Prior to MoP mechanics, expertise took dodges and parries off up to softcap, at which point there was no more dodge to take off and it continued to take parries off at the same rate as before, which suggests a very obvious inflection point.
The MoP implementation of expertise is that it only removes dodges up to 7.5%, then starts removing parry after 7.5%, all at exactly the same rate. There is no pre-softcap double-dip zone for dodge and parry, it's all the same all the way to hardcap with respect to the number of failed combat table resolutions converted to successful ones.
EDIT: ill go confirm this on my character sheet this weekend by reforging around a bit (not that i dont believe you but I'll need to see that this is how it works now for myself).
On another point i dont think blizz made this change to how expertise particularly obvious - was there a blue post about expertise change anywhere anyone know?
Last edited by Malthanis; 2012-09-14 at 01:23 PM.
---------- Post added 2012-09-14 at 09:58 AM ----------
Please replace "whilst" with "while": they are not perfect synonyms and you have only used it correctly a grand total of once. It was an otherwise good guide. Unfortunately it seems like a lot of the choices for gyphs (etc.) are opinions that aren't backed up by theorycrafting, however.
Ask yourself a question: 'How have I made the world a better place today?'.
If your answer isn't legitimate, or meaningful: TRY HARDER - YOU ARE FAILING AT RL!
You are the product of 200 million years of evolution. Act Like It!
As for the glyphs, I will look into them but although I've not done the maths, the suggested/predicted ones are actually complementary to what people are using on live, so although it doesn't have the theorycrafting in there, it's not actually incorrect. For now at least. Should things change at level 90 then it will be altered accordingly.Originally Posted by Wikipedia
Thanks for saying you found the guide useful ^^
Last edited by MerinPally; 2012-09-15 at 06:01 PM.
Ok, I havent read every post in this thread but I just want to throw out here that mastery will give you bigger heals from WoG.
Tested on dummy last night. Found it strange that some times I had a proc on it saying next WoG will heal you for 235%(maybe more, can't remember exactly). After further tests, I noticed it actually got bigger with (mastery)proc from trinket!
Reason is that mastery gives SotR bigger dmg reduce, BUT also gives BIGGER stacks on Bastion of Glory. If you already have 5 stacks without a mastery proc, and then the trinket procs; your 5 stacks will be modified for each stacks already gained, so you can crit heal for MORE than your full health! Without buff when testing on dummy, I got crit heal as high as 190k! That is basically a Lay on Hands!!
Note: trying to watch this proc to get highest heal is not advisable , as you will use WoG whenever you get low on health, and not when you get mastery proc(if you have trinket with mastery proc or anything else that gives mastery proc). Just a fun fact ^^
i'm struggling with my reforges. you're saying that an item that doesn't have parry should be reforged towards as much parry as possible. does that mean that an item with 400 dodge and 150 mastery should be reforged dodge->parry, even if you don't have 16% dodge yet?
this is my armory: http://eu.battle.net/wow/en/characte...l/Nzall/simple (rarely played my paladin as tank since 4.1 actually) if it's any help. i've followed the guidelines you suggested.
Don't worry about that for now. Right now it's very difficult but come MOP, we will be getting double the amounts of secondary stats as we do now on gems and enchants and things. This will ease the balancing of dodge/parry and so on so forth. The gear you have right now is optimized for Cata style percentages so it doesn't work with the new system. When we get to MOP it should hopefully smooth out. If not then God help us all.
In reality, it's a balancing act between dodge and parry, the reforging bit is to maximise stat values and we will not have this issue come MOP. I will dig up a macro but Theck has made a script to help you balance Dodge and Parry best to maximize the stats and minimize the diminishing returns. Don't worry about it for now though in terms of stats For example, check my armory, I have like 11% dodge and 28% parry I think.
DeviantArt Page: http://jkuhl.deviantart.com/
"Whoever did this obviously did not know about the people of Boston. Nothing these terrorists do is going to shake them… For Pete's sake, Boston was founded by the Pilgrims, a people so tough, they had to buckle their goddamn hats on." -Stephen Colbert
The rotation is based on a 9GCD cycle :
Crusader Strike -> Judgement -> X -> Crusader Strike -> X -> Judgement -> Crusader strike -> X -> X
With X being whatever's up of Avenger Shield -> Consecration -> Holy Wrath.
Note: even if you get an Avenger shield proc, do not delay CS or J for it, just wait for the next open GCD (X) and use it there.
If I'm going to beat Ayashi to these, I need to stop going to the pub and showering in the morning. Morning for me being 10am, when I wake up. I have 90mins now before I go out again, going to make those alterations I said I'd do days ago.
EDIT: Rotation added, I know I said I'd do the updates now but I've just been invited to go and see Killing Them Softly so I'm off to see that so I'm going out a little earlier than planned. I will DEFINITELY update the stat priority to seperate the "Mitigation, Avoidance and Spell" categories and then perhaps make a blend between the lot of them to indicate what may or may not work. Will do it when I get back, promise.
Last edited by MerinPally; 2012-09-21 at 11:17 AM.