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  1. #1

    Spicing up World PvP: The Bounty System


    World of Warcraft PvP: The Bounty System


    Introduction

    World of Warcraft has developed many ways for a player to satisfy their PvP itch. From battlegrounds, to arenas to world PvP, there are many ways to defeat other people, in game, for fun or for competition. What I hope to introduce is another PvP system that pits horde and alliance against each other in an Azeroth (and Outlands) wide hunt for a bounty. With the new expansion coming out that puts the Horde against the Alliance in a new land, what better time would there be to implement this system? The bounty system will have eligible players hunting other eligible players for gold rewards, new titles, new items and conquest/honor points.

    Summary

    The Bounty System in World of Warcraft is an idea proposed to achieve 3 objectives:

    • To bolster the amount of World PvP, per server, as well as getting people out into the game world.
    • To kickstart a system where those, who wish to only use their game time to PvP, are able to keep a steady income just like those who only PvE.
    • To help bring together server PvP communities.

    How does it work?

    Just like how we used to queue for a battleground or arena by talking to an NPC in each capital city, there will be an NPC that will queue the player into the bounty system. Queuing in this case is more like accepting the “term & conditions” of allowing yourself to be hunted and to hunt other players. Once you have accepted, you will not only see how much you are worth but the amount of players, of the opposite faction, that you are able to hunt as well as what they are worth. If a player has a bounty, they will see how many other people are after them. A player must be level 80-90 to sign up for the bounty system. A player may cancel their queue by going back to the NPC, once they have done this they are out of the bounty game and will have to wait a while to get back in. This is to help avoid exploits.

    To aid in hunting your target(s), there will be NPCs and bounty hubs, scattered throughout Azeroth and Outlands that aide in tracking a target down by giving hints about their location. Each NPC will give up to 3 hints and depending on the NPC, they will differ. Bounty Hubs are neutral sanctuaries (maybe) and provide a player with rewards via”Head of” token turn in. For now, a player may have as many targets as they want. However, once one of their targets has been killed by another bountyhead, they will lose that target and will have to reaccept their bounty again. The Bounty system only work within the open world. IF you kill your target in a battleground or arena, it does not count.

    Each player will be worth a different amount. A new player who has not done much PvP in their character lifetime may only be worth as little as 100g or a small amount of honor and conquest points. If you’ve just killed your server’s only High Warlord/Grand Marshal/Gladiator then they might be worth anywhere from 1000g-3000g and/or a large amount of honor and conquest points, as well as a guaranteed title. There is no cap on the amount of worth you can be at.
    The system takes into the account these variables when determining bounty amount:

    • Arena Rating (averages the 2v2, 3v3, & 5v5 ratings)
    • Battleground Ratings
    • Battle ground objectives achieved
    • PvP Feats of Strength
    • PvP Achievements
    • PvP Titles
    • Total Honorable Kills
    • HK calculation that evens out the disparity of total HKs gained vs HKs gained per “x” vs character creation date.
    • Faction Leaders killed
    • Factions NPCs killed
    • Character Level (In this case, 80s will be worth less than 90s)

    Put into action, this is how the system works: An alliance player, Rougerogue, accepts the bounty of an Undead Mage named “Underpowered”, the ally player can see that “Underpowered” is level 90 and that he is worth 2500g. Rougerogue seeks out an NPC that can tell him where Underpowered might. For some reason, Underpowered is killing newbs in STV but the NPC tells Rougerogue that Underpowered was last seen hanging with trolls in a jungle. Rougerogue sets out where he thinks his target is. He searches up and down STV until an icon appears on his map indicated that his target is in range. The only warning that Underpowered gets is seeing a small icon above the head of Rougerogue. Yes, even in stealth. Gold is rewarded for those that kill their bounty head. If Rougerogue manages to kill Underpowered then he can loot the “head of” token from Underpowered and return it to a Bounty Hub for a reward. Technically, if another player turns in that same victim’s “head of” token before you, they can reap the full reward while you get the base. Players’ who are grouped when a bounty is killed, will have the rewards split between them.

