Very interesting read. Thanks. Confined most of my suspicions.
It would be nice to see what keeping dots on 2+ targets for the duration of the fight would do to the results.
Very interesting read. Thanks. Confined most of my suspicions.
It would be nice to see what keeping dots on 2+ targets for the duration of the fight would do to the results.
I'm working on it, stay tuned!
I second this overall. I don't think Blizzard has enough time to get a new tier of talents designed, implemented, and tested in time for MoP launch, though (unless they're already working on it...then maybe. MAYBE). We can hope for changes in 5.1 or a 5.0.4++ patch. :\
Last edited by Twintop; 2012-08-01 at 08:20 PM.
@TwintopTahoe • Twintop @ Illidan-US • HowToPriest
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My worry is, that when they see Mindbender as a clear winner, it gets a nerf, and we're left with 3 useless talents until they take their thumb out their nether regions.
@Twintop
I was going to post on your blog the other night but I'll do it here before I forget again:
Why is it that haste in your 'Best All' scenario is so much lower than your 'Best Per' and 'Best Two Per' scenarios? If it were an average of the 45 scenarios, then the other scenarios would need to account an 0.32 PP value for haste (cumulative loss) to average with the two you've chosen to graph: that strikes me as incredibly low.
Intuitively it seems wrong as well because MF/VT/Pain/DP all scale extremely well with haste and still represent a significant portion of our damage combined (not to mention GCD reductions for all other abilities), so I would expect haste around ~50% PP or higher until at least the GCD cap (~33%), no? My guess is that Best All isn't an average but some alternate scenario you did? Thanks for any clarification!
It was the nerf from 15% proc rate down to 5% that ruined DI, after that ToF became the generally strongest option - but I'm sure the DP nerf only made it even less valuable (as shown above).
---------- Post added 2012-08-01 at 10:59 PM ----------
I don't think they will do that just because currently all our talents kind of suck, versus most classes which are gaining real dps out of their talent choices.
The average of all 45 includes 15 sims that have SW:I and the 15 sims that include FDCL. The PP value for these two groups of 15 are as follows:
Code:Int SP Spirit Hit Crit Haste Mastery SW:I 1.000 0.8151 0.5734 0.5734 0.4451 0.4111 0.4593 FDCL 1.000 0.8180 0.6143 0.6143 0.4469 0.3986 0.4589
Compare this to just the 15 with MB:
Considering that the top 10 (2 per each 5) sims all have MB, you can now see why SWI and FDCL drags Haste's PP value down.Code:Int SP Spirit Hit Crit Haste Mastery MB 1.000 0.8138 0.5565 0.5565 0.4491 0.4544 0.4086
@TwintopTahoe • Twintop @ Illidan-US • HowToPriest
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Updated with new charts as of the new SimC profiles and the patch from yesterday (Build 15929). Full post here: http://warcraft.twintop-tahoe.com/?p=150
@TwintopTahoe • Twintop @ Illidan-US • HowToPriest
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i like this idea!
What happens when using Power Infusion on yourself and mindfully casting dots at the start and right at the end? Like we do for temp buffs now?
Like, get 3 orbs
PI
DP
VT
SWP
in the final few seconds of the buff recast dots again
Did something change that I'm not following? Or is the value not there for haste buffs?
@TwintopTahoe • Twintop @ Illidan-US • HowToPriest
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On the ptr I was getting an extra tick of DP. Wasn't sure if Simc would accurately recast on procs though.
@TwintopTahoe • Twintop @ Illidan-US • HowToPriest
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afaik you can't use it on pets anyway?