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  1. #901
    Quote Originally Posted by Styx1992 View Post
    Hey, I need little bit of help, I am trying my best to deal more damage with my char (My most recently best was rank 9 in LFR which means I suck worse than anything) but here is my armory ... Working on professions and glyphs right now

    http://eu.battle.net/wow/en/characte...C3%ADne/simple
    Mate you'll also want to check www.howtopriest.com since I'm pretty sure you're missing some pretty basic stuff, there are really good guides written there for Spriests along with a ton of information on more or less anything that has to do with shadow priest DPS. Without any logs and specific questions I can't really help unfortunately. Also fix your gear up as said above.

    Btw, don't use PI... ever :P ToF and DI are much better for any fight at the moment.
    Quote Originally Posted by Dierdre View Post
    We're driving lemon VWs while everyone else is driving Cadillacs. Warlocks are riding in a limo.
    Zoulis of Uknown Entity

  2. #902
    Quote Originally Posted by Zoulis View Post
    Btw, don't use PI... ever
    Does help with belts on H blackfuse if by some strange and convoluted plot you're not sending hunters to do hunter work.

  3. #903
    Quote Originally Posted by Dierdre View Post
    Does help with belts on H blackfuse if by some strange and convoluted plot you're not sending hunters to do hunter work.
    True that, my bad... It's just that I've never even thought of doing belt on heroic since we're running close to 3 hunters and 3 rogues every raid xD And well on anything but heroic won't DI do just fine and help more in the phases inbetween?
    Quote Originally Posted by Dierdre View Post
    We're driving lemon VWs while everyone else is driving Cadillacs. Warlocks are riding in a limo.
    Zoulis of Uknown Entity

  4. #904
    Moderator Yvaelle's Avatar
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    Quote Originally Posted by Dierdre View Post
    Does help with belts on H blackfuse if by some strange and convoluted plot you're not sending hunters to do hunter work.
    Hunters, or Windwalkers, or in the absence of them Warlocks, or in the absence of them anyone bursty on a 1 minute cycle - or in the absence of all of the above - a DoT based motionless class that sucks at single target and has no way to cheese the belt debuff mechanic ><

    We're pretty much the worst choice, a Mistweaver would probably be a better call than us ^^
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  5. #905
    Mechagnome soulyouth's Avatar
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    idk with levitate the belts weren't that bad on heroic, don't get me wrong I'm glad I'm never doing them again since the hunters/monks do them for us, but it was't too bad since the only movement you did was to keep in range of the weap.
    Last edited by soulyouth; 2014-05-10 at 07:32 PM.

  6. #906
    Quote Originally Posted by soulyouth View Post
    idk with levitate the belts weren't that bad on heroic, don't get me wrong I'm glad I'm never doing them again since the hunters/monks do them for us, but it was too bad since the only movement you did was to keep in range of the weap.
    This. /tenchar

  7. #907
    Greetings!

    Ive a few total noob questions that havent been answered in the (by now quite outdated) guide.

    1.) What glyphs would you guys suggest nowadays? Atm im running PW:S, FM and VE. Is the SW glyph worth it for increased dps or is it mostly a pvp thing?
    2.) Is Mind Spike actually useful or am i missing something? Afaik i dont exactly want to get rid of all my dots so whats the point of that spell?
    3.) I assume that im only supposed to cast DP with 3 orbs present? How does it interact with Solace when i use DP with less than 3 orbs... i mean, i do get more mind flay casts in. Does it increase or decrease dmg?

    Thats about it. Sorry for my ignorance and thanks in advance for your help!

  8. #908
    Quote Originally Posted by Aranes View Post
    1.) What glyphs would you guys suggest nowadays? Atm im running PW:S, FM and VE. Is the SW glyph worth it for increased dps or is it mostly a pvp thing?
    Glyphs vary on a fight to fight basis depending on mechanics and strategy. I usually run Mind Spike, Mind Flay, Inner Fire, Inner Sanctum and Weakened Soul, swapping as each fight requires.

    Quote Originally Posted by Aranes View Post
    2.) Is Mind Spike actually useful or am i missing something? Afaik i dont exactly want to get rid of all my dots so whats the point of that spell?
    You're missing something. If an add MUST die ASAP (before your DoTs have the chance to roll for at least half their duration), you use Mind Spike. E.g. Unstable Sparks on spoils when tank/heals screw up or are retarded recount whores, Mind Controlled targets on Garrosh, Nazgrim's banners, etc.

    Quote Originally Posted by Aranes View Post
    3.) I assume that im only supposed to cast DP with 3 orbs present? How does it interact with Solace when i use DP with less than 3 orbs... i mean, i do get more mind flay casts in. Does it increase or decrease dmg?
    "Casting Mind Flay while your target is affected by your Devouring Plague causes your Mind Flay to deal 33% additional damage per orb consumed by Devouring Plague."

    That's on the tooltip...