    When a player’s bounty has been administered, that player’s bounty will be reset to a base amount. A player’s base worth takes into account these variables:

    • Character Level
    • HK calculation that evens out the disparity of total HKs gained vs HKs gained per “x” vs character creation date.
    • Faction Leaders killed
    • PvP Titles
    • PvP Achievements
    • PvP Feats of Strength

    Underpowered’s base worth is be 1000 gold. This might be because he is a “Warlord/Duelist and level 90.
    Rougerogue’s base worth is 800 gold. This might be because he has a killed every Horde faction leader.

    ALL “WORTH” IS CALCULATED AS GOLD.

    On PVE realms, being in range of the target flags the target for the bountyhead only. So no one else can join in on the attack unless they too have that same bounty or the victim is in a party so that the group members may help defend their friend.

    Rewards

    Players will be rewarded for turning in “Heads of” tokens as well as defending themselves against bountyheads.

    • Turn “Heads of” tokens in for gold rewards depending on the worth of the bounty.
    • Earn Bounty Titles through defeating bounties and bountyheads. “Rougerogue the Bounty Master” or “Underpowered the Bounty Hunter”. Obviously they could come up with better names.
    • Receive conquest and honor points for defeating bounties and bountyheads.
    • Gain access to more transmogrification gear.
    • Buy pvp items unique to the bounty system. Like:

    o A trinket that roots and grounds any mount/flying mount, within X range, for X seconds.
    o A trinket that allows humanoids to be tracked that works for X seconds.
    o An invisibility potion that clears dots
    o A potion that works like the engineering rocket boots.

    Closing

    This system should work to keep people from sitting in capital cities waiting for a queue. It should work to get them out into the world again, at least for those who participate. It should work to get people playing together in the world again and not just instances, whether they are hunting in packs or playing together to watch over a friend. It might kindle friendly competitions, in faction, as people attempt to get the highest bounties. In my opinion it would be nice to actually make money while PvPing, so there’s a plus. If Blizzard implemented this and did it right, I believe it would help start to a fire under WoW’s PvP content in order to get it cooking again.

    TL;DR – Bounty system in World of Warcraft that players give consent to be a part of. Yay or Nay?

    I'm apologizing now if there are typos.
    Last edited by Blueline; 2012-07-11 at 09:29 PM.

  2. #2
    To be honest, it sounds pretty nice. I'd participate.

  3. #3
    The Lightbringer Tekkommo's Avatar
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    I didn't read it all, but it sounds interesting.

    Would probably be better posted on their forums though.

    I loved being a BH in SWG.

  4. #4
    Quote Originally Posted by Tekkommo View Post
    I didn't read it all, but it sounds interesting.

    Would probably be better posted on their forums though.

    I loved being a BH in SWG.
    I think i'll do just that.

  5. #5
    Probably the best idea i`ve seen on mmo-champ about wow world pvp.

    ---------- Post added 2012-07-11 at 10:18 PM ----------

    @Blueline post here link from bnet forum when you post it, i just want to give you like there
    Loved by Few, Hated by Many, Respected by All

  6. #6
    Quote Originally Posted by Dakz View Post
    Probably the best idea i`ve seen on mmo-champ about wow world pvp.

    ---------- Post added 2012-07-11 at 10:18 PM ----------

    @Blueline post here link from bnet forum when you post it, i just want to give you like there
    Here's the battle-net link. http://us.battle.net/wow/en/forum/to...0898596?page=1

    And thank you.

  7. #7
    Legendary! Blueobelisk's Avatar
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    It's okay. The prize is a little too good. What's stopping me from getting a nice person in the system and logging on an alt on their faction and then they let me kill them?

    Zzz looking for graphic artist, PM me for details on project.

  8. #8
    Old idea been kicked around forever. Would it be fun? Yes. Will people exploit it to no end? Yes. Which is why blizzard said they won't do it.

