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  1. #1

    Mists of Pandaria Beta - Build 15952

    Mists of Pandaria Beta - Build 15952
    A new beta build will be deployed on beta realms soon. We will be updating these notes frequently, so keep checking back! Don't miss another new Item Upgrade string, ITEM_UPGRADE_STAT_AVERAGE_ITEM_LEVEL, indicating that Valor Upgrades are still in the works!

    Set Bonus Changes
    Originally Posted by MMO-Champion
    Druid (Forums / Skills)
    • Item - Druid T14 Guardian 4P Bonus - Increases the healing received from your Frenzied Regeneration by 10% and increases the dodge granted by your Savage Defense by an additional 5% (was 10%).

    Paladin (Forums / Skills)
    • Item - Paladin T14 Protection 4P Bonus - Increases the healing done by your Word of Glory spell by 10% (was 20%) and increases the damage reduction of your Shield of the Righteous ability by 10%.

    Priest (Forums / Skills)

    Warrior (Forums / Skills)



    Achievement Changes
    Originally Posted by MMO-Champion
    Feats of Strength

    Pandaria Raid
    Dungeons & Raids
    • Straight Six was reworded: Deactivate six Empyreal Focuses within 10 seconds of eachother, and then defeat Elegon in Mogu'shan Vaults on Normal or Heroic difficulty.



    New Items
    For a full list of the new items, check out WoWDB!

    Level Type Spec Slot Name
    1JunkCache of Sha-Touched Gold
    1JunkMarauder's Gleaming Sack of Gold
    90OtherMisty Satchel of Exotic Mysteries
    90LeatherHeadReplica Shado-Pan Helmet
    516LeatherPhysical DPSLegsLegguards of Failing Purification
    503LeatherPhysical DPSLegsLegguards of Failing Purification
    90MailHeadReplica Shado-Pan Helmet
    503MailPhysical DPSShouldersWaterborne Shoulderguards
    516MailPhysical DPSShouldersWaterborne Shoulderguards
    90PlateHeadReplica Shado-Pan Helmet
    78DaggerPhysical DPSOff HandHigh Warlord's Razor


    Strings Changes
    Originally Posted by MMO-Champion
    • DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS1 - Hall of the Crescent Moon
    • DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS2 - The Imperial Mercantile
    • DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS3 - The Emperor's Step
    • DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS4 - The Imperial Exhcange
    • ITEM_UPGRADE_STAT_AVERAGE_ITEM_LEVEL - Item Level
    • REPORT_PET_NAME_CONFIRMATION - Are you sure you want to report %s for inappropriate pet name?
    • TRANSFER_ABORT_XREALM_ZONE_DOWN - Transfer Aborted: cross-realm zone is down



    Spell Changes
    Originally Posted by MMO-Champion
    Mounts
    Flying

    Ground

    Companions
    • Lucky is no longer a Battle Pet.

    Druid (Forums)
    • Clearcasting no longer affects Nourish.
    • Frenzied Regeneration health amount was changed, see the tooltip.
    • Moonfire damage reduced by 10%. DoT base damage reduced by 30% and SP scaling reduced by 10%. Duration of DoT reduced by 22%.
    • Wrath damage reduced by 13%.

    Balance
    • Eclipse now increases all all Arcane / Nature damage done by 15% during Solar / Lunar Eclipse, down from 20%.
    • Mastery: Total Eclipse now increases the bonus damage from Eclipse by 15%, down from 20%.
    • Starfire damage reduced by 13%.
    • Sunfire damage reduced by 10%. DoT base damage reduced by 30% and SP scaling reduced by 10%. Duration of DoT reduced by 22%.

    Restoration

    Hunter (Forums)
    • Arcane Shot weapon damage reduced by 32% and additional damage reduced by 52%.
    • Glaive Toss base damage doubled, but the primary target will take 4 times as much damage from each strike, down from 8 times. AP scaling was doubled to 20%.
    • Serpent Sting damage was reduced by 20%.
    • Steady Shot damage was reduced by 29% and additional damage was reduced by 75%.

    Talents
    • Barrage now costs 30 Focus, down from 40. Weapon damage to secondary target doubled.
    • Blink Strike damage bonus upon blinking tripled.
    • Glaive Toss now costs 15 Focus, down from 20. Damage bonus was halved.
    • Lynx Rush damage doubled.
    • Powershot damage to secondary targets doubled and Focus cost halved.
    • Thrill of the Hunt now has a 30% proc chance, up from 20%.

    Beast Mastery
    • Beast Cleave now strikes all other nearby enemy targets for 30%, up from 25%.
    • Focus Fire now grants 6% haste per stack, up from 5%.
    • Kill Command damage and scaling reduced by 30%.

    Beast Mastery & Survival

    Marksmanship

    Survival

    Pets
    • Bite damage was reduced by ~20%.
    • Claw damage was reduced by ~20%.
    • Smack damage was reduced by ~20%.

