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  1. #1
    High Overlord Hilde's Avatar
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    Will cross-realm zones affect chances of getting a rare?

    I'm talking about your fire turtles, lightning worgs and ghoscrawlers. Will there be competition cross server now to get them, or are those spawns connected to your own server only?

  2. #2
    It will probably lower your chances of getting one, but they are called Rares last I checked.

  3. #3
    Brewmaster Cyph3r's Avatar
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    I think there's still some confusion on how cross realm zones work. It's not like you're temporarily visiting another realm, or people are temporarily visiting yours, it's one zone, that is just shared across all in a group. It's persistent across them all. That means that any rare mobs that spawn within that zone are also shared. If one spawns, it's up and available for any and all players across all the realms linked to that zone, to wander in and kill or tame. In a way, yes, it somewhat limits your chances, but only in that the number of players who have access to the zone, and thus the mob, is much higher.

    I think the best way to describe it is a Venn diagram. Anything that happens in the cross realm zone, is essentially happening in both (or all) zones that are linked:
    - The Hunter's Creed -
    "This is my pet. There are many others like him, but this one is mine. He is my best friend. He is my life. I must master him as I master my life. My pet, without me, is useless. Without my pet, I am useless."

  4. #4
    High Overlord Hilde's Avatar
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    Yeah that was what I was worried about. I am already on a high pop server and conpetition is high even though it's not as active as before d3 and this extremely long patch. Maybe they won't do it with a high pop server like mine, or maybe they will seeing as there are such few hordies here. It might take some of the perks out of being on a low pop server though.

    Nevertheless I have been searching a lot to get them before this is implemented, just in case. It has given me some cool anipals

    I'm curious to see what zones and servers they'll do this with.

  5. #5
    I think cross-realm zones will be implemented between low population zones, to help both. I do not see Blizz linking a high population realm with anyone, what would be the point?

  6. #6
    I'm willing to assume blizzard is smart enough to not create any more problems or confusion with it, and will just keep rare spawn points out of those zones to begin with.

  7. #7
    I really don't see how that's going to help low population servers.

    Is it going to help me fill my raid spots with quality raiders? No.
    Is it going to help the economy of the servers by increasing the amount of items on the AH? No.

    This might have been helpful if we still had quests that required a group to be completed but we know that Blizzard is going away from that route.
    The only thing it will do is create more competition for whatever resource can be found in that area.

  8. #8
    The Patient Schaapa's Avatar
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    It's a band-aid fix for low pop realms. So that you will see more than 2 other players in low level zones while leveling your character.

  9. #9
    Pandaren Monk Christan's Avatar
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    Quote Originally Posted by Saffa View Post
    I think cross-realm zones will be implemented between low population zones, to help both. I do not see Blizz linking a high population realm with anyone, what would be the point?
    sending people from the high pop to a lower pop, so there is less competition for quests?

    but this opens up a whole nother can of worms where world pvp is concerned.
    would suck if you couldn't help a friend out because he was phased into the other server...
    or perhaps when you party he gets pulled away back to w/e xover you are on, so you can't help em get revenge....
    idk....

    maybe low pops merge with med pops and high pops get left alone...?
    Still I cry, tears like pouring rain, Innocent is my lurid pain.

  10. #10
    There is actually no way that this can be anything but detrimental to the economy of low population or low activity servers. You will run into people out in the world more often which is generally a good thing, but there will be a profound negative effect on the availability of goods. What they are trying to do from my understanding of what has been posted on it, is fill up currently empty zones by bridging multiple low population realms together for that zone. The trouble this causes is that it creates competition for things such a mining and herbalism nodes and enemies with certain types of drops (elementals for volatiles for example) that normally don't exist on low population realms. Correspondingly because of the low number of farmers, items like these are already scarce on the auction house. On High population realms, the increase competition for farming is offset by the increased availability of goods on the auction house and the lower, more stable prices a large amount of competition creates.

    When this competition comes to low population realms, farming mats will be more difficult, but there will be no corresponding increase in AH availability because the competing miners/skinners/herbalists take their goods to other realms. This will lead to scarcity of materials, frustration, and devastated low population server economies which will drive even more people to abandon them in favor of high population ones where they can play the auction house rather than farming.

