Not to mention all the perks of being an engineer! Parachute, boots, etc
Eng and BS are the top two professions.
Eng for on use with every ES, BS for getting more haste.
just ran a 10m dummy test on the ptr of the crit trinket heres the log.
it now has a 0.81ppm listed in the tooltip and was heavily nerfed from what it was
Currently only reading the Funny Pictures Megathread because the rest of the forums is filled with piss, whiners and pissed whiners.
Is there any ret from here that is streaming ptr?
I would really enjoy watching some heroic ptr boss testing from a ret pov
Hey team! currently on the fence if I'm going to continue playing this game. Will hand reins over to krekko or a regular here who wants to maintain these threads depending on my choice. Likely have a better idea of what is going to happen closer to september.
Bear try to get a theoretical BiS list up to look at. I havn't even looked at all the new gear past trinkets yet <unless those changed too>
How come youve decided to possibly quit ! you seemed pretty psyched up for 5.4
Anaxie, I don't even like you but I'd be sorry to see you go. Good luck and stuff if you decide to quit.
Living the casual life, oh yeah.
Really sorry to see you leave anaxie if you do decide to. Thanks for all the hard work over the past and hope everything turns out good if you do decide to go. I will state i thoroughly enjoyed our duels in shrine when u guys finally went horde.
I`ve been coming to this thread regularly just for the passionate discussion. Without your presence Anaxie, I`m afraid there wont be enough "spunk" to light the fire and people will rather theorycraft for themselves rather than sharing.
CS becomes better whit higher wpn damage, and more mastery as well.
Anaxie is quitting? Does this mean the position of "king of ret" is freeing up? Heh
Sha of Fear Melee hit You 372908 Physical. (766625 Overkill) (Critical)
Begging us to buff is sometimes easier than trying to beat the boss.(Source)
http://blue.mmo-champion.com/topic/2...ppm-mechanics/"We think the cooldown lineup at the start of PvE encounters has gotten out of hand, and it’s having some rather negative effects on gameplay. Particularly with the number of RPPM procs most raiders have these days, the pull has just become way too important. It’s affecting gearing, it’s punishing classes that can’t capitalize on it as well as others, and it’s not how we’d like raiding to work.
To that end, we’re going to make another change to how RPPM mechanics work on the pull. Starting a raid encounter will set every RPPM proc’s “time since last proc” to 90 seconds. That means the more frequent procs will still be more or less guaranteed to go off, but the rarer (and more powerful) procs will just have a high chance. This should hopefully chill things out a little bit, without changing how you play too dramatically. "
Cause fuck burst classes, right?