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  1. #841
    NIce post, thank you!

  2. #842
    Bloodsail Admiral Frmercury's Avatar
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    Dark Binding was made baseline, it's Focused Mending now.

  3. #843
    Moderator Yvaelle's Avatar
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    Quote Originally Posted by Frmercury View Post
    Dark Binding was made baseline, it's Focused Mending now.
    O.O

    So wait I'm confused - Shadow can always cast Renew, ProM, and Life Grip in Shadowform now?

    Then they deleted glyph of focused mending, and made glyph of dark binding into glyph of focused mending?

    So weird!
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  4. #844
    Bloodsail Admiral Frmercury's Avatar
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    Quote Originally Posted by Yvaelle View Post
    Shadow can always cast Renew, ProM, and Life Grip in Shadowform now?
    Correct

    Quote Originally Posted by Yvaelle View Post
    and made glyph of dark binding into glyph of focused mending
    This.

  5. #845
    Moderator Yvaelle's Avatar
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    Quote Originally Posted by Frmercury View Post
    Correct



    This.
    Interesting move! I wonder which direction they plan to take us - will this prelude a greater emphasis on support healing - or will this be all the healing we have, as prelude to cutting out Flash Heal and T90 healing? *ponders*
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  6. #846
    Herald of the Titans Keosen's Avatar
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    Can you remove Sardonyx and Adventurine from the first post it's really unhelpful for someone who will read it for first time.

  7. #847
    Quote Originally Posted by soulyouth View Post

    I wanna be alli again so sick of troll, want to be a male human again with my wizard mog
    But Troll is bestest! I wish I could be Ally troll.

    Quote Originally Posted by Yvaelle View Post
    O.O

    So wait I'm confused - Shadow can always cast Renew, ProM, and Life Grip in Shadowform now?

    Then they deleted glyph of focused mending, and made glyph of dark binding into glyph of focused mending?

    So weird!
    Huh... I wasn't expecting that change at all.

  8. #848
    Bloodsail Admiral Frmercury's Avatar
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    Shadow has been that way for months and months now, do you two even Shadow?!

  9. #849
    Quote Originally Posted by Frmercury View Post
    Shadow has been that way for months and months now, do you two even Shadow?!
    Only the most crazed of us play shadow.

  10. #850
    Im switching to shadow for WoD, curious if there has ever been discussion about mind blast CD(8sec now on live) being affected by haste? Would make me a very happy ex-warlock!
    Last edited by Glnger; 2014-03-09 at 08:04 PM.

  11. #851

  12. #852
    care to elaborate?

  13. #853
    Moderator Yvaelle's Avatar
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    Quote Originally Posted by Glnger View Post
    care to elaborate?
    That discussion is about as old as Mind Blast - we had it during MoP Beta and it wasnt as fun as you think (it feels spammy when its like 4 second cooldown, or faster).
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  14. #854
    Bloodsail Admiral Frmercury's Avatar
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    Quote Originally Posted by Glnger View Post
    care to elaborate?
    We don't have it, we're not going to have it based on everything the Devs have said.

  15. #855
    Quote Originally Posted by Yvaelle View Post
    That discussion is about as old as Mind Blast - we had it during MoP Beta and it wasnt as fun as you think (it feels spammy when its like 4 second cooldown, or faster).
    I never said spammy or anything of the sort. I simply said haste would affect the cooldown, much like a few other spells currently in the game. obviously not at a 1:1 value

  16. #856
    Moderator Yvaelle's Avatar
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    Quote Originally Posted by Glnger View Post
    I never said spammy or anything of the sort. I simply said haste would affect the cooldown, much like a few other spells currently in the game. obviously not at a 1:1 value
    I know you didn't say spammy, I said spammy regarding when we had haste reducing the Mind Blast cooldown 1:1 during the MoP beta.

    I agree our resources should scale with haste, but the way to do it would be something like Coalesce (from my shadow redesign thread a few months ago):

    Coalesce - *new* - Passive - regenerate 1 Shadow Orb every 30 seconds, cooldown reduced by haste.

    Shadow Orbs are more valuable than Holy Power - so we can't just spam Mind Blast like Crusader Strike - but something like Coalesce would solve a a few problems all at once:
    - resources now scale with haste
    - start fights with max orbs
    - fight downtime (Roleplay/lore, transitions, room swaps, etc) doesn't penalize Shadow (can't Mind Blast) while benefitting cooldown-based specs (hunters, locks, mages, rogues, etc - who partially recover their burst cooldowns/resources)

    The problem it would create is that Haste would become yet more valuable than it already is - but with the loss of DoT snapshotting I'm expecting a big drop in the value of haste in WoD - so this could make haste valuable again
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  17. #857
    Quote Originally Posted by Frmercury View Post
    We don't have it, we're not going to have it based on everything the Devs have said.
    Still the only resource system in game that doesn't scale with haste. Someone mind pointing this out to Chadd?
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  18. #858
    The Patient Aica's Avatar
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    The new cooldown reduction stat isn't going to affect short cooldown spells?
    {[( )]}

  19. #859
    Bloodsail Admiral Frmercury's Avatar
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    Quote Originally Posted by Aica View Post
    The new cooldown reduction stat isn't going to affect short cooldown spells?
    First off I haven't kept track if Readiness is still a stat they're going to try, secondly we wouldn't know what it reduces and what it doesn't yet.

    #waitforbeta

  20. #860
    Moderator Yvaelle's Avatar
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    Aristari, Verain and I were theorizing how the cooldown reduction stat could work - and we concluded the only way they could really pull it off fairly would be for it to scale like mastery* - having different %'s for different specs. Readiness would have to apply only to baseline spells - so it couldn't apply to Power Infusion because it would benefit power infusion over DI or ToF - with any amount of base readiness - that's just awkward for the talent choices.

    Similarly how it would interact with Mindbender is troubling - since Mindbender is a Shadowfiend replacement talent, it should scale if Shadowfiend does - but since it would benefit Mindbender but not FDCL and Insanity - it would break the tier choice. To make a CDR stat valuable to Shadow, where it would only benefit Shadowfiend - it would have to be massive - Shadowfiend is such a tiny % of our damage, that Shadow would need to gain like 80% CDR for the same readiness rating that a hunter would gain for like 15% CDR (because they have so many cooldown buttons).

    Overall, I don't feel they are going to go live with the Readiness stat - even when they toyed with the idea through the CDR reduction trinkets in SoO - they found it super problematic balancing it - particularly for casters - and particularly for Shadow amongst casters - so casters didnt even get a CDR trinket.

    Personally I think the solution is to just make different stats good for different classes - and stop trying to make every spec care about every stat equally - Readiness could be good for hunters and terrible for Spriests. Haste could be amazing for Spriests and terrible for hunters - and rather than Blizzard going to Defcon 1 and nerfing Spriests - they could just call that 'fair enough'.

    I agree it sucks when an item drops and is covered in stats that nobody cares about - but the best solution to fix that IMO is to allow greater reforge customization.

    ie. 100% of one stat - so that a spirit / haste item isn't 'bad' when we're above hit cap - because we can just make that spirit into crit or mastery - but haste/crit is better because it's more flexible - it's haste/crit when we want that, it's spirit/crit if we go disc for a fight, etc


    Edit: sorry I was just rereading the thread and noticed I wrote haste at the start where it says mastery* now, I meant mastery - my mistake ><
    Last edited by Yvaelle; 2014-03-19 at 06:01 PM.
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