I felt like we needed a dedicated PvP discussion thread. To start off, some detail about Guild Wars 2 PvP. This is going to be an amalgamation of my own thread and Iryne's.Originally Posted by ArenaNet
-Structured PvP explanation
-Structured PvP maps
-World vs World vs World explanation and mechanics
In sPvP, all players are only equal footing. Everyone is boosted to level 80, given the max amount of trait points, all utilities, and access to all the same gear. Progression through sPvP is done by cosmetic upgrades, not statistical ones. No PvE boost item is available in sPvP, nor can any item in sPvP be used for PvE. Player statistics, such as games played per profession, are tracked.
In sPvP, you earn a currency called glory which is used to purchase equipment. The amount of glory you earn seems to be equal to the amount of rank points you get. Rank is simply a way to gauge the experience of a player, and every rank you will be given random PvP rewards.
The amount of glory you earn is dependent on your success in the battleground. This mostly complete table shows point distributions towards personal glory, and team score (you need 500 team score to win)
The first part of sPvP is Hot-join PvP, which is a very simple, casual, "pick up and play" type mode. It may be played with anywhere from two to sixteen players. To enter Hot join PvP, you simply use a PvP located in the Mists and select a game listed. You may enter and exit freely, and you are awarded glory depending on your success in the game. The rewards for Hot-join PvP are noticeably smaller than the other form of PvP.
Competitive PvP revolves around the use of organized, group play and tournaments. Tournaments are always 5v5, and consist of eight teams, with three rounds total. This is single elimation. Tournaments can be automatic, or player driven.
All sPvP maps are conquest based, with some secondary objective. In conquest, the first team to attain 500 points, or more, wins. Points are attained by holding capture points, which award 1 point per ~two seconds, from player kills, which award five points per, and potentially from secondary objectives.
Structured PvP maps:
BATTLE FOR KHYLO
This is a conquest mode map, which is based off a battle in the Guild Wars. It has three capture points as the primary objective, and two trebuchets as the secondary mechanic. Each team has their own trebuchet, and trebuchets can be destroyed by the other team. They may also be repaired through the use of an environmental weapon located near the enemies spawn that must be carried to your trebuchet. The purpose of trebuchets is to alter the layout of the map by destroying destructible terrain, and also providing support for team mates by bombarding a contested capture point. Trebuchets deal around 10k damage per shot.
FORESTS OF NIFHELM
This is a conquest mode map, and is a norn based map featuring a prominent character in Eye of the North: Svanir. There are three capture points, and two powerful NPCs as a secondary mechanic. Getting the killing blow on one of these NPCs grants that team 25 points, and a buff that increases all stats by 50. They have a three minute respawn time.
LEGACY OF THE FOEFIRE
This is a conquest mode map, which is a drawback Guild Wars 1's Guild vs Guild. It is heavily charr influenced as well. It has three capture points, and features a guild lord, and guards, as the secondary mechanic. Guild lords are located inside the enemy team's spawn, and protected by gates. Killing a guild lord rewards your team with 100 points. Killing guards does not award your team anything.
One of the most important aspects of PvP is the combat system in Guild Wars 2. There are no dedicated roles in Guild Wars 2, such as healing or tanking. Everyone must, to a degree, support themselves. However, a profession may build or specialize in certain roles, which take the form of support, control, condition damage, burst damage, point defense, map roaming, and so on. No profession may be dedicated to a specific function. A support built guardian will be capable of damage, as a burst warrior will be capable of supporting himself. Due to the diverse system Guild Wars 2 offers, each profession is capable of fulfilling a multitude of roles. No single profession will have a cookiecutter build that they must use, nor will a single build be best for that specific role. For example, for warrior burst damage you may use a triple axe/shield build, or a Greatsword + Axe/shield, or Greatsword + Rifle, and with options for traits and utilities. A warrior condition based build may use sword/axe + longbow, sword/sword + hammer, and so on.
The basic mechanics of Guild Wars 2's combat are as follows:
Your 1-5 abilities are determined by your weapon choice. With the exception of the thief, primary weapons determine the first three skills, offhand the last two. Two hand weapons determine all five. Slot 6 is a dedicated healing ability. Slots 7-9 are utility skills. Slot 10 is an elite skill. With the exception of engineers and elementalists, all professions may have two weapon sets.
To succeed, you must learn how to recognize, and react to specific abilities. You may use your dodge ability, an invulnerability, an interrupt, immunity to CC, a block, and so on, to avoid things. This is incredibly important to learn and master.
Additionally, there is a mechanic known as "combos" where two abilities interact with each other. This has not been fully fleshed out and utilized by the current PvP meta. However, some common ones include AoE swiftness, or AoE stealth.
A list of finishers and fields per profession, per type. Click to enlarge.
Useful Links and Resources: (suggestions always welcome)
Structured PvP Teams:
Boons and Conditions
Gijesus - GW2 Shoutcaster and Mechanics video
Boons and Conditions
Plasmatism - PvP Guides
Moldran - Warrior PvP
Member of Team Paradigm
Teldo - Engineer PvP
AyraSwag - Warrior PvP
Many different PvP Warrior builds
GW2 PvP and PvE Builds
More GW2 builds
Team Legacy WvWvW siege guide
New GW2 PvP site. Has guides, videos, streams, ect.