This thread isn't full of truth and certainly doesn't need to be highlighted - it's just someone whining that DK talents and glyphs are not exactly what he wants.
You are doing that classic move where you just directly compare one little piece of one thing to another little piece of some other without looking at the whole package; there's an excellent reason why we get a choice between an MS steroid, a spammable slow and a stun - we have death grip, paladins and warriors don't.
Why do you think all of the warrior's mobility talents affect charge, instead of giving them another movement ability like DK or paladin can get? Because they fucking have heroic leap. You can't just willy-nilly throw shit out there like that.
Regarding the rune talents - you know good and well why none of them are base-line and they're all optional; we'd be significantly more powerful with TWO ways to keep getting runes back instead of one and this gives you freedom to have rolling rune haste in frost or blood and not just unholy or you can have full control with blood tap. The rune talents are by no means perfect but that doesn't make them horrible.
Lastly, ERW may not be some simple-to-read FUCKYOU button but it's still a pretty strong ability and if you equate what it does with damage or mitigation numbers, you get a decent roll-out though I don't know that it's quite as beefy as some other 5 min abilities - but again, we can't just compare everyone's 5 min CDs and say "OMG ERW IS POOP BECAUSE ____ IS BETTER."
So yeah...the class has its problems but what you're looking at are pretty minor ones and the OP isn't some profound genius who figured out the answer to the problem with our class - he just wants us to be his way and while that's fine to want, it by no means makes him right.