Originally Posted by
Clattuc
Well, it did run eight years, and it was steadily improving (and slowly growing) for the last four of those years. Its biggest limitation was the 2001-era graphics which finally did get a little embarrassing, although I'll still take its free form, sand storm blown Tatooine over the IMAX theme park of TOR's version.
The whole "ordinary person" thing was this canard deriving from Smedley's infamous "Uncle Owen" remark. His brilliant mind fart was that supposedly everyone wants to be Luke Skywalker or Darth Vader. Well guess what, if you put 200 or 300 thousand players into a game, all milling around the plazas and bouncing around the cantinas, they can't all be Luke Skywalker! They can't all be "special." You can drown them in cutscenes and NPC dialog telling them they're special, while the guy in the LAN cublicle next to you goes through his cutscene telling him he's The Chosen One, but really... they can't all be special.
I was with Galaxies from the very start, and we didn't worry about that stuff at all! We weren't "ordinary" people, we were people! who had a chance to live and work and fight in this amazing Star Wars universe with kaadu and the waterfalls of Theed and Anchorhead and Yavin and so on. You could be mayor of your own beautiful city, you could man a multiplayer starship in space battles, you could put flowers at Beru's grave, you could take down a krayt dragon, you could tour a player built museum of weapons and paintings and fish tanks and all sorts of lovely nonsense. There was nothing ordinary about it, except in the minds of some grumpy suits who never "got" the game in the first place.
And what happened with that game is what's going to happen here eventually - they had about 300 thousand souls who wanted to play and be in that world, especially when Jump to Lightspeed added a state of the art (STILL state of the art) space component. But World of Warcraft made SOE/LEC's eyes light up with dollar signs like a Scrooge McDuck cartoon. All of a sudden 300k looked like chicken feed next to Blizzard's 5 million (at the time). So they effectively jettisoned most of the players they had (wrenching game changes will do that, even if the new game has its merits) in pursuit of those mythical millions.
But Warcraft was a game IP from the very beginning, created for that purpose, adapted repeatedly for that purpose. The entire universe was conceived and optimized to create what WoW became. Star Wars will never touch that. Lord of the Rings will never touch that. If they make a Harry Potter MMO, it won't hit those WoW numbers either. So they essentially demolished the SWG community for nothing, as Smedley has more or less admitted.
But even then, after the shattering, after the dev wipeout, after the server merges, people drifted back, and younger devs moved in, and good new content appeared on a steady schedule. People had fun. It wasn't for everybody, no game is, but there were memories and adventures created in that game that Old Republic will be extremely lucky to match.