1. #1

    2 Priests in a 10-man raid?

    Hey fellow priests! I'm in an 8/8 HM guild on Illidan, and we're putting together an awesome team for MoP. I really want the guild to be able to raid competitively, so that leads me to this question: do you think a 10-man guild could use a healing comp of two priests (Holy and Disc) and a druid to raid competitively in high-end heroic content?

    Granted, we don't know what things are going to look like in MoP, so we can only make educated guesses. But what do you guys think? Is this something that would work here, in Cata? Non-clickable lightwells and exclusive Divine Hymn seem to offer Holy Priests a lot in MoP, but a lot of their healing mechanics still seem more geared towards 25-man. We wouldn't be missing any buffs through not having a resto shaman and holy paladin.

    The more I look over both priest's spells / talents, it seems that Holy Priests aren't getting a whole lot to work with in the larger sense. Disc priests seem, to me, to be like Holy priests but much versatile.

    What do you guys think?

  2. #2
    Why not. My guild had one of the worst raiding comps (super melee heavy and 2 paladins and a shaman healing) and we did heroic content just fine.
    Last edited by davispunx; 2012-07-31 at 10:54 PM.

  3. #3
    obviously the title should have read 2 priests in 10-man raid

  4. #4
    Quote Originally Posted by Saladface View Post
    We wouldn't be missing any buffs through not having a resto shaman and holy paladin.
    What do you guys think?
    two words. MANA TIDE.
    early on in CATA mana tide was essential in raiding as many healers went oom quickly due to ppl not knowing fights and hving dreadful blue gear ... and GREENSZZZ
    Last edited by Kent1000; 2012-07-31 at 10:57 PM.
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  5. #5
    "and we did heroic content just fine" did you clear 8/8 HM? which nerf bracket? not being elitist or anything (we cleared cata very late in the nerfs), I'm just curious

    ---------- Post added 2012-07-31 at 11:01 PM ----------

    "two words. MANA TIDE."

    except having two priests would mean we get two mana hymns, which is comparable to mana tide.

    also, we have the option of two priests and a resto shammy instead of druid
    Last edited by Saladface; 2012-07-31 at 11:02 PM.

  6. #6
    Stood in the Fire Eggwolls's Avatar
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    Healing comp will kind of depend on the players' skill and the fights in MoP. I have always learned that when skill is equal, having a diverse healing comp is a very good idea. There have been some fights, however, where some healers are favored over others. It really 'just kind of depends'.

  7. #7
    Thats true too.. i guess that could work they would hv to juggle mana hymns 1st quarter of fight and 3rd quarter of fight(for sfiend usage-6min cd, i think dont hv beta QQ) assuming its a 8+min fight and or w/e
    Last edited by Kent1000; 2012-07-31 at 11:09 PM. Reason: to fend off grammorrrr police
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  8. #8
    unless you are in a top 50 world guild, raid comp isnt all that important.

    sure you want a balance of melee and ranged DPS and the correct number of tanks and heals. but worrying if a shaman is a 2% better healer then a druid or if a disc priest is 3% worse then a holy pally isnt going to do anything for 99.9% of raiding guilds.
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  9. #9
    Quote Originally Posted by Eggwolls View Post
    Healing comp will kind of depend on the players' skill and the fights in MoP. I have always learned that when skill is equal, having a diverse healing comp is a very good idea. There have been some fights, however, where some healers are favored over others. It really 'just kind of depends'.
    yeh this ^
    Quote Originally Posted by Kent1000
    when I started i Cata the guild i was in had stand in void zone %hitters
    When I started in Cata, the guild that i was in had people that were $hitters




    WOW AT MY FAIL SENTENCE i need sleep, didnt edit it to fix it but added to it to lol @ later... ZZzzzz
    Last edited by Kent1000; 2012-07-31 at 11:14 PM.
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  10. #10
    If they fix healing priests (thoughput & regen) for mop I don't see why not. Our raid comp has always been a Holy, Disc and pala healer. The only annoyance of having 2 priests is things such as our PoMs overwriting eachother but it's not such a big deal.
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  11. #11
    Having a Disc and a Holy kind of destroys the advantage of having two healing specs in one class (you can pick the most effective spec from fight to fight) especially now that dual speccing will be so easy (you have hardly any talents to pick anymore and it is hard to really go wrong in the new talent system).

    Having multiple healing classes also helps spread out loot, meaning a diverse raid will tend to gear up slightly faster, all things being equal.

    "Loot spread" and "class diversity" are never good enough reasons to main switch, although the symmetry can be tantalizing, however. Play what you like and let Blizzard worry about the rest.

  12. #12
    Quote Originally Posted by Saladface View Post
    obviously the title should have read 2 priests in 10-man raid
    Fixed the title for you

    Having a Holy and a Disc priest should definitely be viable. It probably won't be "optimal" but raiding 10 mans you can't always have what the optimal thing is.

  13. #13
    Quote Originally Posted by Felade View Post
    Having multiple healing classes also helps spread out loot, meaning a diverse raid will tend to gear up slightly faster, all things being equal.

    "Loot spread" and "class diversity" are never good enough reasons to main switch, although the symmetry can be tantalizing, however. Play what you like and let Blizzard worry about the rest.
    I think the problem is addressed in MoP, by implementing that new loot system, where every player has his own items...
    I agree though, class diversity is a lot better than stacking same class ...Geez, those raids with 3 priests and 3 mages I had!

  14. #14
    priests are prolly the crappiest choice you can make. monks/shamans/paladins are the way to go, priests are good only on a few gimmick fights, thats about it. and considering you will be 10man you will just be limiting yourself for no reason.

  15. #15
    Quote Originally Posted by klaps_05 View Post
    priests are prolly the crappiest choice you can make. monks/shamans/paladins are the way to go, priests are good only on a few gimmick fights, thats about it. and considering you will be 10man you will just be limiting yourself for no reason.
    You have been just raiding with crappy priests.

    We have been raiding with 2 priests just fine for whole cataclysm. I have Disc/holy specs and other priest has holy ms and shadow os. 3rd healer is paladin. I two heal most fights with paladin, Holy for some fight and disc for some.

    In mop however, i will be only priest (disc/holy) in our raid, healing with paladin and probably monk.
    Last edited by jeps1; 2012-08-01 at 07:33 PM.

  16. #16
    Pit Lord Irisel's Avatar
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    Quote Originally Posted by Kent1000 View Post
    MANA TIDE
    Disc has Mana Hymn in MoP.

    Rule of Thumb: If the healer's HPS is higher than your DPS, you're doing it wrong.

  17. #17
    Moderator Kelesti's Avatar
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    Quote Originally Posted by Irisel View Post
    Disc has Mana Hymn in MoP.
    Which requires an 8 second channel rather than a GCD instant cast. It also doesn't differentiate between Ret Paladins, Enhancement Shaman, Arcane Mages, Destruction Warlocks, or pretty much anyone. Mana Tide guarantees mana to any spirit based healer (see: all of them) wheras Hymn of Hope is really that.

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