1. #3301
    Wow, props. Looks like he gained it at the start and then literally, it NEVER fell off. Higher SHotR uptime than SS uptime lol! (still only 95%)

    So, the "Holy Power" buff gained was from 4pc, right? I only see 53 HoPo there, which is 21.2 HoPo/Min given the 2:25 duration.

    Very impressive; makes me want to do the zerg, but we usually "play it safe"
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  2. #3302
    He took 265% of his HP at every DP on average or am I miscalculating something? >_>

    53/4 = 13.25 HP/DP
    13.25 * 20% = 265% >.<
    (BTW, is the 20% pre or after mitigation? )

    At the pull the 4P could have been a beast...

  3. #3303
    Problem is that he's running HA (not that it's a problem for HC DA) so DivProt on pull would put his HoPo intake at insane levels, to the point that he'd waste a ton of the set bonus AND HA's effect. I still wouldn't run DP here, but maybe would say hold off on DivProt til HA was fading? I dunno... it clearly works!

    I just know that with HA up, I'm already GCD locked as it is, and basically HoPo capped the entire time as well. I'd have little-to-no free global to use the 4pc HoPo without essentially wasting an HA gain (or vice versa).

    But then again, he could HA/GoAK on pull (or whatever), then pop DivProt after HA fades, then ~30-35sec later pop DivProt again, squeeze in one more ~35 sec later, and by then would have HA back up again, which would last til fight was over. Seems to match up to what we saw in terms of buffs cast/gained.
    Quote Originally Posted by Malthanis View Post
    We'll all be appropriately shocked/amazed when Nairobi actually gets an avatar, but until then, let's try to not derail the thread heckling him about it.
    Originally Posted by Blizzard Entertainment
    If it was that easy don't you think we would have figured that out? (Source)
    20k and counting...

  4. #3304
    Quote Originally Posted by Wanko View Post
    He took 265% of his HP at every DP on average or am I miscalculating something? >_>

    53/4 = 13.25 HP/DP
    13.25 * 20% = 265% >.<
    (BTW, is the 20% pre or after mitigation? )

    At the pull the 4P could have been a beast...
    20% is post mitigation, if it was pre, then you'd almost always get 4-5 stacks. Taking 250% of your health with DP up isn't that hard to do. There are always ways to game the bonus on each boss (other than maybe Jin'Rokh, Tortos, and Megaera).

    Yeah, he did DivProt>HA>DivProt>35 sceonds>DivProt>continue.
    Last edited by Promdates; 2013-07-22 at 04:49 PM.



  5. #3305
    Is it that the 4 piece is worth taking on fights with high damage in takes? not got to tanking heroic dark animus myself but usually 10 man doesn't have that much high constant damage really but on DA you can put two together etc or is it because they kill the fight in 2 mins roughly?

  6. #3306
    Banned MerinPally's Avatar
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    Quote Originally Posted by promdate View Post
    So, remember when I was saying that 100% SotR uptime was totally possible in raids with current gear sets?

    Armory - WoL

    Note: he has 16k haste and uses the T15 4P bonus. The 4P bonus was roughly 24.5 holy power per minute.
    Buffs Gained - SHOTR - 95%.

    Where? Where? :P But seriously though that's great and very nice, so close you can smell it.. I'm not gona get into the maths as it's too hot for that shit and I have a headache.

  7. #3307
    They're doing the zerg strat, which is a high damage intake for the tank. In reality, the 4p bonus is very OP and very underrated. I ran the numbers before, and using Nairobi's haste level... he's around 31hp/m. In order for him to gain another 1hp/m, he'd have to gain roughly 2k haste. So even if you only gain 1 holy power every 2 usages of Divine Protection, that would be roughly 2k haste for him.

    Obviously, if the bosses hit for more the bonus is worth more (on 25H Animus for example, the bonus was worth roughly 10100 haste rating for me). For Mookak, the 4P bonus was roughly 42k haste rating as far as holy power gained.



