For those concerned about the water, it looks a lot better/diff in game that screenshot didnt do it justice![]()
Oh! I was wondering what they were going on about. I even waited out the entire in game night in Queensdale for the sun to come up so I could have a look at some more water. I assumed they tried it themselves and were complaining about their results, not the screenshot.
What you see in the screenshot isn't water. It's one of the magitech energy walls they have in Rata Sum so you don't fall off the edge.
Last edited by Mif; 2012-07-23 at 11:27 AM.
I don't know.
To me, it looks like the "Tweaked" image has no Anti-Aliasing at all.
Is it possible to get a comparison image with all AA completely disabled, just to make sure?
The "Normal" image looks like a quincunx filter, which essentially blurs the whole screen (probably the worst form of AA). Are there no ingame options to use MSAA, or at least Super-Sample AA?![]()
i5-2500 - HD 7970 Ghz - 16GB DDR3 Ripjaws - 90GB OCZ Vertex 3 / 120GB HyperX 3K / 2x WD Caviar Black RAID0
I just want proper anti-aliasing, I loathe FXAA - if I wanted everything to be blurry I would just get drunk.
The problem right now is that you kinda have to use FXAA and post-processing or there will be jaggies everywhere and I hate them more.
(I know I can force AA on my video-card and I will but currently it's a little buggy).
/endrant
You don't need that for GW2, regular conrtol panels work for both Nvidia and ATI, the ATI is slightly bugged at this point though.
The FXAA Injection Tool's own site is here:
www assembla com/spaces/fxaa-pp-inject/
Read "How_to_inject" for instructions.
Downloads of different stable versions can be under "Files", just use the latest to get most options and optimized shader calculations.
Though, I suggest that you try out SweetFx instead, since it is an evolution of SMAA, FXAA and some of our FXAA Injection Tool code.
forums guru3d com/showthread.php?t=368880
I prefer to use NvInspector to force some real AA instead, the profile can also be found together with the FXAA downloads, but make sure that your card can handle Anti Aliasing at x8 and Anisotropic Filtering at x16, else you will end up with a slideshow.
Ambient Occlusion is also turned completely off since it bugs regarding transparency and clipping.
Regardless of choice, if you use a post processed AA filter or hardware AA, always remember to turn the in game FXAA off.
Last edited by FXAAViolator; 2012-10-16 at 02:19 PM.