    Mage (Forums)
    • Frost Bomb damage was increased by 10%.
    • Frostfire Bolt damage was reduced by 7%.
    • Ice Lance damage was reduced by 7%.
    • Molten Armor now reduces all physical damage taken by 6% instead of reducing the duration of all harmful Physical effects used against you by 25%.

    Talents

    Arcane
    • Arcane Barrage's damage is increased by 25% per Arcane Charge, up from 20%.
    • Arcane Blast damage was reduced by 10%. Damage is increased by 25% per Arcane Charge, up from 20%.
    • Arcane Charge now stacks up to 6 times.
    • Arcane Missiles's damage is increased by 25% per Arcane Charge, up from 20%.

    Fire

    Frost

    Major Glyphs
    • Water Elemental: When in Assist mode and in combat, commanding your Water Elemental to Follow will cause it to stay near you and autocast Waterbolt when your target is in range.

    Monk (Forums)

    Talents

    Brewmaster
    • Avert Harm now has a 3 min cooldown, up from 1 min. Duration reduced to 6 sec, down from 15 sec. Reworked: You cause 30% of all damage party and raid members within 10 yards take to be re-directed to you. The damage received through Avert Harm can be Staggered.

    Mistweaver
    • Renewing Mist mana cost reduced to 4.58% of Base Mana, down from 6.55%.
    • Soothing Mist now has a 25% chance to generate 1 Chi, up from 20%.

    Windwalker

    Paladin (Forums)

    Talents
    • Divine Purpose: Abilities that cost Holy Power have a 25% chance to cause the Divine Purpose effect, up from 20%. Now has an 8 sec duration.
    • Eternal Flame additional damage reduced by 72%.
    • Holy Avenger now has an additional effect: Abilities that generate Holy Power will deal 30% additional damage and healing.
    • Sanctified Wrath now has an additional effect for Protection: Avenging Wrath also increases healing received by 20%.

    Retribution
    • Divine Storm weapon damage increased by 12.5%.
    • Exorcism damage reduced by 15%.
    • Sword of Light now jncreases the damage you deal with two-handed melee weapons by 10%, down from 20%.
    • Templar's Verdict now does 280% was (260%) weapon damage plus 1,918 (was 1,633).

    Retribution & Protection

    Priest (Forums)

    Talents
    • From Darkness, Comes Light now grants 50% additional damage from the Surge of Darkness proc, up from 20%.
    • Power Word: Solace now has a 1.5 sec cast time, down from 2 sec. Base damage increased by 50% and SP scaling increased by 185%. Mana restoration reduced to .7% of maximum mana, down from 2%.

    Shadow

    Shaman (Forums)

    Talents

    Enhancement
    • Flurry now grants 15% attack speed, down from 20%.

    Restoration

    Warlock (Forums)
    Affliction

    Demonology

    Destruction

    Pets

    Warrior (Forums)
    Protection
    • Shield Barrier now absorbs ((max((AP - 200% of STR) * 200 / 100,25000% of STA / 100) * 1) / 3) damage for the next 6 sec.

    Racials
    Blood Elf

    Draenei

    Troll
    • Berserking had a wording change to melee, ranged, and spell haste, rather than attack and casting speed.

    Professions
    Jewelcrafting
    • Many Jewelcrafting spells no longer require a Simple Grinder, and instead require a Jeweler's Kit.

