1. #1201
    Fluffy Kitten Rivin's Avatar
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    Quote Originally Posted by Judas View Post
    Very new to tanking so this guide and the threads have been a godsend.
    However a simple question, a 2 hand weapon or one hand/shield combo?
    I know whatever has the best stats wins bit a 2 hander is generally slower so was thinking in a haste build that may not be the way to go.
    As Prot you always use a one-hander and shield. Two of Prot's primary abilities (Avenger's Shield and Shield of the Righteous) require shields, so even if you were going for pure damage output you'd want a shield.

  2. #1202
    Quote Originally Posted by Rivin View Post
    As Prot you always use a one-hander and shield. Two of Prot's primary abilities (Avenger's Shield and Shield of the Righteous) require shields, so even if you were going for pure damage output you'd want a shield.
    Sometimes I wish we could dual wield shields.
    Last edited by Firefly33; 2013-02-17 at 03:25 AM.
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    I am so tired of seeing terrible people, being admired, for being terrible people.

  3. #1203
    Pandaren Monk GenaiTN's Avatar
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    Quote Originally Posted by Judas View Post
    Very new to tanking so this guide and the threads have been a godsend.
    However a simple question, a 2 hand weapon or one hand/shield combo?
    I know whatever has the best stats wins bit a 2 hander is generally slower so was thinking in a haste build that may not be the way to go.
    No. We're not Death Knights.

  4. #1204
    Quote Originally Posted by Firefly33 View Post
    Sometimes I wish we could dual wield shields.
    We can always dream, I had hoped for atleast some sort of cd where we could rip our shield in half and dual wield it with a different set of abilities or something, kinda like a demo lock when they morph. Then again that sounds like something a warrior would do, I guess we could whip our hair at the shield and split it and then mend it with glitter glue!

    ......................Protection Paladin PoV.....................

  5. #1205
    Quote Originally Posted by Soloz View Post
    We can always dream, I had hoped for atleast some sort of cd where we could rip our shield in half and dual wield it with a different set of abilities or something, kinda like a demo lock when they morph. Then again that sounds like something a warrior would do, I guess we could whip our hair at the shield and split it and then mend it with glitter glue!
    I suspect an RP patch to come out.

    "When a paladin uses avenger shield he can no longer block until the shield returns to him. Naturally the armor and stats are also removed as long as the shield is in flight."
    Volun-told - A supposedly optional event, award, assignment, or activity in which a person (or persons) are required to attend either by persons-in-charge nominating them or their peers expecting them to be there. The individual often has no say in the matter, and non-attendance in frowned upon.

    I am so tired of seeing terrible people, being admired, for being terrible people.

  6. #1206
    Quote Originally Posted by Felir View Post
    No. We're not Death Knights.
    We DKs don't use 1H + shield either :P
    Armories:
    Pally: Chiaki
    Dk: Telare
    Warrior: Irlida

  7. #1207
    Pandaren Monk GenaiTN's Avatar
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    Quote Originally Posted by Nillo View Post
    We DKs don't use 1H + shield either :P
    Captain Obvious has struck again!

  8. #1208
    Herald of the Titans Grimord's Avatar
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    Quote Originally Posted by Felir View Post
    Captain Obvious has struck again!
    I heard Blood Elf paladins tank with a Louis Vuitton handbag and always pick their gear from fashion show loot tables.


  9. #1209
    Quote Originally Posted by Grimord View Post
    I heard Blood Elf paladins tank with a Louis Vuitton handbag and always pick their gear from fashion show loot tables.
    If they have a umbrella in the other hand it could still count as tanking with 1h + shield.

  10. #1210
    Has anyone started looking at potential BiS-lists in here? I know firefly was posting about trinkets.

  11. #1211
    Old God MerinPally's Avatar
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    Quote Originally Posted by Teks View Post
    Has anyone started looking at potential BiS-lists in here? I know firefly was posting about trinkets.
    Making a BiS is now very difficult for us, I don't think we had a concrete one even for T14, just due to squeezing out that extra bit of haste but then balancing it against potential mastery loss and then whether someone would prefer some dodge or a bit of crit, but gaining a tad more haste, and then the implications of a variety of other things. There'll be some slots which are rather set in stone and obvious but others will be very up in the air. Also, having seen how large some of the loot tables are in Throne of Thunder, I think you're going to be seeing a lot of variety, based on what you can get to drop and then the minor arguments over whether that crit or dodge piece is better in the long term due to the newly changed Grand Crusader but still being weak and blah blah blah.

