I meant that we were buffed comparing to live (beford these changes)
Also u said DI nerf was fine?
1 proc per minute maybe 2 with mastery, is that fine? You know what it is, it's a complete talent waste.
As i said, it could be tweaked to reduce proc rate/ remove proc rate if it's on one or 2 targets (so it only procs as of one dot dmg)
Being buffed means absolutely nothing when comparing it to live numbers. The only thing that really matters is how we will perform compared to others in 90 content. As it stands right now, we will be middle-bottom of the pack.
Also, I didn't say that the DI nerf was fine. I said that it's fine if MBs CD benefited from haste again. If it benefited from haste, our resource generation would scale with haste, and a low-chance for an increase on that ala DI would be acceptable. Since it doesn't however, no matter how much haste we have we generate orbs at the exact same rate, meaning that haste is a slightly worse stat because of it.
Blizzard would not do something where they reduce the proc rate if it's on multiple targets based on their design decisions recently to attempt to keep tooltips uncluttered and easy to understand. Attempting to include the stipulation on the talent that it's proc rate is different based on the # of targets SWP is on is not only confusing to a casual player (potentially), but also awkward to use in practice.
How is this confusing? The talent procs on SW:P ticks. Dot up more targets, get more ticks, get more procs. I think anyone over the age of 13 could figure that out. Also how is it awkward? Multi doting is part of being a shadow priest. This talent simply gives you and extra benefit from multi doting.
the reason that mind sear was nerfed was because they buffed our mastery, mastery was proccing mindsear
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After this patch shadow is a 100% useless spec. It seems Blizzard wants to all priests playing healing.
And i guess you aren't agreeing with me either?
---------- Post added 2012-07-19 at 11:29 AM ----------
But then Blizzard should figure out. That mind sear should not proc of mastery and then buff it's dmg instead..
- The way they handled this is totally retarded, cus once u get more mastery u will get more procs, and they would have to nerf it even more.
As my point - blizzard is thinking with their ass! Like really, even my littlebrother would come up with a better idea than them!
Now when they see u gain more mastery they're like "Oups, this is not working.. Let's come up with a new way, which could've been avoided if they took things into consideration.
Im sad , but hey then i can choose between one of my 6 other classes as they also fucked up our healing specs!
Last edited by mmocc81b3c8690; 2012-07-19 at 09:32 AM.
Sigh.
I honestly think that, unless something drastic changes, Shadow isn't going to be used in Progression come MoP. For all Blizzard's "Oh, we won't make you choose certain talents, we want you to play the spec how you want" they've pretty much just pigeon holed shadow now. Mindbender *still* remains the biggest DPS increase for us from talents and while DI was probably a little too strong on multi-target fights it's now utterly, utterly useless in any single target fight.
Sear nerfs don't make sense, even if it is benefitting from Mastery. Unless we're top by a long, long way on AoE (which, I dont believe that we are) it wasn't needed.
Apparitions are now a pointless mechanic almost. Might as well make them have a chance to proc an orb and at least make them useful, but oh well.
As much as I love my Shadow priest I think I might have to reroll just to get a raidspot, yay.
ascendance have 2 min cd while dp hit 200k+ and use evert 5sec. sw:i bugged and count swp from other sp
Last edited by Aleaa; 2012-07-19 at 11:31 AM.
btw i'm sure that these nerfs killed our mood as we saw them. but did you guys read the patch notes for other classes? everyone got nerfed to the ground except for one or two abilities. this is not spriest doom in any way.
Drain Soul damage decreased by 66.6%.
Crusader Strike damage and additional damage decreased by 19%.
Chi Burst damage and healing reduced by 92%.
Chi Wave damage and healing reduced by 85%.
Zen Sphere damage was reduced by 78% and healing was reduced by 91%. AP scaling was reduced by 75%.
Dream of Cenarius now increases healing done by your next healing spell by 30%, down from 70%.
just look at those numbers
just dks, hunters, shamans and warriors remain untouched regarding the dps abilities.
also someone said something about sear nerf in one of the upper posts. they fixed and buffed our mastery and it procs more sear ticks. imagine that with a 50% proc chance in the future. would be like "oooooooh"
EDIT: typos
Last edited by Crudelitas; 2012-07-19 at 11:47 AM.
Here's a few points though, which people overlook. The buff to Mastery means increased proccs on Mind sear. Could be a reason for the nerf I guess.
Same goes for Divine Insight.
I agree that 5% feels a bit weak though...
But I can see how Mastery becomes a lot better than crit now, when it's tied with a talent such as DI.
Last edited by Juicebox; 2012-07-19 at 11:57 AM. Reason: Was a bit slow there, I'll leave the post up anyway.
That Zen Sphere nerf is HUGE, but necessary.
And what about mages:
Frost Nova now has a 12 yd radius.
Ice Lance damage decreased by 19%.
Frost
Frostbolt damage decreased by 19%. Also causes the target to take an additional 8% damage from your Frostbolt and Ice Lance, and your Water Elemental's Waterbolt, stacking up to 3 times.
Major Glyphs
Glyph of Icy Veins was reworked: Your Icy Veins causes your Frostbolt, Frostfire Bolt, and Ice Lance spells to split into 3 smaller bolts that each do 160% damage, instead of increasing spell casting speed.
TO THE GROUND BABY!
Mastery is gonna be huge now. Multi-dotting all the way.
frost mage thing is a bit complicated. the damage is nerfed by 19% BUT they're having a stacking debuff on the target now, which means only first three frotbolts-ice lances will be hitting too low compared to the way it was. and the others will be hitting harder by 5%. i wouldn't call that a nerf. but they added a ramp up time at least.
what i don't understand is making apparitions proc off of crits AND reduce the damage. making one of these changes would be reasonable because of the mastery fix/buff, but both of them?
oh and also reducing DI proc chance to 5% is also a bit harsh.