1. #2981
    Quote Originally Posted by Nillo View Post
    Pretty sure Blood Worms are significantly stronger than Battle Healer - they're just super bursty and somewhat unreliable ~
    Not sure. Can't find exact healing numbers since they don't show up in WoL as part of someone's headling. but BH is fairly strong. Esp on any dmg modifier fight

  2. #2982
    Just looking at some logs of my pally vs my dk:
    Twins:
    Pally 5m battle healer vs 150m total healing
    DK 7m blood worms vs 140m total healing.
    Council:
    Pally: 2.3/100m
    DK: 5.5m/138m

    Seems to be about 50-100% more healing for me on fights where they actually do something
    Armories:
    Pally: Chiaki
    Dk: Telare
    Warrior: Irlida

  3. #2983
    Quote Originally Posted by Nillo View Post
    Just looking at some logs of my pally vs my dk:
    Twins:
    Pally 5m battle healer vs 150m total healing
    DK 7m blood worms vs 140m total healing.
    Council:
    Pally: 2.3/100m
    DK: 5.5m/138m

    Seems to be about 50-100% more healing for me on fights where they actually do something
    Hmmm, that is interesting. I remember them being fairly op in spike healing (no idea how, but a while ago remember getting 2m+ heal in lfr) but never really noticed my dk showing up on healer meters.

    Now what i wonder is how it would perform on solo tank fights with high veng.

  4. #2984
    Quote Originally Posted by celinamuna View Post
    Not sure. Can't find exact healing numbers since they don't show up in WoL as part of someone's headling. but BH is fairly strong. Esp on any dmg modifier fight
    I know I've been crit-healed by a blood-worm for 180k in a 5 man before now.
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    Tanking with the Blessing of Kings - The TankSpot Guide to the Protection Paladin - Updated for Patch 5.4!

  5. #2985
    Stood in the Fire Riemu2k3's Avatar
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    Quote Originally Posted by Nairobi View Post
    #1 - Monk B, Pal G
    #2 - Pal R, Monk G
    #3 - Monk P, Pal G *Africa
    #4 - Pal B, Monk G
    #5 - Monk R, Pal G
    #6 - Pal P, Monk G *Africa
    #7 - Monk B, Pal G.
    We actually solo tank megaera with prot pally. Might be a good solution for the "Post-Starter" (forgot the name).
    Never kill green. And just Solo tank everything else.

    It's actually not that hard. You have Melee safe Spots on every head and if the tank stands correctly, melees never get hit with anything (except cinders) and don't have to move at all.

    We only get one Breath / Head. Sometimes we don't even get Add Spawns (like on the first head). Only real problem with this tactic is, as nairobi already stated, killing them too fast may get you into cd troubles. But it works out ok for us (I have a 250k Vengeance Hammer every 2nd Rampage)

    When we started, we 4-healed and 1-tanked it. It's pretty easy for learning the fight. You just need to have enough DPS so you can kill the heads with only 2 Breathes. And you don't have to deal with the adds - you just CC them and burn them during Rampage.

    Here is the strategy explained in detail:

    http://maintankadin.failsafedesign.c...p?f=48&t=33400
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  6. #2986
    Herald of the Titans Grimord's Avatar
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    Quote Originally Posted by celinamuna View Post
    Hmmm, that is interesting. I remember them being fairly op in spike healing (no idea how, but a while ago remember getting 2m+ heal in lfr) but never really noticed my dk showing up on healer meters.

    Now what i wonder is how it would perform on solo tank fights with high veng.
    I may solo tank durumu later tonight on our alt run (on my DK) and if so I can WoL it and link it 'ere.


  7. #2987
    Banned MerinPally's Avatar
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    I miss heroic raiding so so so much.

    Got the Feather of Ji'kun last night. Shame that if I use it, it's actually a haste downgrade and I have like 10.5% hit. The way overcapped on hit isn't necessarily an issue if all my other stats are higher but my haste is just slightly lower so meh fuck it. Found an upgrade that when I get it, suddenly the trinket is gona be awesome so can use then \o/

  8. #2988
    Mechagnome Lethora's Avatar
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    Quote Originally Posted by Nillo View Post
    3ple adds on 25 should hardly be a problem compared to those green bolts !:
    We seemed to have trouble with those. Also, resetting stacks on green helps healers. I mean, tank can almost self-sustain on purple head.
    Anyway, it works well for us.
    Lethora, 100 Protection Paladin, Shadowsong-EU
    Amberglow, 92 Assassination Rogue, Shadowsong-EU

  9. #2989
    Herald of the Titans xebtria's Avatar
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    Protection
    Guarded by the Light now restores 15% of the Paladin's maximum mana every 2 seconds (up from 6%).



    just for the record

  10. #2990
    Quote Originally Posted by celinamuna View Post
    Hmmm, that is interesting. I remember them being fairly op in spike healing (no idea how, but a while ago remember getting 2m+ heal in lfr) but never really noticed my dk showing up on healer meters.
    Now what i wonder is how it would perform on solo tank fights with high veng.
    If you're using recount, DK's won't show up properly.

