LOL where to start:
-Awful and Predictable Story
-Ridiculous Affix Combinations
-Cheesy Villains with lame dialogue
-No chat lobbys
-Nephalim buff was lame and poorly implemented
Kiting mobs forever in inferno was boring at release, group play was not enjoyable at inferno some classes were totally useless past act 1 (I haven't played since I cleared it so I don't know what its like now). The IAS nerf while I agree was needed was poorly handled and also implemented at a terrible time. It should of been implemented before release. Did anybody even remotely fucking test this game on harder difficulties internally at Blizzard? Yeah it sold millions of copies riding off the coattails of the Diablo and Blizzard names and that alone.
No runewords, horadric cube or anything carried over from Diablo 2. They will probably implement it in the future expansion just so people buy it which is total corporate bullshit. All of that should of been brought to this game and then added totally new things to the franchise in the next xpac. That right there shows total lack of innovation and creativity.
I personally know roughly 50 people who purchased this game and 1 of them is still playing and they play it extremely casually, they're still playing nightmare/hell. I did get my money's worth based on time spent but that doesn't change the fact that the game was a major disappointment and huge failure on behalf of blizzard. People that are claiming 3 million people play it a month. You know that includes bots...
You people that are defending this game are either being paid to support it in this forum or you are easily pleased, either way good for you and I'm glad you're getting paid for such a menial task or having fun playing. (Or Both)