    Still boils down to balancing smoothing, damage reduction, spiking damage and then doing your own dps... never going to all agree and the sheer number of options makes the maths on it ridiculous and to be quite honest, rather unnecessary With so many winning combinations that all do so much more than needed, finding out which gives you a hairs breadth more is rather arbitrary (it's not, it's really that people can't be bothered because it doesn't matter so much).
    http://eu.battle.net/wow/en/characte...nicus/advanced
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    Oh shut the fuck up you spack cunt.

  12. #1212
    Quote Originally Posted by Teks View Post
    Has anyone started looking at potential BiS-lists in here? I know firefly was posting about trinkets.
    Feel like that would be an awful a lot of work for do for something that would become completely irrelevent if 1 item changed.

    Better wait for live before doing so.

    I think that I can get around once it goes live to post a detailed list. (and with that I mean including potentially useful agility/int items aswell as 100% of the guides ignore that)
    Volun-told - A supposedly optional event, award, assignment, or activity in which a person (or persons) are required to attend either by persons-in-charge nominating them or their peers expecting them to be there. The individual often has no say in the matter, and non-attendance in frowned upon.

    I am so tired of seeing terrible people, being admired, for being terrible people.

  13. #1213
    Thank you for the weapon advice, I know a simple question but any advice is good advice.
    I've set my Pally up with the rotation in the OP but a little lost with HotR and SotR.
    Do I use SotR once I have a stack of 3 Holy Power up and do I use HotR at the start of my rotation before Crusader Strike?
    Also do we use any of the Hands, with our focus as a tank I'am thinking thier more of a Ret. Pally thing but again I'am still learning here.
    I thought Devotion Aura would cover most of them.
    And Might over Kings?
    Thanks for any help given.

  14. #1214
    Epic! rawhammer's Avatar
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    Quote Originally Posted by Judas View Post
    Thank you for the weapon advice, I know a simple question but any advice is good advice.
    I've set my Pally up with the rotation in the OP but a little lost with HotR and SotR.
    Do I use SotR once I have a stack of 3 Holy Power up and do I use HotR at the start of my rotation before Crusader Strike?
    Also do we use any of the Hands, with our focus as a tank I'am thinking thier more of a Ret. Pally thing but again I'am still learning here.
    I thought Devotion Aura would cover most of them.
    And Might over Kings?
    Thanks for any help given.
    Many people advocate using SotR at 5 HP so they are only ever 1 HP away from a finisher (personally I rarely do this myself but meh nvm me).
    One of the great things of pally tanks is their raid utility so yes using all your hands/loh/abilities at your disposal helps tons. You should practise it. Anyhoo once you have the encounter mechanics sorted, the actual tanking bit is a kinda simple so looking for times when you can hop/hosacr/whateves keeps things a bit more challenging.

    hotr is used to put the 30sec debuff on the boss unless someone else can do it for you for free just reapply before it falls off. Personally I apply hotr during my opener yes.
    Last edited by rawhammer; 2013-02-18 at 10:11 AM.
    Keeping it url since 1864.

  15. #1215
    Quote Originally Posted by Judas View Post
    Do I use SotR once I have a stack of 3 Holy Power up...
    If you need the protection or threat, yes. Otherwise, it can be good to wait until you have 5 Holy Power. That way you have 2 Holy Power in the bank, so to speak, and can quickly do a double sotr in an emergency.

    and do I use HotR at the start of my rotation before Crusader Strike?
    If you are responsible for keeping up the weakened blows debuff, yes. [Something to track the debuff will be useful - you have to apply it about every 30 sec irrc. I've set up a weakaura for it]. Otherwise, just use CS on single target and HotR instead on multi-target.

    Also do we use any of the Hands, with our focus as a tank I'am thinking thier more of a Ret. Pally thing but again I'am still learning here.
    I thought Devotion Aura would cover most of them.
    They can be useful, although they are rather situational and advanced tactics rather than rotational. Hand of freedom is good against the stone debuff from MSV trash. Hand of sacrifice can be useful on your co-tank, when you are off tanking. Hand of salvation can be useful after a taunt switch, to stop your vengeance ripping threat from the active tank. Hand (blessing?) of protection can be useful with some specific fight mechanics, e.g. on the target of an unseen strike?

  16. #1216
    Epic! rawhammer's Avatar
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    Quote Originally Posted by econ21 View Post
    If you need the protection or threat, yes. Otherwise, it can be good to wait until you have 5 Holy Power. That way you have 2 Holy Power in the bank, so to speak, and can quickly do a double sotr in an emergency.



    If you are responsible for keeping up the weakened blows debuff, yes. [Something to track the debuff will be useful - you have to apply it about every 30 sec irrc. I've set up a weakaura for it]. Otherwise, just use CS on single target and HotR instead on multi-target.