    I swapped to Skada and now show my DK accurately (with blood shield, DS heal, worms, everything). And yes, worms are insanely OP if they pop at the right time. Was doing an alt raid last night and had worms pop on Tortos after a stomp for like ~2mil and Primo after gas for ~1.5mil. That spiky burst is either OP as hell or totally wasted.
    Quote Originally Posted by Malthanis View Post
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    If it was that easy don't you think we would have figured that out? (Source)
    20k and counting...

  11. #2991
    Interesting. From the front page (datamined):

    Crusader Strike An instant strike that causes 125% weapon damage plus 791. Applies the Weakened Blows effect. Weakened Blows Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec. Requires Melee Weapon. 15% of Base Mana. Melee range. Instant. 4.5 sec cooldown.
    CS is getting weakened blows, so we won't need to use HotR to maintain it

    Quote Originally Posted by Ryngo Blackratchet View Post
    Yeah, Rhandric is right, as usual.

  12. #2992
    Herald of the Titans Grimord's Avatar
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    Quote Originally Posted by rhandric View Post
    Interesting. From the front page (datamined):


    CS is getting weakened blows, so we won't need to use HotR to maintain it
    And not a moment too soon... Finally able to to ditch my Weakened Blows aura config.

    Devo Aura glyph is also looking promising for fights where you don't need to use it as a raid cool.


  13. #2993
    I would assume warriors will have an equivalent change like making Devastate or Revenge apply Weakened Blows as well? Hate to see the competition have another reason to call paladins easy mode.

  14. #2994
    Herald of the Titans Grimord's Avatar
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    Yea, Thunder Clap is as awkward to fit into a ST rotation as HotR is, I guess.

    Would make sense to add Weakened Blows to Devastate, I suppose.


  15. #2995
    Quote Originally Posted by Drummerboy View Post
    I would assume warriors will have an equivalent change like making Devastate or Revenge apply Weakened Blows as well? Hate to see the competition have another reason to call paladins easy mode.
    Because pressing Thunderclap every 6 seconds is difficult? So many classes give out the "Weakened Blows" debuff it's not even funny. I hardly even have to hit Hammer to get it up as it's often up after I hit it the first time.



  16. #2996
    Quote Originally Posted by promdate View Post
    Because pressing Thunderclap every 6 seconds is difficult? So many classes give out the "Weakened Blows" debuff it's not even funny. I hardly even have to hit Hammer to get it up as it's often up after I hit it the first time.
    Then by that same token paladins should not get weakened blows applied from Crusader Strike. You're arguing with me when you should be arguing with Blizzard. It appears Blizzard is experimenting with making Weakened Blows an ez-mode debuff so I'm just saying it should be equally ez-mode for all classes.

  17. #2997
    Of course, that change will be annoying for soloing lower level content (mah vengeance!), but the game is never balanced around such activities.

    Quote Originally Posted by Ryngo Blackratchet View Post
    Yeah, Rhandric is right, as usual.

  18. #2998
    Quote Originally Posted by Drummerboy View Post
    Then by that same token paladins should not get weakened blows applied from Crusader Strike. You're arguing with me when you should be arguing with Blizzard. It appears Blizzard is experimenting with making Weakened Blows an ez-mode debuff so I'm just saying it should be equally ez-mode for all classes.
    It's not like Warriors only hit Tclap once every 30 seconds like we do for Hammer. It'd be like if Hammer and CS weren't on the same CD, you'd probably see is hit it on CD just like how warriors hit Tclap.

    It honestly just looks like they're making only one ability easier for us, so that we have CS for single targets and Hammer for AoE.



  19. #2999
    Correct me if I am wrong but does not warriors use thunderclap as a filler in their single target rotation? Paladins do not use HotR as a filler in the single target rotation.

    It really do not seem like the same thing for me, not to mention that warrior rotation + AM is kinda braindead so dont really see why warriors would need WB on devestate.
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  20. #3000
    On single target rotation I think the only reason a warrior thunderclaps is for the debuff. If someone else is applying the debuff then the warrior skips it and spams Devastate some more.

    From Icy Veins under single target rotatoin:
    Use Thunder Clap once every 30 seconds, if no one else is providing the Weakened Blows debuff that it applies.

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