Originally Posted by
Kilee25
I do think there is some merit to learning your class so much better than everyone else that you excel within the confines of the group, even though the limitations of the class are worse than the others. In general, every guild I've ever been in only has a handful of players who are even coming close to reaching their class potential. In my last guild we had a couple hunters, a ret pally, and one rogue who were approaching their simcraft values. Everyone else was far below what they should have been able to do. In my current guild, I'm almost an entire iLevel group below the rest of the raid, and outdpsing everyone in it even though I shouldn't be able to.
So I think that's what Dragon is saying..... However, I think what Joyful is saying is that there are some guilds out there where everyone is playing to their potential. And if you find yourself in a guild like that, and playing a class that "can't hang", you just end up being dead weight, no matter how good a player you are. I've never been in or seen a guild like that.... but I'm sure there are some out there....
I personally have 6 85s, of all different varieties of classes, and I can definately say there's a divide in how quickly each class scales and how much DPS they can dish out at each gear level. I can think of many fights where I could swap out one character for another and do 5k more dps immediately. So I suppose if I found myself in a guild that was like that, the notion of "this one character is my main" would have to get thrown out the window. You would have to bring the class the guild told you to, and let go of any attachements you had for one class only... all this to say, if you're that kind of person, does the worry about how much DPS a single class does really affect you? If priests end up being on the low end of the scale, you just don't bring them, and move on with your game. I'm reminded of guilds who got the Nefarion first kill by bringing 17 druids or something stupid like that - that's the kind if guild I imagine when I think of things like "class potentials" actually mattering to a guild... for every other guild out there, who cares, really? The skill of the individual player probably matters far more.
However, I imagine shadow will always have its niche, no matter how bad it gets. That is - multi-target dotting. There's only a few classes that work the same in that regard, and it's usually good to have a few players who can do it well. If I were in a more competitive raiding guild, I'd probably learn to multi-dot like a bad-ass, if nothing else, if my priority was making sure my shadowpriest was desired for the the raid...