  8. #3308
    Quote Originally Posted by Nurhlag View Post
    Is it that the 4 piece is worth taking on fights with high damage in takes? not got to tanking heroic dark animus myself but usually 10 man doesn't have that much high constant damage really but on DA you can put two together etc or is it because they kill the fight in 2 mins roughly?
    The ability to kill a boss in ~2 mins (JinRohk, JiKun, DA Zerg) will greatly inflate the "effect" of HA and the 4pc. Additionally, HC DA and to a lesser degree JiKun allow for abuse of the 4pc to yield silly amounts of HoPo. So, through proper timing of CDs (as mentioned above), you can basically "coast" off of the HA-wall, using DivProt to prop up your HoPo gen between casts.

    Quote Originally Posted by MerinPally View Post
    Buffs Gained - SHOTR - 95%.

    Where? Where? :P But seriously though that's great and very nice, so close you can smell it.. I'm not gona get into the maths as it's too hot for that shit and I have a headache.
    That's the thing; you'll never see 100% sadly Well, unless you somehow go into the fight with ShotR up from trash or something. I'd wager that 98.5-99% is going to be the upper bound, based on "ramp up" time, especially if you're using DP over HA.

    - - - Updated - - -

    Quote Originally Posted by promdate View Post
    They're doing the zerg strat, which is a high damage intake for the tank. In reality, the 4p bonus is very OP and very underrated. I ran the numbers before, and using Nairobi's haste level... he's around 31hp/m. In order for him to gain another 1hp/m, he'd have to gain roughly 2k haste. So even if you only gain 1 holy power every 2 usages of Divine Protection, that would be roughly 2k haste for him.

    Obviously, if the bosses hit for more the bonus is worth more (on 25H Animus for example, the bonus was worth roughly 10100 haste rating for me). For Mookak, the 4P bonus was roughly 42k haste rating as far as holy power gained.
    Jesus, that's insane. I never bothered to math it out like that. Does make me wonder about it's validity/use if we can keep 4pc for next tier and use SoO off-set to retain haste caps.

    Swapping out my legs and gloves for tier, I'd lose ~2000 haste from the gear natively (plus the extra socket on the gloves). I could obviously reforge a bit of that back from the shit-geared tier, but it'd be ~1600-1800 haste lost at first glance. However, as you pointed out, I'd only need to pick up 1 HoPo from the 4pc per minute to make up for that, which would happen incidentally anyway.

    I've got HC tier glove and leg tokens in the bank...was holding on to them for Ret, but now I'm a bit tempted to go to the dark side...
    Quote Originally Posted by Malthanis View Post
    We'll all be appropriately shocked/amazed when Nairobi actually gets an avatar, but until then, let's try to not derail the thread heckling him about it.
    Originally Posted by Blizzard Entertainment
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    20k and counting...

  9. #3309
    The HoPo gain from the current PTR 4p is kinda solid aswell though, especially for 10 mans (talking about the legit use), it was worth about 10% SotR uptime or something like that, cant remember exactly.
    Volun-told - A supposedly optional event, award, assignment, or activity in which a person (or persons) are required to attend either by persons-in-charge nominating them or their peers expecting them to be there. The individual often has no say in the matter, and non-attendance in frowned upon.

    I am so tired of seeing terrible people, being admired, for being terrible people.

  10. #3310
    You mean solely from fishing for DP procs from WOG @ 3 stacks?

    If so, I guess I just don't really like that idea, since it revolves around rotational use of a (to me) "oh-shit" button, for the chance at a ShotR. The old 2/4pc idea I didn't mind it, since it was a guaranteed, but I'm not sure how I feel playing that opportunity cost for the chance of a DP proc. Especially since it also ropes you into DP only.

    I guess that's what's nice about the t15 4P, since there's no downside/opportunity cost of using it.

    This may be a dumb question, but: If you use t154P, does the damage type matter at all in the calculation? IE, if I have it unglyphed, do I need to take magic damage, or is it just ANY damage sustained? I'm assuming the latter, but I've never bothered to consider/test.
    Quote Originally Posted by Malthanis View Post
    We'll all be appropriately shocked/amazed when Nairobi actually gets an avatar, but until then, let's try to not derail the thread heckling him about it.
    Originally Posted by Blizzard Entertainment
    If it was that easy don't you think we would have figured that out? (Source)
    20k and counting...

  11. #3311
    Like I mentioned before, Treckie was saying he was getting 90%+ SotR uptime on the PTR doing 10 mans with current 4P bonus in scaled down 520 gear.



