There's a bug regarding lights hammer that should verify that it generates no threat. It may be fixed, I've held off using it because you never know.
If you go to a neutral mob, say the deer you need to kill for your dailies in vale. If you drop your hammer on it the mob will take damage but not actually aggro. I ticketed it a few weeks back so it may be fixed, but they had a month to fix heroic elegon but shipped it broken.
That test verifies that it generates no threat. Along with the logic that it functions as a totem, which I hadn't considered as the cause.
Pretty much. There's a lot of ways to fix it. But as of this patch that's how it functions. It's a minor mark down for the talent as a whole. Makes it less practical to pickup mobs but it makes up for it as the far and away strongest raid healing option.
It's possible blizzard rolled out a fix then. It meant you solo neutral bosses such as algalon if you were patient enough. There was a similar exploit for sartharion with discipline priests reflective shield early on in wotlk.
Just checked it myself and can confirm it was fixed. Will be sure to check that sort of stuff in future. Will have to forgive me, it's 4:!5am at the moment and I was confident it still worked.
Does anyone have problems holding aggro? Even with vengeance stacked, I still somehow lose aggro to some dps. A taunt doesn't seem to be enough I gotta really lay a smackdown to get the mob back but since mop I just hit like a wet noodle.
Quite the opposite I feel that aggro has never been easier. Even in ICC aggro was harder, and that says alot. Personally I think aggro is a non issue.
Sometimes I have been tanking for a long time without righteous fury ( because of spec swapping ) without even noticing it.
Are you referring to Raids or 5mans?
Regardless make sure you keep SoI and RF up, its the 2 most important parts of aggro right now.
Talking about 5 man's. Though I'm not 90 yet maybe that's why?
Cant talk about the leveling experience. Yeah 5 mans a different story, your vengeance is alot lower than in raids.
The biggest tip I can give is pull more. More mobs = more vengeance = easier aggro.
Its harder to hold aggro on 2 mobs than 20.
Intel i7 5820K (4.5 GHz) | MSI X99A MPower | 32GB Kingston HyperX Fury 2666MHz | Gigabyte Windforcex3 HD 7950 | Samsung 951PRO nVME 512GB | Crucial M550 256GB | Crucial MX200 1TB | Western Digital Caviar Black 2000GB | Samson SR 850 | Zalman ZM-Mic1 | Noctua NH-D15 | Fractal Define R5 | Seasonic X850
Former author of the TankSpot.com Protection Paladin guide
Well, to me it feels paladins lack that "burst" aoe threat. So what happens is that classes that do like DKs and Monks which got great burst AoE threat takes the snap aggro in pulls = they get vengeance = your screwed.
Whoever gets vengeance gets aggro, simple as that, and since dks and monks do more threat in the first 5 secs then paladins naturally they get the vengeance.
Paladins AoE threat is great, its just to linear, and without vengeance you wont keep aggro.