  9. #9
    Bloodsail Admiral chemicader's Avatar
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    I like it very very very much, I was looking for something exactly this. Explanation is in my sig for those who get the hint.
    http://www.mmo-champion.com/threads/...time-with-lore 4th specs from a pure lore standpoint.
    http://www.mmo-champion.com/threads/...0#post17518830 Read / Add your ideas for new endgame formats/variables.

  10. #10
    Quote Originally Posted by Blueobelisk View Post
    It's okay. The prize is a little too good. What's stopping me from getting a nice person in the system and logging on an alt on their faction and then they let me kill them?
    Kinda like Win-trading in arenas? I suppose Blizzard could do the same thing that they are doing with arenas. Ban players who abuse the system. Or ban them from playing in the Bounty system. The rewards are just examples of what it could be. As long as the incentive is good enough, people should play.

    Quote Originally Posted by lockedout View Post
    Old idea been kicked around forever. Would it be fun? Yes. Will people exploit it to no end? Yes. Which is why blizzard said they won't do it.
    I'm sure it's an old idea, I mean bounties in games are not new but it is new when it comes to WoW. I understand that people could exploit the system but hey, that's what Blizz GMs are for.

  11. #11
    I meant it's been mentioned in wow before and due to the exploiting it won't have powerful rewards. GM can't even tell you are wintrading. If it gave vanity items as a reward it would be a better idea.

  12. #12
    Quote Originally Posted by lockedout View Post
    I meant it's been mentioned in wow before and due to the exploiting it won't have powerful rewards. GM can't even tell you are wintrading. If it gave vanity items as a reward it would be a better idea.
    How about vanity + gold. I really don't think people would search entire zones to kill a guy for a transmog item. It needs more incentive while being able pad the exploits. Maybe something like a reward decay?

    I'm really not sure though. Damn exploiters havin' ta ruin everythang!

  13. #13
    Quote Originally Posted by Blueline View Post
    How about vanity + gold. I really don't think people would search entire zones to kill a guy for a transmog item. It needs more incentive while being able pad the exploits. Maybe something like a reward decay?

    I'm really not sure though. Damn exploiters havin' ta ruin everythang!
    It doesn't have to be items. It could spam your name across server or something server wide so everone saw your name. People like being reckognized.

    If it was a title or mount I would make it last 24 hours.

  14. #14
    Pit Lord Malgru's Avatar
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    Just one thing - the worth needs to be account wide tracked, due to a lot of things becoming account wide in Mists. For example, my hunter has 40k HKs - which would be tracked like you said - but my DK is 2.4k rating in RBGs. So I think both my DK and my hunter should be worth more.

  15. #15
    Bloodsail Admiral Duito's Avatar
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    You stole my idea your bastard! I will find you...in game, and kill you!
    No you enhanced my unfinished idea 90 fold, congratulations
    http://www.mmo-champion.com/threads/1158831-Bounties
    Shall I be dramatic and say "You haven't heard the last of me,"?

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  16. #16
    Quote Originally Posted by Duito View Post
    You stole my idea your bastard! I will find you...in game, and kill you!
    No you enhanced my unfinished idea 90 fold, congratulations
    http://www.mmo-champion.com/threads/1158831-Bounties
    Lol, believe it or not, I had not read your thread before I made mine. I had been throwing the idea around for a while and finally decided to post it.

  17. #17
    Dreadlord rektlol's Avatar
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    personally i think it should just be like eve where you go to some NPC and just put money on someones head, none of this queueing crap.
    this game sucks

  18. #18
    Herald of the Titans Mehman's Avatar
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    no titles, and it'll be fine. if you can get a tittle like that, i know atleast 5 of my friends who will be jumping on me to log my character on the opposite faction so i can first chain-kill them and get enough "credit" or w/e, and then kill me for a tittle.
    Last edited by Mehman; 2012-07-12 at 05:18 AM.


  19. #19
    I like it so much! The bounty hunters have finally come to Azeroth!

    Justice will be done by hook or by crook ...


  20. #20
    The Lightbringer vian's Avatar
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    The system would get soooooo exploited.
    Still, it sounds rather fun.
    Quote Originally Posted by bizzy View Post
    yeh but lava is just very hot water

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