Anyone have any idea what stat priority is for frost mage in MOP? Should i be going haste, or %20 crit(unbuffed) first?
Also, why is the PVP gear yeilding the strongest dps atm?
Anyone have any idea what stat priority is for frost mage in MOP? Should i be going haste, or %20 crit(unbuffed) first?
Also, why is the PVP gear yeilding the strongest dps atm?
pvp gear is meant to be lower ilevel but be allmost as strong as pve gear, so when they buffed the pvp gear to same ilevel.. it was stronger, and what comes to frost I actually dunno, like it is prolly possible to go for both crit and haste soft caps and at some point we prolly will, and after that its just mastery all the way, but the point i dont know
Ideally we're going for crit cap without molten, so we can use frost armour. Haste and mastery then do their dance around 1:0.8, although the solid numbers have yet to be determined.
That's not how it works. PvP gear is meant to be stronger in PvP in spite of lower ilvl, because it gets PvP Power and Resilience for free. This has nothing to do with any reason it might be performing well in beta testing under item scaling. If it is, there's another reason.
Why not crit-cap with Molten? The X rating points it takes to get 5% crit and go without Molten will buy more than 5% haste. Or did they change that?
Once you´re crit capped without molton (around mid Tier), you strive for mastery, unless they change the buff for icy veins. I put my bet on haste after crit cap with molton at the beginning of the expansion.
Last edited by citizenpete; 2012-07-05 at 12:08 PM.
Matter of combat ratings. We'll eventually crit cap without it regardless, and likely balanced around that fact at the end of the tier or the next one. I was bitching to my guild that crit capping was going to be a lot harder than it should be until I actually looked at gems and enchants. Given how high crit is usually weighted for us, and mixed gems now have twice the ratings on secondary stats, I could see potent gems being the norm for frost. That alone is around 4% crit across 10 sockets. Add actual gear that isn't PVP with one stat on it, and there's a good chance we'd cap out this tier.
Don't get me wrong, we'll use molten prior to natural capping, but we will out gear that. Just a matter of time.
Haste wins out over mastery because of NT, and LB right at haste breakpoints for it. The percentage for BF proccing per tick doesn't change with haste.
Last edited by Kuni Zyrekai; 2012-07-05 at 09:09 AM.
Did you see that: http://us.battle.net/wow/en/forum/topic/6019512952 ?
Haste>Hit>Crit>Mastery
I have made a comment on this on Lhivera's blog.
The simulation can be wrong.
Or it can be because of the use of Invocation with Mage's Bomb and an Elem that scale with haste.
I actually hadn't although the results don't entirely surprise me. It's using invoc, so it's got about 15% of your total time not doing damage. The sim is going to want to minimize that. Also the only thing doing damage while you channel is your bombs, so again a DoT and haste.
I did notice that he fixed NT's proc rate though. I hadn't checked up on that comment tree until now. Wondering if it's giving the water elemental any mastery benefit as well. Mastery shouldn't be that low from what I know.
Last edited by Kuni Zyrekai; 2012-07-05 at 09:51 AM.
Last edited by Nathyiel; 2012-07-05 at 11:47 AM.
With that kind of impact to our secondary stats by the level 90 talents, we have to reforge from encounter to encounter, depending on our choice of level 90 talents?
I don't think so.
The level' s 75 will be changed a lot more than the level's 90 from encounters.
So there's still the crit cap then? How much? Don't think with the itimasation we'll get to a haste cap...