  9. #909
    Hey man!
    Thanks for your answers

    Quote Originally Posted by Dierdre View Post
    You're missing something. If an add MUST die ASAP (before your DoTs have the chance to roll for at least half their duration), you use Mind Spike. E.g. Unstable Sparks on spoils when tank/heals screw up or are retarded recount whores, Mind Controlled targets on Garrosh, Nazgrim's banners, etc.
    I knew i missed something. Makes perfect sense

    "Casting Mind Flay while your target is affected by your Devouring Plague causes your Mind Flay to deal 33% additional damage per orb consumed by Devouring Plague."

    That's on the tooltip...
    Yea,.. i guess i could've worded that one differently.

    My thinking is as follows:
    1.) cast DP with 3 orbs:
    - pro: DP does 3x damage
    - con: takes alot longer to get to 3 orbs

    2.) cast DP with 1 orb and the Solace and Insanity talent:
    - pro: DP is up more often which allows to cast more buffed Mind Flays aswell
    - con: less DP and Mind Flay damage

    Now that i've typed that one out i suppose that it would be pretty equal, right?

    This is my first priest so please excuse those brainfarts :P
    Last edited by Aranes; 2014-05-11 at 04:23 AM.

  10. #910
    Quote Originally Posted by Aranes View Post
    Hey man!
    Thanks for your answers


    I knew i missed something. Makes perfect sense


    Yea,.. i guess i could've worded that one differently.

    My thinking is as follows:
    1.) cast DP with 3 orbs:
    - pro: DP does 3x damage
    - con: takes alot longer to get to 3 orbs

    2.) cast DP with 1 orb and the Solace and Insanity talent:
    - pro: DP is up more often which allows to cast more buffed Mind Flays aswell
    - con: less DP and Mind Flay damage

    Now that i've typed that one out i suppose that it would be pretty equal, right?

    This is my first priest so please excuse those brainfarts :P
    It's almost always way more beneficial cast DP with 3 orbs.

  11. #911
    Quote Originally Posted by Aranes View Post
    Hey man!
    Thanks for your answers


    I knew i missed something. Makes perfect sense


    Yea,.. i guess i could've worded that one differently.

    My thinking is as follows:
    1.) cast DP with 3 orbs:
    - pro: DP does 3x damage
    - con: takes alot longer to get to 3 orbs

    2.) cast DP with 1 orb and the Solace and Insanity talent:
    - pro: DP is up more often which allows to cast more buffed Mind Flays aswell
    - con: less DP and Mind Flay damage

    Now that i've typed that one out i suppose that it would be pretty equal, right?

    This is my first priest so please excuse those brainfarts :P
    What you described as a Pro on the 2nd example is actually the biggest Con of all :P and the reason we use DP with 3 orbs strictly. Since the dmg scaling on DP and MF is linear 3 casts of 1 orb DPs + MF will have the same dmg potential as 1 cast of 3 orb DP + MF. Meaning you're using way more GCDs that you could be doing sth else with ( Normal MF for instance or sth ) to end up having the same DMG output in the end of the day.

    The only instance where using DP with 2 orbs is useful is if you start a fight with 0 orbs. You pop DP with 2orbs so you can have all your proccs affect DP + insanity since they've generally fallen off if you have to waith for a 3rd Mind Blast.
    Quote Originally Posted by Dierdre View Post
    We're driving lemon VWs while everyone else is driving Cadillacs. Warlocks are riding in a limo.
    Zoulis of Uknown Entity

  12. #912
    Well, thats why i asked
    Thanks a lot for the clarification!

  13. #913
    hey guys, i just have a quick question.

    whats the most effective way to off heal currently?
    i know most don't really have to do it at current gear levels, but I'm going to be playing shadow on my very under geared alt, in my guilds very undergeared alt run lol.

  14. #914
    Vampiric Embrace, T90 (Divine Star is incredibly strong if the raid is stacked) and Prayer of Mending. Anything else would negatively affect your dps by a fair amount. If you really need it, there's always Flash/Binding Heal lol

  15. #915
    Bloodsail Admiral Frmercury's Avatar
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    NEVER cast Symbiosis Tranq.

    Ever.

  16. #916
    Quote Originally Posted by Frmercury View Post
    NEVER cast Symbiosis Tranq.

    Ever.
    Confession: I use it on Immerseus to heal people from the puddle pulse.

  17. #917
    thanks guys lol, good to know its the 3 spells i assumed it to be.

  18. #918
    Moderator Yvaelle's Avatar
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    Quote Originally Posted by Kevkul View Post
    Confession: I use it on Immerseus to heal people from the puddle pulse.
    I am sure they are very grateful for the +10 hp you give them
    Youtube ~ Yvaelle ~ Twitter

  19. #919
    +10 hp with the healing buff ofc.

  20. #920
    Quote Originally Posted by Masterik View Post
    +10 hp with the healing buff ofc.
    Hey, I get at least four stacks of the buff too. So like +54 hp

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