  11. #11
    High Overlord ritsunero's Avatar
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    i believe it should be as rare as pets are now but heres a thought what if they gave you aa quest line that once you accepted allowed you to see the rare pets but as hunter only so other classes couldnt farm our pets after you get all the said rare pets you go back turn the quest in and get a title and achievement ,so basicly an attunement quest just for hunters

  12. #12
    Quote Originally Posted by Hilde View Post
    Yeah that was what I was worried about. I am already on a high pop server and conpetition is high even though it's not as active as before d3 and this extremely long patch. Maybe they won't do it with a high pop server like mine, or maybe they will seeing as there are such few hordies here. It might take some of the perks out of being on a low pop server though.

    Nevertheless I have been searching a lot to get them before this is implemented, just in case. It has given me some cool anipals

    I'm curious to see what zones and servers they'll do this with.

    zones will link dynamically based on how many players are wandering around in it. When ever there are little to no players in a zone, the server will link that zone to to the corresponding zone on other servers in the same battle group until there is a workable number of players all wandering around in that zone. But if there are too many players in a zone it will start splitting the zone up into smaller clusters so any given zone will never have too many or too few players.

    This will have almost no effect on high pop servers, if their world zones are already swarming with players the zone will not link with other servers but it will have a big effect on low pop servers where suddenly you will actually see other players out in the world that you may not be seeing at the moment.

    As has already been pointed out, this will have no appreciable benefit to the issues of the availability of resources on Low-pop auction houses (and may make it worse) and low-pop raiding guilds. So yeah, It's not meant to solve all problems, it mostly alters the feel of the game as played outside of cities and raids.
    Last edited by Grubjuice; 2012-07-20 at 03:12 PM.

  13. #13
    Scarab Lord TJ's Avatar
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    I'd imagine so ^^ unless they up the spawn rate in the cross-realm specific zones or something.

  14. #14
    High Overlord Hilde's Avatar
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    Do spawn rate of nodes increase the more people are in it? Even if it does, I could see how this would be a bad thing for farmers on low-pop servers and consequently the economy.

    And if the zone-linking is dynamic doesn't that mean if I get up really early in the morning(which is how i've gotten most of my rares) I might meet other players camping as well, simply because the zone is pretty empty then.(even though i have competition at times like 6 am) Some of the northrend ones are even on the frostbitten achievement so it's not only competition from hunters. Also people killing them for the heck of it.

  15. #15
    Quote Originally Posted by Hilde View Post
    And if the zone-linking is dynamic doesn't that mean if I get up really early in the morning(which is how i've gotten most of my rares) I might meet other players camping as well, simply because the zone is pretty empty then.(even though i have competition at times like 6 am) Some of the northrend ones are even on the frostbitten achievement so it's not only competition from hunters. Also people killing them for the heck of it.
    yeah, pretty much.

  16. #16
    Warchief Velthy's Avatar
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    I dont think there will be any rares in cross realm zones.

    Signature made by my best friend Aryiana.

  17. #17
    The way I understood cross-realm zones, if your server is already populated, then chances are you will see very few people from other realms. It is like you have a cap for the number of players in any given zone.

    But yes, this will surely affect the chances of getting a rare. Since you will most likely never see am empty zone again.

  18. #18
    What about high populated where basically everyone is Horde/Alliance. Will we see more opposing faction players through these cross realm zones thing?
    "Druid must be boss, Hunter is just Drain-monkey.

    Hunter scatter this rogue.
    Hunter drain that priest.
    Hunter where is frost trap. Bad Hunter! No banana!
    Hunter where is flare? No flare, you get replaced by retarded warrior!"

    -Huainy

  19. #19
    Hyjal will always be populated on decent population realms.

    Things like Sholazar however... will probably be at risk.

    It's only going to affect zones that have a perpetual low population in them. They can also alter them at will based on realm, if a zone suddenly gets an influx of people on a realm for an extended period of time, etc.

  20. #20
    More players = more potential hunters. So...yes?

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