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  1. #921
    I'm looking for some advice regarding shadow! I am an utterly terrible DPS player - doing it makes me panicky and stresses me out (and I barely scraped through Brawler's Guild to rank 8 on the fights where I needed to play shadow...) but since I am in a period of illness with a bit more time on my hands I thought I might try it again. That, and I've received quite a few nice pieces of gear that our DPS didn't need.

    First off, thank you for the awesome guide regarding stats and priorities by the way. One thing I would really like though is UI suggestions! I've only ever really healed (aside from a brief moment of flirting with tanking a couple of expansions ago) and so my UI is very very healing centric. What sort of addons (aside from WeakAuras which I am aware I should be using) might be worth picking up for DPSing? This includes things such as better name plates and things to help me track DoTs over different adds. Preferably ones that are built such that even a novice shadow priest wouldn't be overwhelmed by them or mess things up.

  2. #922
    Shadowed ui frame + mouseover macros, affdotspriest, these are the must addon. Then you can add tellmewhen / weakaura, halo pro, gnosis.

  3. #923
    Weakauras, tidyplates, weakauras, shadowed unit frames, weakauras, gnosis, weakauras.

    Did I mention weakauras?

  4. #924
    Thanks! Given that out of them I had only heard of Weakaura, I think I have some more exploring to do!

  5. #925
    Can someone check what is wrong with AMR?
    http://www.askmrrobot.com/wow/gear/u...naros/souldmas

    Im using the custom weight from H2P
    6 int
    5.2 sp
    5 hit
    18215 4.5
    crit & mastery 3.5
    18215+ 2

    But im missing 0,06 hit.

    I know i can get the extra hit from upgrading the wrist or the trinket but im waiting for tomorrow if i can get the wrist from spoil.

  6. #926
    You need to enable the "At least mode" in the weight editor so it insures you have at least the hit cap.

  7. #927
    Moderator Yvaelle's Avatar
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    Missing 0.06 hit isn't really too big a deal, you will miss 1 in ~1700 spells, which is 17 times rarer than being 1% under hit cap. In any case though ya - enable the at least mode and it should work
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  8. #928
    About AMR and hit caps http://blog.askmrrobot.com/2012/11/h...bout-hit-caps/

    Quote Originally Posted by Yvaelle View Post
    I am sure they are very grateful for the +10 hp you give them
    Soon we can chain it with Amplify Magic!!

    Symbiosis Tranq reminds me of that old saying, "imagine a Beowulf cluster of these" -- it'd still be utterly shite.
    "When i am done with you, you won't trust your own mind."

  9. #929
    Moderator Yvaelle's Avatar
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    Ya Symbiosis Rejuv would be stronger (oh look! warlocks are stronger at something! ) we could take the same 8 GCDs of channeling and instead roll out 8 rejuvs on the raid - and do like... infinity times more healing than Symb: Tranq (because it does nothing).
    Youtube ~ Yvaelle ~ Twitter

  10. #930
    Quote Originally Posted by Zoulis View Post
    What you described as a Pro on the 2nd example is actually the biggest Con of all :P and the reason we use DP with 3 orbs strictly. Since the dmg scaling on DP and MF is linear 3 casts of 1 orb DPs + MF will have the same dmg potential as 1 cast of 3 orb DP + MF. Meaning you're using way more GCDs that you could be doing sth else with ( Normal MF for instance or sth ) to end up having the same DMG output in the end of the day.

    The only instance where using DP with 2 orbs is useful is if you start a fight with 0 orbs. You pop DP with 2orbs so you can have all your proccs affect DP + insanity since they've generally fallen off if you have to waith for a 3rd Mind Blast.
    You should use a 2 orb DP any time you have a (non-haste) proc active that increases your affdots dot strength by 24% (which is, like, any SoO trinket) and they will run out before you can get a 3rd orb. I believe for haste procs it doesn't matter if you use 2 or 3 because Mind Flay doesn't benefit from them as much because of the GCD cap restricting how many you can cast and so it is worth casting with 2 orbs particularly if the 3rd orb will come after the buff has fallen off.

    See Sheytan's wonderful blog for the math: http://mfinsanity.blogspot.ca/

  11. #931
    Immortal Winter Blossom's Avatar
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    I know the best choice is "Solace and Insanity", but I changed to "From Darkness, Comes Light" and I love it. So many procs and no having to rely on standing still.

    I honestly prefer it...

  12. #932
    Quote Originally Posted by Winter Blossom View Post
    I know the best choice is "Solace and Insanity", but I changed to "From Darkness, Comes Light" and I love it. So many procs and no having to rely on standing still.

    I honestly prefer it...
    There is no such thing as "the best choice". Every talent in that tier is the best at certain scenarios. Yes, even mindbender.

  13. #933
    Quote Originally Posted by Dierdre View Post
    There is no such thing as "the best choice". Every talent in that tier is the best at certain scenarios. Yes, even mindbender.
    In most situations in SoO Insanity is still superior.

  14. #934
    Quote Originally Posted by Kevkul View Post
    In most situations in SoO Insanity is still superior.
    Fair enough. Yet a common misconception is that it is vastly superior on almost every scenario. And it's not. Each talent is slightly better than the others on specific scenarios, and most of the time FDCL is almost par with MFI.

  15. #935
    Quote Originally Posted by Dierdre View Post
    Fair enough. Yet a common misconception is that it is vastly superior on almost every scenario. And it's not. Each talent is slightly better than the others on specific scenarios, and most of the time FDCL is almost par with MFI.
    I agree. The community has a tendency to treat everything that's not the best as garbage even though it's really close :/

  16. #936
    I like FDCL on Dark Shaman, Nazgrim, and Spoils - Insanity on the rest. I'm not sure if that's "right" or not, but it's been working for me so far.
    Quote Originally Posted by Frioz View Post
    I find it to be a very common internet argument to use "all the people hate (insert whatever you hate)" therefore they should listen to all the people (just you).

  17. #937
    Quote Originally Posted by HDPriest View Post
    I like FDCL on Dark Shaman, Nazgrim, and Spoils - Insanity on the rest. I'm not sure if that's "right" or not, but it's been working for me so far.
    My first attempts at H Malkorok and H Thok I ran with FDCL. Not much of a difference really.

  18. #938
    Nice to know, thank you! We all know Insanity is good, but I do love the extra mini-burst and movement from FDCL when it's feasible.
    Quote Originally Posted by Frioz View Post
    I find it to be a very common internet argument to use "all the people hate (insert whatever you hate)" therefore they should listen to all the people (just you).

  19. #939
    Quote Originally Posted by HDPriest View Post
    I like FDCL on Dark Shaman, Nazgrim, and Spoils - Insanity on the rest. I'm not sure if that's "right" or not, but it's been working for me so far.
    I use Mindbender on Protectors and Norushen, and FDCL on Spoils, Thok and Garrosh.

  20. #940
    Moderator Alarinth's Avatar
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    Quote Originally Posted by HDPriest View Post
    Nice to know, thank you! We all know Insanity is good, but I do love the extra mini-burst and movement from FDCL when it's feasible.
    My problem with FDCL is I often end up in a situation of 2 procs and 3 sec left on my dots. Just a matter of more practise of course, but my point is I often end up in situations where I either waste a proc of FDCL or lose a split second uptime of my dots. When I play with MF:I I have an average uptime of 98.5%, with FDCL this drops significantly, down to 91% or so. I guess that's part of why I am not seeing the benefit of this talent...
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