    Raid & Dungeon Abilities
    • Amethyst Pool Lasts 60 sec. Lasts 1.33333333333333 min.
    • Arcane Blast Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 20% 25% and mana cost of Arcane Blast is increased by 125%. Effect stacks up to 4 6 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast.
    • Blade Rush General Pa'valak throws his sword at an enemy's location, inflicting 100,000 120,000 Physical damage to all players within 4 yards on impact. Once the sword lands, General Pa'valak charges to it, inflicting 100,000 120,000 Physical damage to all players within 4 yards, knocking them back.
    • Blade Rush General Pa'valak throws his sword at an enemy's location, inflicting 100,000 120,000 Physical damage to all players within 4 yards on impact. Once the sword lands, General Pa'valak charges to it, inflicting 100,000 120,000 Physical damage to all players within 4 yards, knocking them back.
    • Bulwark Protects the caster in a defensive shield, absorbing 1,000,000 damage. 6,000,000 damage.
    • Destabilizing Energies Exposure to Total Annihilation causes lasting negative effects, rooting the enemy in place and inflicting 75,000 stunning the enemy and inflicting 45,000 Arcane damage every 2 seconds until the target is healed to full health. 80 of max health.
    • Detonate Explodes, inflicting 200,000 500,000 Fire damage and increases all damage taken by 5%.
    • Discharge Inflicts 28,500 Inflicts 35,625 Arcane damage to all enemies.
    • Dread Shadows Inflicts 20,000 Inflicts 30,000 Shadow damage and increases Dread Shadows damage taken by 10%.
    • Energy Cascade Inflicts 95,000 Inflicts 166,250 Arcane damage to all enemies within 5 yards.
    • Enveloping Darkness Envelopes an enemy in darkness, inflicting 8,000 12,000 Shadow damage every 3 sec.
    • Maddening Shout Inflicting 45,000 Shadow damage every 2 Inflicting 65,000 Shadow damage every 3 sec and causing all enemies to hate each other, players regain their sanity after taking 30,000 damage from another player.
    • Overwhelming Fear Terrorizes an enemy, inflicting 50,000 200,000 Shadow damage and fearing them for 10 sec.
    • Pheromones Every 2 seconds, Pheromones inflicts 15,000 20,000 Nature damage to allies within 300 yards and increases damage dealt by Pheromones by 10% for 1.25 min. 2 min.
    • Radiating Energies Inflicts 9,025 Inflicts 19,000 Arcane damage to all players inside the Energy Vortex.
    • Shadowburn Burns an enemy target's soul, inflicting 0 30,000 Shadow damage every 2 sec for 20 sec.
    • Spray Water bursts from the ground at an enemy's feet, inflicting 97,500-205,000 100,000 Frost damage to all enemies within 2.5 yds and increasing their Frost damage taken by 16% for 15 sec. 10 sec.
    • Stability Flux Low on health, the Celestial Protector pulses arcane energy, inflicting 19,000 23,750 Arcane damage to all enemies.
    • Tempest General Pa'valak unleashes a tempest, inflicting 50,000 70,000 Nature damage to all players within 60 yards and negating the next 30,000 points of healing on the target.
    • Titan Gas Titan Gas fills the room, dealing 20,000 25,000 Frost damage every 1 seconds to all players and energizing any constructs, increasing damage dealt by 0% and attack speed by 25%.
    • Total Annihilation Inflicts 146,250 Inflicts 219,375 Arcane damage to all enemies in area.
    • Unstable Bolt Inflicts 100,000 Inflicts 150,000 Shadow damage, but costs the Unstable Sha 15% of its total health to cast.
    • Wind Bomb A violent explosion of wind inflicts 250,000 350,000 Nature damage to all players.
    • Wind Bomb Wind Lord Mel'jarak hurls a volatile bomb at a player, inflicting 100,000 Nature damage to all players within 5 yards, knocking them back.

    Misc
    Last edited by chaud; 2012-08-08 at 04:57 AM.

  2. #2
    That's a lot of JC fixing/correcting.

  3. #3
    Orcboi NatePsy's Avatar
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    Dat Baneling...

  4. #4
    The Lightbringer Huntaer's Avatar
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    Do u do all the red and green text by hand? That sounds like a lot of work haha.

  5. #5
    Watch out for those Rogue changes, man

  6. #6
    The Lightbringer Lora's Avatar
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    hooray for balance nerfs ._.

  7. #7
    wouldnt it have been easier to just say JCs dont use a simple grinder anymore lol?

  8. #8
    The Unstoppable Force
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    If those were the "exiting" shaman changes they talked about earlier - I'm *slightly* unimpressed.

    Amazing sig, done by mighty Lokann

  9. #9
    Baneling pet O.o

  10. #10
    Quote Originally Posted by Huntaer View Post
    Do u do all the red and green text by hand? That sounds like a lot of work haha.
    Nope, these are our first draft automated notes. I'll come back with a second draft in a ~10 minutes that is more accurate and then rewrite it all by hand to make it easier to read.

  11. #11

  12. #12
    Well, whaddaya know. TO THE GROUND PALADINS.

  13. #13
    Herald of the Titans Kuniku's Avatar
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    was expecting more priest mana based changes other than just nerfing solace . . .

  14. #14
    Deleted
    Stop nerfing warlocks, we already suck D:

  15. #15
    Deleted
    So they nerf the moonkin dot timer and completelly screw moonkins, a couple of weeks later they fix the huge mistake and revert to the 18 secs and now they nerf it to 14 secs again??

    This change completely screws multi-dotting for us.

    Lower the damage but keep the timer the same -.-

  16. #16
    Epic! Raxxed's Avatar
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    Woooooooohoooooooo!
    Avert harm nerfed!
    No more ridiculously op monk tank CD
    Thanks Rigg for your inspiring post on the official forums <3

  17. #17
    What is with those HUGE hunter nerfs

  18. #18
    Quote Originally Posted by Venziir View Post
    If those were the "exiting" shaman changes they talked about earlier - I'm *slightly* unimpressed.

    If you're talking about the post in the class balance thread, they never said exiting

  19. #19
    sweet baby jesus

  20. #20
    So... Why are they nerfing Shadow damage?

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