried about mastery, as far as stats go, than any of them. Outside of FV it's horrible, and even in FV it isn't the best. Attunement fails if it can't identify the stat new players should be stacking.

    Haste just appears to have numerous plateaus like Rathimis points out. Where the other stats have fairly linear plots, haste just bounces around everywhere.
    Maegore @Maegoree Maegor#1377

  10. #7910
    Legendary! Huntingbear_grimbatol's Avatar
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    Well every 10% of haste (from rating) lets you use 1 more HoW during SW, if you go with Seraphim let's say being on 5-15-25-35 (%) haste is going to be the points of haste you want, without Seraphim 10-20-30-40-50 (%). Just speculation but that's more or less how we've done it in MoP.
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  11. #7911
    What is disappointing is that if we have major haste breakpoints we will need to hang onto a lot of different pieces because changing one piece will cause a ripple effect not easily solved by numerous gem slots and reforging.

    Edited bc I'm an idiot at times.
    Maegore @Maegoree Maegor#1377

  12. #7912
    Legendary! Huntingbear_grimbatol's Avatar
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    That's just for SW HoW use though, it's not that big a gain but depending on the encounter etc. Might just be a case of us having 1-2 items with sockets that we change gems on- not that complicated tbh.

    It's all in the way blizzard wants to go- gear should be "Oh, higher ilvl- that's clearly better!".
    Which I think is terrible and just another shot in blizzards own leg, removing all forms of effort and time restrictions in the game- and the "skill" barriers...
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  13. #7913
    Can we go back pre mop and remove all bonus gear procs please thank. You

  14. #7914
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    Valor upgrades are ok, chance to gem, chance to warforged, chance on "coin roll", chance to movementspeed?
    Seriously dislike the Diablo style of dealing with loot WoD will have... :<
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  15. #7915
    I despise the valor upgrades. I know many guilds need it for progress and it has replaced the flat 10/20% nerfs added before but it's just a lazy way to add more grind instead of giving us something more interesting to do. I took a 3 month break and suddenly my full heroic geared 2/4 upgraded ret isn't welcome to join any raids that are doing more than 11 bosses in SoO. Such a joke.

  16. #7916
    Quote Originally Posted by Huntingbear_grimbatol View Post
    Valor upgrades are ok, chance to gem, chance to warforged, chance on "coin roll", chance to movementspeed?
    Seriously dislike the Diablo style of dealing with loot WoD will have... :<
    You mean you don't want to make a full crafted set of epics the first week and keep making the Reroll stats item until you get perfect armor stats?!?!?!!!!!?

  17. #7917
    Unique-Equipped: Warlords Crafted (3)

  18. #7918
    Legendary! Huntingbear_grimbatol's Avatar
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    Quote Originally Posted by anaxie View Post
    You mean you don't want to make a full crafted set of epics the first week and keep making the Reroll stats item until you get perfect armor stats?!?!?!!!!!?
    1. (like poster above said) max 3 crafted items allowed equipped at any time.
    2. AFTER you get your BS or garrison BS up it takes 1 day (daily cradft) to get the weapon recipes, 5 more days to get the 655 upgrade recipe for either armor or wep (not both), then it takes another 15! days to get the 665 upgrade recipe (for wep or armor).
    3. *insert funny comment on how little you know about the crafting*

    you require AT LEAST 21 days worth of daily crafts to get ONE 665 item, the armor and weapon upgrade recipes are different, meaning it takes 5+15 days for armor and another 5+15 days for wep. Now you can choose, do you want to enter mythic raids with a 665 (or was it 655?) weapon 100% guaranteed or do you want to gamble on the ONE 2h str wep that drops from highmaul? How much competition do you have for 2h weps? How many clears will you do? OR do you maybe want to go the armor way and end up with 1x 665 ilvl item and 2x 655 ilvl items in the armor tree? I'm most likely going for wep- makes more sense imo.

    Crafting isn't going to provide mythic raiders with a lot of items, like I said you can go get 3 armor pieces at fairly high ilvl but in most cases (esp 2h str users) weapons are better- low number of weps available = better to get wep fast.

    Oh I forgot.
    It's also extremely expensive and depending on what the "Work Order" cds and times will be (1min on beta) it's also going to be an extreme time wall you can't bypass- almost everything is soulbound as well.
    Try leveling on the beta realms- play with your garrison and experience the amount of time things take... it's such a time sink- they've also said that garrisons won't be "mandatory" for mythic raiders. Why? well going by the times I'm seeing for things to start we'll be midway through mythic Highmaul before anything major comes out of the garrison. Yes sure we'll still do it just because it's a good "extra" step to take, that said though- we won't get fully decked out in 640+ items from garrisons... not even close.

    - - - Updated - - -

    Quote Originally Posted by Bonkura View Post
    I despise the valor upgrades. I know many guilds need it for progress and it has replaced the flat 10/20% nerfs added before but it's just a lazy way to add more grind instead of giving us something more interesting to do. I took a 3 month break and suddenly my full heroic geared 2/4 upgraded ret isn't welcome to join any raids that are doing more than 11 bosses in SoO. Such a joke.
    I'd take a grind for a 100% reward than a daily that gives you a chance for reward, or a coin, or warforged, or random sockets...
    Honestly if they made sockets unlockable by valor that would be much better, at least for my taste... I fucking hate "random".
    Last edited by Huntingbear_grimbatol; 2014-09-09 at 09:35 AM.
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  19. #7919
    Quote Originally Posted by Huntingbear_grimbatol View Post
    I'd take a grind for a 100% reward than a daily that gives you a chance for reward, or a coin, or warforged, or random sockets...
    Honestly if they made sockets unlockable by valor that would be much better, at least for my taste... I fucking hate "random".
    Agreed. Look through this thread and the amount of complaining people do about not getting "x" piece thunderforged/warforged. And, you really can't blame somebody for bitching about killing Thok for the 25th time, using coins every roll, and still not having a wf ttt (same for weapon). Now take that and compound it.

    So say mythic has a wf/socket rate equal to 25m soo warforged (which I don't know how accurate this is, but I've seen 25% stated a lot). That means 37.5% will have one or the other, and only 6.25% will have both. 6%. That's fucking mount farming low. Adding a socket with grind currency is so much better than that shit.
    Maegore @Maegoree Maegor#1377

  20. #7920
    Herald of the Titans PraisetheSun's Avatar
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    Quote Originally Posted by Maegor View Post
    Agreed. Look through this thread and the amount of complaining people do about not getting "x" piece thunderforged/warforged. And, you really can't blame somebody for bitching about killing Thok for the 25th time, using coins every roll, and still not having a wf ttt (same for weapon). Now take that and compound it.

    So say mythic has a wf/socket rate equal to 25m soo warforged (which I don't know how accurate this is, but I've seen 25% stated a lot). That means 37.5% will have one or the other, and only 6.25% will have both. 6%. That's fucking mount farming low. Adding a socket with grind currency is so much better than that shit.
    Honestly, this is one of my biggest gripes with the new loot system - I could barely stand Thunderforged in the first place, but I feel like all of this RNG kills the "sanctity" of Mythic raiding. I mean, shit, what if the decider in the World First race each tier isn't even remotely player skill, or hours put in, but who gets the luckiest with TF+socket procs?

    Fuck that shit. I wouldn't shed a single tier if they removed all of it. Want loot RNG? You can go play fucking Diablo.

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