Did anyone else notice this was taken directly from Thecks blog over at Sacred Duty?
"It’s not hard to come up with mechanics that would do just that [fix avoidance]. Here are a few examples:
Change Grand Crusader’s trigger from CS/HotR to avoidance. Thus, avoiding an attack would have a chance to refresh the cooldown of Avenger’s Shield and grant holy power. That might be too similar to Revenge, but it covers all the bases: gives us something active to do and ties into our active mitigation through resource generation."