Since everyone is thinking it, I'll ask...what should we read into the fact that you, and not GC, is now responding to posts in this forum?
That I’m not as busy as others are right now (which is a terrible understatement).
Back in the Black Wing Decent and Bastion of Twilight myself and a few friends of mine discovered that dots already on the target don't actually get re-evaluated when their caster receives a large haste boosts such as heroism and time-warp. This forces you to reapply your dots so that their period of ticking is shortened by the haste gain.
As you can probably tell this is quite a hassle. Especially as an Aff lock with mucho spell haste procs. Is this still the case?
Yes. The parameters of a DoT are determined at cast time. This may be a good time to explain one related topic though: Refreshing DoTs and whether that recalculates their parameters. For several classes, we have various mechanics that allow you to refresh or extend an existing DoT. In some of these cases, doing so recalculates their parameters; in other cases, it does not. Why the inconsistency, you ask? The rule we follow is that if the mechanic allows you to perpetually extend one DoT forever, it needs to recalculate. If it isn’t intended to let you maintain one DoT forever, it doesn’t need to recalculate. For example, the Demonology warlock's spell Touch of Chaos extends Corruption significantly, and it’s quite likely you’ll roll one corruption the whole fight, so it then recalculates. Alternatively, there’s a new mechanic coming for Affliction where Haunt adds 1 tick to each of your DoTs when it hits; that does not recalculate damage.
GC, just a quick clarification. The new Armor Damage Reduction formula used for 86+ characters: Armor / (Armor + 4,037.5 * Level - 31,7117.5) Does this continue on to level 93, similarly how the current Cata formula worked to 88 until this expansion? or is there another formula for level 91 and beyond?
It continues on to level 93. Just to clarify to make sure there are no misunderstandings, adding denotation for which variables are of the target and which are of the attacker: DamageReduction = TargetArmor / (TargetArmor + 4037.5*AttackerLevel – 317117.5).
Monk (
Forums)
Currently Rushing Jade Wind is causing 6sec shuffle for each target it hits. (given the cap on shuffle is 12sec, it basically means you get 12 sec shuffle if you cast on more than 1 mob).
This is something we're keeping an eye on for balance problems but for now, this is intended. There is a chance we may change it in the future.
Still on lvl 90 talents for monks, whats the intent on Xuen tiger?
Xuen does indeed cause Eminence for Mistweavers and is purely DPS for Windwalkers. For Brewmasters, he has a provoke, not a taunt. Provokes are what we normally give pets and they work like taunts but don’t work on most bosses. For example, Army of the Dead ghouls have a provoke. He should be decent at tanking and scales with your stats, the hope being he is useful as an off-tank. However, he won't be able to tank a raid boss (since he has a provoke, not a taunt), but he should be able to tank some adds and dungeon mobs. Please try that out and let us know how he does.
Paladin (
Forums)
Is it intended for Judgment to no longer apply/refresh Censure anymore? If so why was that change made?
Yes, Judgement has had quite the long history and has been a relatively unique ability since its inception. It's been a mix between a ‘ranged’ type attack or a ‘spell’, or for most of the past few years it’s been a ‘melee’ attack with a long range. That’s why it triggered Censure. But it also shared a bunch of properties with spells. So, for Mists, we decided to finally make it consistent with everything else and just say that it’s purely a spell, just as much as Exorcism or Holy Shock are spells.
Shaman (
Forums)
Is it intended for Healing Tide Totem to act as healing done by the shaman, or as a separate entity to avoid being split by Ascendance(Resto) as its currently not being duplicated and divided.
Intended. Totems' actions don't count as the shaman's. This is consistent with Searing Bolt not triggering Echo of the Elements and other similar effects.
Pets are currently not taking bonus health from Ancestral Vigor from what I can see. They're receiving the buff but not gaining any maximum health.
We plan to fix this in a future build. Currently, pet scaling from your own health is overwriting buffs. We plan to fix this. (This would also affect Glyph of Water Elemental, by the way).
Warlock (
Forums)
Windwalk Totem currently does not prevent warlocks from becoming snared via KJ Cunning. Is this intended or bugged?
Fixed in the next build.
Alternatively, there’s a new mechanic coming for Affliction where Haunt adds 1 tick to each of your DoTs when it hits; that does not recalculate damage.
I wanted to post a correction on this part. Our design process is very iterative and we’re constantly trying out new things. The above mentioned mechanic for Haunt extending DoTs is something we’ve been trying internally, but have decided not to go with for now, so don’t expect to see it in a future build.