    They can be useful, although they are rather situational and advanced tactics rather than rotational. Hand of freedom is good against the stone debuff from MSV trash. Hand of sacrifice can be useful on your co-tank, when you are off tanking. Hand of salvation can be useful after a taunt switch, to stop your vengeance ripping threat from the active tank. Hand (blessing?) of protection can be useful with some specific fight mechanics, e.g. on the target of an unseen strike?
    Don't think hop prevents unseen strike damage (would make pallies a bit op on that fight tbh). does remove wind step however.
    Keeping it url since 1864.

  17. #1217
    Thanks guys that helped a lot, simple question I guess Blessing of Might over Kings?
    The Mastery buff seems good but I dont know how it compares to the extra strength from Kings as far as dps goes.
    I also use TellmeWhen, great addon, what procs should I be tracking or stacks?
    Last edited by Judas; 2013-02-18 at 10:35 AM.

  18. #1218
    Quote Originally Posted by Judas View Post
    Thanks guys that helped a lot, simple question I guess Blessing of Might over Kings?
    Mastery for us is defensive - I don't think it gives us dps. I suspect on average, other party members might get more dps from kings than might. But I tend to use might as prot, as there's usually a druid or monk who can do kings. I still use pallypower to keep track of who in the raid/party has the blessing I'm responsible for.

  19. #1219
    Old God MerinPally's Avatar
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    Mastery being our second best stat (not including hit and exp), after Haste being top, puts Might far ahead of kings in terms of a defensive buff. Use Might for when you're in dungeons or raids as all dps classes get some kind of dps boost from it, and healing classes get a healing boost. Granted, it's not as much as a buff for dps as 5% strength or agi but it's something. Only use Kings if you have a Shaman in the group or some other source for the mastery buff, or if you're doing dailys because 5% strength helps you kill things faster.
    http://eu.battle.net/wow/en/characte...nicus/advanced
    Quote Originally Posted by Valarius View Post
    Oh shut the fuck up you spack cunt.

  20. #1220
    Quote Originally Posted by Judas View Post
    Thank you for the weapon advice, I know a simple question but any advice is good advice.
    I've set my Pally up with the rotation in the OP but a little lost with HotR and SotR.
    Do I use SotR once I have a stack of 3 Holy Power up and do I use HotR at the start of my rotation before Crusader Strike?
    Also do we use any of the Hands, with our focus as a tank I'am thinking thier more of a Ret. Pally thing but again I'am still learning here.
    I thought Devotion Aura would cover most of them.
    And Might over Kings?
    Thanks for any help given.
    As with rawhammer, I usually dont bother with SotR during normal "tank and spank" phases, when nothing special is happening, I just use SotR on cooldown. Though of course make sure to have 3 HoPo for when needed. I.e. sha thrash, unbalancing strike, etc etc, you get the point.

    Also if the boss is going into a frenzy phase or a phase that they will deal significantly more damage, like Will of the emperor, always bank up 5 HoPo before that happens.

    HotR keeps the weakened blow debuff up if needed, cs deals more single target damage though. Single target boss fights are just using 1 hotr each 30 seconds and cs the other time.

    I use hand of salvation, freedom, sacrifice and protection quite a lot actually. Hands are very very useful.

    Might > kings in teams, Kings > might for soloing quest and stuff.

    ---------- Post added 2013-02-18 at 12:41 PM ----------

    Quote Originally Posted by MerinPally View Post
    Mastery being our second best stat (not including hit and exp), after Haste being top, puts Might far ahead of kings in terms of a defensive buff. Use Might for when you're in dungeons or raids as all dps classes get some kind of dps boost from it, and healing classes get a healing boost. Granted, it's not as much as a buff for dps as 5% strength or agi but it's something. Only use Kings if you have a Shaman in the group or some other source for the mastery buff, or if you're doing dailys because 5% strength helps you kill things faster.
    Just realised how hillarious it is that I spent the first like month of the expansion saying that haste was a good viable stat, and ofc almost everyone disagreed with me. Took me a long time to even convince some people it was viable. Now the last few weeks I have been instead reminding people that mastery is still a better defensive stat and that haste is only better because of the added dps and the lack of tank damage this tier and now everyone is all "Haste is 1!". Hard to tell which is "best" of mastery and haste. Since they do not work in exactly the same way. Mastery smoothens predictable spikes, adds more TDR, while haste adds more dps and smoothens the static damage taken better however adds nothing to the big predicable spike damages. All I know is that it is an upside down world!
    Last edited by Firefly33; 2013-02-18 at 11:45 AM.
    Volun-told - A supposedly optional event, award, assignment, or activity in which a person (or persons) are required to attend either by persons-in-charge nominating them or their peers expecting them to be there. The individual often has no say in the matter, and non-attendance in frowned upon.

    I am so tired of seeing terrible people, being admired, for being terrible people.

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