Originally Posted by
Celentes
Where to start with this... I don't consider shadow hard to play on live. It is not too hard and not too easy.
Single target is outright boring, but there's a lot about it. In t11, if you weren't watching your uptimes, you were simply bad. Without all the haste, without t13p4, you have to watch them and you have to make decisions when to cast what, plan in advance.
Haste and set bonuses in DS made it more trivial, but if you were actually progressing yor'sahj, zon'ozz, blackhorn on hc without outgearing the encounter, prior to the nerfs, you had to watch ES at the very least, because it would drop while multidotting, it would drop in heavy aoe period. If you were worth of your raid spot, you had to know how to manage uptimes and make proper decisions, it wasn't all that "MINDBLAST ON CD!!!".
So now, they take away all the synergistic effects and make damage of every spell flat without any scaling with other parts of your rotation. Outside the spec, buffs and procs still matter, but that's something you should praise outside the priest forum. So things don't scale each other, you don't need any attention span outside managing two dots, you don't need to make any decisions - now mindblast should always go off cd unless it's a heavy aoe scenario. No point not to refresh the dot or refresh it early unless it's unrelated to the spec mechanics. Multidotting is now multidotting, don't have to manage anything, just dot your heart away. It's not flavor, its the actual gameplay - skillcap lowered by half, judging from the amount of things you don't have to do anymore. They remove about one third of my UI, more so if you exclude things that are outside class mechanics.
So ok, they also gave us something back.
Two clunky procs that are yet to be made viable, and don't bring any synergy to the ongoing gameplay. That may spice up the rotation, but it doesn't make it fluid - it makes it clunky. If they make some proper DI implementation, that would be nice, but that would require something more than immediate cd reset.
Shadowfiend 2.0, thank you, it doesn't do anything new, but we'll remove the dynamic CD reduction because having the same spell is clearly better than having an interesting, dynamic mechanic.
SW:I will be good if they manage to balance it to not be a dps loss in singletarget without it being stupidly op in multitarget, but again, no synergy.
PI option as shadow! Hooray, now we can choose to get it instead of DA if we really really need it because it'll be intentionally worse than other talents (on-demand should be worse). And doesn't scale the bursty parts of our kit either. Thank you for breaking something spriests have been asking for since vanilla.
Again, I don't find shadow hard to play, especially on static fights, especially with t13p4 and 3.2k+ haste. I don't like the different parts of our kit on their own, but I like how everything affects each other so I have to plan ahead if I'm going to alter my rotation for some specific situation. They take it away, ALL of it. Thank you, see you in 6.0 when they bring back designers who actually knew what they're doing.