  12. #3312
    Fuuu. Legs are Hit/Parry and gloves are Dodge/Exp, right? Ugh, I'm already SO far over hit cap...

    Also - could you just run the "wrong" glyph for DP to get more damage taken during its duration? Like, run glyphed on Meg, unglyphed on DA, etc?
    Last edited by Nairobi; 2013-07-22 at 06:52 PM.
    Quote Originally Posted by Malthanis View Post
    We'll all be appropriately shocked/amazed when Nairobi actually gets an avatar, but until then, let's try to not derail the thread heckling him about it.
    Originally Posted by Blizzard Entertainment
    If it was that easy don't you think we would have figured that out? (Source)
    20k and counting...

  13. #3313
    Probably. Both of those fights are ones that I want CD's for though. Since DP is always 35-45 seconds for me, I try to use it as much as possible.



  14. #3314
    Sooo. i finally decided to leave my old guild for something with more progress. and yaay im now trial in a 10/13 heroic ( im 3/13^^), was more curious regarding the end fights such as Durumu, maegera and DA heroic. due to a bit lower ilvl then rest of group should i get bigger HP pool or is my current enough (640k UB) full haste gemmed, dps meta, bla bla bla. aka only + stam i currently got that isnt from pure gear is stam on cloak/chest and leg enchant.

  15. #3315
    Quote Originally Posted by kittycovox View Post
    Sooo. i finally decided to leave my old guild for something with more progress. and yaay im now trial in a 10/13 heroic ( im 3/13^^), was more curious regarding the end fights such as Durumu, maegera and DA heroic. due to a bit lower ilvl then rest of group should i get bigger HP pool or is my current enough (640k UB) full haste gemmed, dps meta, bla bla bla. aka only + stam i currently got that isnt from pure gear is stam on cloak/chest and leg enchant.
    Durumu should be easy.

    But dependin on strat DA might be fairly stressful.
    Also, while learning their "farm" fights might want to focus more on survival than dps.

  16. #3316
    Quote Originally Posted by celinamuna View Post
    Durumu should be easy.

    But dependin on strat DA might be fairly stressful.
    Also, while learning their "farm" fights might want to focus more on survival than dps.
    Doesn't sound like they've killed DA yet if they're 10/13 ;O
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  17. #3317
    Mechagnome Lethora's Avatar
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    DA zerg strat is something that makes me hate Blizzard balancing 10vs25. 10mans just have it so much easier on several fights this tier.
    Lethora, 90 Protection Paladin, Shadowsong-EU
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  18. #3318
    What would be the best way to create a guild webpage nowadays? Havent made one since WotLK, think I used wowstead then or something, what is the best nowadays.

    Also considering that I have a guildmaster that works with graphical design so she will probably want some options to make it pretty or whatever. I mostly care about the functional part.
    Volun-told - A supposedly optional event, award, assignment, or activity in which a person (or persons) are required to attend either by persons-in-charge nominating them or their peers expecting them to be there. The individual often has no say in the matter, and non-attendance in frowned upon.

    I am so tired of seeing terrible people, being admired, for being terrible people.

  19. #3319
    Quote Originally Posted by Firefly33 View Post
    What would be the best way to create a guild webpage nowadays? Havent made one since WotLK, think I used wowstead then or something, what is the best nowadays.

    Also considering that I have a guildmaster that works with graphical design so she will probably want some options to make it pretty or whatever. I mostly care about the functional part.
    Wowstead is probably the easiest, although personally I prefer just using forums as it helps extend the social aspect and allows for a more 'alive' feel than a website

    That said, it has similar levels of customization to things like WordPress and Tumblr if you're able to work with some basic HTML/CSS, so I'm sure she'll have no worries making it look almost exactly how she wants

  20. #3320
    Mechagnome Lethora's Avatar
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    Got to 45% haste this reset (Iron Qon finally dropped TF sword), while keeping hit cap and exp hard cap. Just need 2k more rating now.
    Hopefully, we kill DA heroic next reset (had some solid 3min+ attempts this reset), and I manage to snatch a chest token from there. That alone would give me almost 1k haste. And then just need few heroic TF drops to reach the cap.
    Lethora, 90 Protection Paladin, Shadowsong-EU
    Amberglow, 90 Assassination Rogue, Shadowsong-EU
    Raiding 25man, 10hrs/week, 14/14H.

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